*I'm not the dev* http://coldricegames.com/interstellar/ http://forums.tigsource.com/index.php?topic=34115.0 In Interstellaria, you command a crew of eager explorers. Combat, trade, and diplomacy is handled by giving your crew commands. Survival means watching out for hull leaks, defeating hostile invaders, and destroying enemy vessels. You have to balance pushing your crew to learn new skills, while also keeping them fed and rested. In addition, at any time you can take complete control of the captain and adventure planet side to collect important artifacts, ship resources, and valuable data. EXPLORE PLANETS - Explore planets in a platformer mode. Each planet has its own challenge. - - - Some are simple run/gun, others are more puzzle based, while some are open world ala Metroid. - Upgrade your player! Several upgrades (armor, utilities) are available for sale on different planets. Many of the most important weapons and upgrades are only available by beating the planets main challenges. CREW MANAGEMENT - Take a page from the Sims your crew are not only important but they are also unique. - Crew have traits that make them valuable, or a nuisance. - Crew must eat, sleep, interact, and be entertained to be at their best. - Crewmen learn as they use their stations. Nothing is worse than losing your master engineer, and nothing is better than seeing your novice gunner level up to a journeyman gunner for that extra bonus to damage and accuracy! SHIP MANAGEMENT - Manage stations and give orders instead of direct combat. - Put out fires, maintain oxygen, repair hull damage, and keep your crew alive! - Fend off intruders! - Several different kinds of ships planned for the player to buy and pilot - Stations can be purchased and placed in position by the player TRADE AND DIPLOMACY - Communicate with alien races, if theyre friendly - Trade between planets. Purchase goods, and then sell them on other planets for a profit. - Special items are only available for you or your ship via trade - Special items and ships are only available via diplomacy On the mobile release
Wow, this looks pretty good, I love teh concept and the art style, keeping an eye on this. Oh what? Ipad only? lol nooooo! Any plans to make it universal?
Like three or four times, Bulkypix have messaged me with publishing offers. So yes, people have actually thought I was a dev
Looks like a elite/FTL/psi5 trading mix... But.. Damn!!! iPad only Will Iphone ever get a game similar to FTL or this?!
Interested... Very interested! Now if we could get a release date so I can stop waiting on the AppStore refreshing my screen to see when it releases!
Update: Steam games release is on 7/17 for $9.99. iOS version is supposed to follow six months later. It looks excellent and prefect for mobile. http://coldricegames.com/wp-content/uploads/2013/04/vqeUcLI.gif