CLICKPOCALYPSE II Jim Hayes CLICKPOCALYPSE II is an incremental game disguised as an idle RPG. Create a party to bravely explore terrible dungeons… Free Buy Now Watch Media DetailsCLICKPOCALYPSE II is an incremental game disguised as an idle RPG. Create a party to bravely explore terrible dungeons and mercilessly exterminate every monster in the world. Find items, go up levels, learn spells, upgrade abilities, and earn achievements. Information Seller:Jim Hayes Genre:Role Playing Release:Apr 18, 2017 Updated:Apr 21, 2017 Version:1.1 Size:76.4 MB TouchArcade Rating:Unrated User Rating: (6) Your Rating:unrated Compatibility:HD Universal Havelcek Well-Known Member Patreon Bronze Apr 30, 2013 588 62 28 #2 Havelcek, Sep 12, 2017 If you like idlers, this is a terrific game. No IAP that I can find, just videos to activate certain timed quality of life buffs. Really interesting and well made game, check it out. orangecan Well-Known Member Aug 9, 2011 1,997 145 63 #3 orangecan, Sep 13, 2017 May be too idle for my liking, there literally seems to be nothing to do! I do however quite like it in an odd way, but I've no idea what is going on, I've levelled my heros up to level 2 but there doesn't seem an option to take them any higher.... Truffled Well-Known Member Sep 30, 2013 51 0 6 #4 Truffled, Sep 14, 2017 Do I have to reset to add a 5th character? orangecan Well-Known Member Aug 9, 2011 1,997 145 63 #5 orangecan, Sep 14, 2017 Yeah I was wondering what kind of prestige there is going on - I can't see any info that there even is a prestige in the game or if you just keep 'playing'. I've got to say I'm finding this strangely mesmerising, even though I'm basically doing nothing. Cronk Well-Known Member Jan 22, 2013 620 0 0 #6 Cronk, Sep 16, 2017 Been enjoying this one quite a bit. As for prestige, I haven't fully beat the first playthrough (I'm close!), but it looks like progression is through AP. The more you play the faster you acquire it, and the more powerful you become. 5th character slot is also locked behind AP. Additional classes look locked behind playthroughs. Curious to see what they are, and try out different ones. Definitely gonna build a much different party next time! Cronk Well-Known Member Jan 22, 2013 620 0 0 #7 Cronk, Sep 16, 2017 Oh forgot to mention that videos don't work for me, at all. I want to suppprt the dev, but there's not even a way to. Cronk Well-Known Member Jan 22, 2013 620 0 0 #8 Cronk, Sep 16, 2017 Did a reset after a clear and got two new classes. And a skill point. Guessing the progression stuff isn't in besides AP atm? Cronk Well-Known Member Jan 22, 2013 620 0 0 #9 Cronk, Sep 19, 2017 Last edited: Sep 19, 2017 I've had a surprising amount of fun out of this simple, silly little title. Probably what I love best is how "light" the app is while still doing things effectively. What I mean by that is it isn't a resource hog, and I can leave it running on my phone without it churning through battery life or overheating it, which is a nice change of pace from most incrementals. So, on to the tips! First, general stuff. 1) goal is to reset fast and often. First playthrough took like 36 hours, and they're down to less than 24 now. I've only done a few but playing better. You get new classes and more inventory/skill points for restarting. Skill point = you start with extra skills at the start. You also get achievements for beating it with new classes, and funky class setups. 2) don't put too many points into "more monsters per room" early on. Your party will suck at killing big groups until they're around level 30-35. Best to keep it small-ish until then, and steadily push it up slower than the other kill-rewards. 3) you can play actively and greatly speed things up. It's all about the potions, and either burning them or building combos, like infinite scrolls and boss/+10 mobs, double xp, and extra duration pots (for example). Toss the crap ones, like docile enemies (it slows things down). 4) clear dungeons, then castles when prompted. From castles you can now buy the dungeons you cleared, which will reward 100 kills periodically. (Good pot timing can seriously buff that). Oh, and castles always have two guaranteed chests, so it's great to hit these up right after upgrading monster levels. Huge boost in items to help speed things along, making it great to do after picking up the phone again. Classes: Warrior - he's probably the worst class. You don't need a true tank in this game, and his killing power sucks. Rogue - contrarily, the best class. He's got two abilities which greatly speed up runs, namely, loot chests automatically and insta-loot the room. His insta loot costs a lot of mana, so the best move with him is to skip the sneak attack... your party will move much faster if all his mana goes to looting. If you skip rogue (I rarely do), you better bring a pet class or you'll be looting forever. He's also a decent killer, who seems to defer to long range. Priest: