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  #21  
Old 05-27-2014, 12:01 PM
Luciano1084 Luciano1084 is offline
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Lol I hear you, I gave him 4 stars.. Honestly what guy wouldn't like the material in his magazines

Last edited by Luciano1084; 05-27-2014 at 12:03 PM..
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  #22  
Old 06-17-2014, 09:38 PM
whiskmobile whiskmobile is offline
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Quote:
Originally Posted by klink View Post
Maybe cap the prize amount new developers can offer to $50 dollars or less. If the developer is established or has a history on TA they can offer bigger prizes. It seems like a lot of work to get involved in creating and managing escrow accounts. Or maybe all contest prizes could be capped at $100 dollars. I have fun entering small contest and supporting developers. I think big prizes sort of spoils the whole thing.

I hope a few bad apples don't spoil it for everyone.
I completely agree. As an indie developer with a limited budget I might be a little biased though, but it does make it a more democratic when all developers and games get a more equal chance of attention - i.e. when even indies can afford a prize that's similar to those offered by the big boys!

I really like the idea of these little competitions - especially with FTP games where promo codes are pointless. Hopefully Apple will allow us to offer promo codes for IAP soon though.
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  #23  
Old 06-22-2014, 01:49 AM
whiskmobile whiskmobile is offline
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One suggestion is that the developers/promoters have to use a verifiable random draw of the names, so that:

a) Contestants can see that they were in with a chance.
b) In the case of app-review based contests, it is transparent that it was random and didn't just go to the person who left the nicest review.

This one is free, and seems to be good: [URL="http://www.randomresult.com"]www.randomresult.com[/URL]

Enter this "Ticket" number and you can see a test draw that I made:
7783X57KY
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  #24  
Old 07-16-2014, 04:41 AM
AppsAsia AppsAsia is offline
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Hi Eli, it's peter from appsasia. We met in Korea when you were here a couple of years ago

Looks like you have some great suggestions, but many are from users. Here's my 2 cents from the POV of actually doing many giveaways. We've given away thousands of dollars in items, gift cards, etc here on TA. I think we have built a great reputation here and look forward to continue to do them here. I would be a shame for a few bad apples to spoil it for the rest of us

1. Maybe adding the iTrader feature on vBulletin would be good indicator of trustworthiness for developers or companies such as mine that regularly do giveaways. That way feedback or reputation for those who run giveaways here can be more in a quantitative form so users on TA know who to trust and who not to trust.

Here is a screenshot.



2. Might be a little more work but choose someone to be a moderator on the contest forum to receive the gifts first (gift cards, redeem codes, etc) and then send them out to the winners. I think you have some dedicated members here that would be willing to do something like that.

3. not sure if this is possible on forums but rafflechopter is a pretty popular tool for website owners when they do giveaways. It definitely makes the giveaway more transparent for both the winners and the company doing the giveaway.

4. Create a blacklist or 'i got scammed' sub forum on TA. In the case that the developer has indeed not given out the items promised then users should be able to report them in this sub forum. The moderator would then send a PM or email to that developer and ask them to respond to the allegation within a 48 hours or some other set time period. If the person in question doesn't respond then they should be banned. If they do respond then the moderator should mediate and decide who was in the right or wrong.

In addition, a post in that subforum or a post in the giveaway forum should be sticked and could have a list of developers or companies who have been banned, (in the case they create a different username) so users can avoid them in the future.

Well... hope those suggestions were helpful Look forward to doing more giveaways on TA!!

Last edited by AppsAsia; 07-16-2014 at 04:44 AM..
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  #25  
Old 11-09-2014, 03:44 PM
psj3809 psj3809 is online now
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One rule is you can only enter once per household.

I have deleted various accounts which all seemed to originate from the same user. Any cheating like this and the accounts will all be banned.
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  #26  
Old 12-11-2014, 10:05 AM
one.sixty.four one.sixty.four is offline
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Quote:
Originally Posted by m13 View Post
It doesn't matter what the prize value is, there will always be fake contests. I honestly don't see what the point is going through the trouble to host a contest and canceling. Contest entrants should be aware "when it is too good to be true." Worst case scenario is when I have to pay for an app and spend time to enter a fake contest. Example http://forums.toucharcade.com/showthread.php?t=213487 @armoko Did you end up winning anything? Time is money so wasting $0.99 and 1 hour is actually not as bad as wasting $0 and 2 hours.

Just as Twitter has verified accounts and eBay has feedback scores. TA can have verified developer accounts for those who has hosted paid contests before.

Good luck everyone and happy gaming!

I really like the idea of having verified developer accounts! That'd be a great solution. 👍
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  #27  
Old 12-11-2014, 11:10 AM
psj3809 psj3809 is online now
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Quote:
Originally Posted by one.sixty.four View Post
I really like the idea of having verified developer accounts! That'd be a great solution. ��
Its frustrating when there are fake contests yet on the other hand half of me doesnt feel sorry as the users often add fake reviews (Which makes a mockery of the app store and makes it bad for the rest of us to find legit reviews).

Theres some accounts here who just enter competition after competition, they never seem to buy anything or comment on paid games !

Again i could create an app called 'black pixel simulator' , offer a prize of $5 for the best review and suddenly get 20 5 star 'this games great' reviews. Shame, like i say makes a mockery of the app store. If you genuinely like a game then enter the competition, if its a competition for 'best paint dry simulator' then dont enter. People just enter 24/7 to win money and nothing else. Like i say 'some' users just enter competition after competition regardless of the app and dont contribute anything to the forum
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  #28  
Old 01-31-2015, 10:49 PM
klink klink is online now
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I think the review contests might be over. I just found out that my iTunes account is indefinitely banned from leaving reviews in the App Store. In typical Apple fashion they didn't share any information on what was my exact infraction. I know this practice was abused but I personally tried to leave honest reviews and many of them were not five stars. I'm pretty annoyed by Apple's heavy handedness however it's not totally unexpected. It does make me consider leaving the Apple ecosystem.
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  #29  
Old 02-14-2015, 01:04 PM
q8phantom q8phantom is offline
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I guess that paid reviews are illegal on Apple iTunes app store.

For me as a developer, I will focus on getting high quality followers/community out of my competition if I'm making one.

Asking players for 5 star review isn't really what I should be looking for.

If I we're to make a competition, I would do the following:

- Ask users what they like most about the game.
- Let users post about my game on their social media (Reach more audience) instead of writing a review on the App Store.

Also, I guess that developer will be 100% responsible to filter our who's cheating, it's not touch arcade work.
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  #30  
Old 02-16-2015, 09:43 AM
vidra vidra is offline
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Quote:
Originally Posted by klink View Post
I think the review contests might be over. I just found out that my iTunes account is indefinitely banned from leaving reviews in the App Store. In typical Apple fashion they didn't share any information on what was my exact infraction. I know this practice was abused but I personally tried to leave honest reviews and many of them were not five stars. I'm pretty annoyed by Apple's heavy handedness however it's not totally unexpected. It does make me consider leaving the Apple ecosystem.
I suspect that something similar might have happened to me. How exactly did you find out about this? Did you write to their customer support?
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