you need a healer more than a tank, but not much. If your party isn't at least 40-50% life, they'll pause at a door before going in. So healers help this. Priest might actually pair well with a melee or pet heavy class, but I haven't tested yet whether he buffs pets. Ranger: worthless. I thought he'd kill well but completely underwhelmed by him. Uses chain attacks. Druid: surprising powerhouse. He had a HUGE kill count in the game I played with him, and he's a passable healer and crowd controller. His pets also do extra duty in tanking and looting, making him a great Everyman that could easily replace rogue, warrior, and priest all in one class. Start with pets. Pyromancer: he's very slow to get started but once he gets rolling he's beastly for killing huge rooms packed with enemies. by the end of the game his kill count will put the other classes to shame. Start with Fireball and do the other trees later... rain is OK but it SUCKS until you get it bigger, so it's a horrible first tree, for example. Barbarian: if you want a tanky char that can actually kill, he's VERY good at it. I'd choose him over warrior every time. His main attack is an AoE smash that gets huge, and he rages which literally doubles his damage, which is insane in a game with linear scaling. Electromancer: he's a crappy pyro. He does more crowd control at the expense of most of the killing power. pick pyro and/or Druid over him every time. Ninja: not bad. He's what you would expect... a glass cannon melee that deals lots of damage. It's fun watching him zip all over the place! I doubt he brings as much to the table as a barb tho, since AoE trumps single target and chain spells in this game, and his special is a chain attack. Necro: I thought this would be an offensive version of Druid, but it turns out he's just a far inferior version of Druid. His kill count is waaay lower and he can't heal or have as many pets, so he's another to do just for the achievement. There's two more I haven't unlocked yet and about to. Also, keep in mind that it's possible there's synergies out there that will help faltering classes, or some classes can't shine if another's mechanic hinders them. Hard to tell, but from what I've seen there's clear winners and losers. I'm curious to try an uber party after I clear all the classes at least once (I'm also saving for the 30mil 5th class unlock before doing other things with it), and the core seems to be Rogue, Druid, Pyro, and Barb, in that order of importance. Solarclipse Well-Known Member Jul 30, 2012 879 64 28 #10 Solarclipse, Sep 21, 2017 Thanks for the tips Kronk. Yeah this has some really great features. There doesn't seem to be a way to see prestige bonuses once you are in game, I'm wondering how AP can get earned faster as you gooffline time and walking speed seem like the biggest helps. Very idle, but has some great good things going on here. I think this is a developer to watch especially if they can get a better budget! Cronk Well-Known Member Jan 22, 2013 620 0 0 #11 Cronk, Sep 21, 2017 Those are definitely ones to focus on. 5th character slot is a mixed bag... you can kill faster, but you level slower since you spread the xp 5 ways. Not sure it's a great first pick. The regens are amazing btw. 1% is huge. It seems to mean "1% per tick", and pretty sure base is 1%, so a few percent of those would make the game go waaaaaayyyy faster. Last 2 classes are summoners btw. They're both pretty cool, both both are outperformed by Druid. Current party is barb, rogue, pyro, electro (only other place to get AoE), and Druid. First time I'll be pushing forward without prestiging, so curious how this party performs afterwards and how well they farm AP. Still enjoying it! It's very very well coded, with a lot being under the hood without taking a lot of power to run, so yea, seems like a dev worth watching! Solarclipse Well-Known Member Jul 30, 2012 879 64 28 #12 Solarclipse, Sep 22, 2017 Just did my first prestige. It's pretty satisfying when the achievements start rolling in...I guess you can't earn them until after you prestige? But the achievements increase the number of AP you get for different things...it may be retroactive too? Use up all your scrolls whenever you jump into the game, as there are achievements for it. There are also achievements for prestiging with different characters, and for different kinds of attacks, so good to play with a variety of attack types. Cronk Well-Known Member Jan 22, 2013 620 0 0 #13 Cronk, Sep 22, 2017 It snowballs like crazy. The longer you play the faster you accumulate AP. It starts right from the beginning, but it doesn't pay off for a good couple of days. You probably just missed the achievements stuff in your first playthrough since it's not exactly explained. Prestige has totally different rewards separate from AP. The side-perk of prestige with AP is you DO earn some achievements that way. Scrolls and potions work well together, and can make some fairly active play. Infinite scrolls and double xp/longer potion/10+ monsters and you can fire off tons of lightning bolts & fireballs at the same time and really push forward on AP, achievements, levels, etc. Towards the end of a playthrough you have potions and scrolls all the time so you could do active if you wanted. Still enjoying it myself! Glad at least one other person is too lol RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #14 RinoaHeartily, Sep 22, 2017 Question do we get hit and die or something? I hate idle rpg where the monsters do nothing other than being slapped around se99jmk Well-Known Member Mar 1, 2010 300 16 18 #15 se99jmk, Sep 22, 2017 Strangely, still on my first play through but the warrior is doing double the number of kills of any others! (Rogue, Druid, Pyro) Cronk Well-Known Member Jan 22, 2013 620 0 0 #16 Cronk, Sep 22, 2017 Rinoa: they get stunned. You have hp, and if you run out they're out of the battle for 15-30s. you spend resources to upgrade monster levels and how many monsters per room, and if you push too far too fast your party gets wiped pretty quick. Wiped party doesn't have any penalty besides waiting until they're all up again, so basically you're trying to advance at the proper pace, and you don't want your dudes dying too much. Which is why I'm not a fan of ninja (although further along in progression my barb is doing REALLY well now that he's not dying a bunch). edit: your chars need ~40% life and 25% mana before they open the next room, so if your guys are dying a lot the game slows to a crawl. Kinda helps to have a healer until pretty well along in progression) Se99jmk: that is... really weird. Are your chars in the 30s/40s? Honestly once I was passed 20 or so (I think), my Druid and pyro blew warrior out of the water. Druid dogs annhilated for me, but I invested in them first. Pyro is all about fireball. Rogue is just utility honestly, and warrior I dunno how he's getting kills for you unless you just got unlucky and tried out the wrong tree for Druid. (Pyro is slow to get started so that one I get) Honestly the two casters come into their own more later. The whole GAME runs slow for a while, then you're suddenly clearing rooms of 15-35 mobs in like 3-6 seconds. Which is only possible with AoE from chars like pyro, barb, electro. Druid helps there too with pet tanking and CC. RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #17 RinoaHeartily, Sep 23, 2017 Thanks cronk I have logged in about 15 mins and 3 hours idle time... Progressing.. What I did was just clicking on menu click on anything blue and upgrade anything that are shoved to my face... That's all I did all the time.. I can't seem to be able to push forward or is it auto? None of my characters died.. Just wipe out everything and collect the gold.. Can't tell too small on screen RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #18 RinoaHeartily, Sep 23, 2017 That's how it looks like Cronk Well-Known Member Jan 22, 2013 620 0 0 #19 Cronk, Sep 23, 2017 After they clear out some dungeons, it'll have "Attack Castle" appear in the upgrades tab. Then, next time they complete a dungeon and sell off their inventories at town, they'll go attack that castle and clear out the boss. After you clear it, you can buy all the dungeons under it's domain, usually 3-5 dungeons or so. Go to the menu at the top, and check castles. It'll tell you which are ready for attack, which you still have to clear dungeons for, etc. In "dungeons" tab in the menu it'll tell you which ones you beat and bought. It'll start having bars that say "farming" Basically every 5 minutes or so a dungeon you own will autocomplete and give you 100 kills. Which you spend on upgrades in the upgrade tab. Once you beat all the castles, you beat the game once. I didn't think I'd like the game when I first loaded it up but holy crap it's addictive. Your party starts getting pretty strong, and you buy increased drop rates for things like potions and scrolls so you literally drown in them. Gets pretty fun doing little active play pushes in between idles. Cronk Well-Known Member Jan 22, 2013 620 0 0 #20 Cronk, Sep 23, 2017 Last edited: Sep 23, 2017 Your guys automatically advance btw. They clear out new dungeons and castles you tell them to. You might already own some dungeons Also, you can't just click on whatever upgrades pop up. If you advance monster levels before you're ready your party will die too much and not advance very fast. Same with min/max numbers of monsters in a room. Not bad to upgrade a few times, but don't overdo it. The game basically tells you if it's safe to upgrade monsters and the like. Scroll down the upgrades if it's not at the top and check that first. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
If you like idlers, this is a terrific game. No IAP that I can find, just videos to activate certain timed quality of life buffs. Really interesting and well made game, check it out.
May be too idle for my liking, there literally seems to be nothing to do! I do however quite like it in an odd way, but I've no idea what is going on, I've levelled my heros up to level 2 but there doesn't seem an option to take them any higher....
Yeah I was wondering what kind of prestige there is going on - I can't see any info that there even is a prestige in the game or if you just keep 'playing'. I've got to say I'm finding this strangely mesmerising, even though I'm basically doing nothing.
Been enjoying this one quite a bit. As for prestige, I haven't fully beat the first playthrough (I'm close!), but it looks like progression is through AP. The more you play the faster you acquire it, and the more powerful you become. 5th character slot is also locked behind AP. Additional classes look locked behind playthroughs. Curious to see what they are, and try out different ones. Definitely gonna build a much different party next time!
Oh forgot to mention that videos don't work for me, at all. I want to suppprt the dev, but there's not even a way to.
Did a reset after a clear and got two new classes. And a skill point. Guessing the progression stuff isn't in besides AP atm?
I've had a surprising amount of fun out of this simple, silly little title. Probably what I love best is how "light" the app is while still doing things effectively. What I mean by that is it isn't a resource hog, and I can leave it running on my phone without it churning through battery life or overheating it, which is a nice change of pace from most incrementals. So, on to the tips! First, general stuff. 1) goal is to reset fast and often. First playthrough took like 36 hours, and they're down to less than 24 now. I've only done a few but playing better. You get new classes and more inventory/skill points for restarting. Skill point = you start with extra skills at the start. You also get achievements for beating it with new classes, and funky class setups. 2) don't put too many points into "more monsters per room" early on. Your party will suck at killing big groups until they're around level 30-35. Best to keep it small-ish until then, and steadily push it up slower than the other kill-rewards. 3) you can play actively and greatly speed things up. It's all about the potions, and either burning them or building combos, like infinite scrolls and boss/+10 mobs, double xp, and extra duration pots (for example). Toss the crap ones, like docile enemies (it slows things down). 4) clear dungeons, then castles when prompted. From castles you can now buy the dungeons you cleared, which will reward 100 kills periodically. (Good pot timing can seriously buff that). Oh, and castles always have two guaranteed chests, so it's great to hit these up right after upgrading monster levels. Huge boost in items to help speed things along, making it great to do after picking up the phone again. Classes: Warrior - he's probably the worst class. You don't need a true tank in this game, and his killing power sucks. Rogue - contrarily, the best class. He's got two abilities which greatly speed up runs, namely, loot chests automatically and insta-loot the room. His insta loot costs a lot of mana, so the best move with him is to skip the sneak attack... your party will move much faster if all his mana goes to looting. If you skip rogue (I rarely do), you better bring a pet class or you'll be looting forever. He's also a decent killer, who seems to defer to long range. Priest: you need a healer more than a tank, but not much. If your party isn't at least 40-50% life, they'll pause at a door before going in. So healers help this. Priest might actually pair well with a melee or pet heavy class, but I haven't tested yet whether he buffs pets. Ranger: worthless. I thought he'd kill well but completely underwhelmed by him. Uses chain attacks. Druid: surprising powerhouse. He had a HUGE kill count in the game I played with him, and he's a passable healer and crowd controller. His pets also do extra duty in tanking and looting, making him a great Everyman that could easily replace rogue, warrior, and priest all in one class. Start with pets. Pyromancer: he's very slow to get started but once he gets rolling he's beastly for killing huge rooms packed with enemies. by the end of the game his kill count will put the other classes to shame. Start with Fireball and do the other trees later... rain is OK but it SUCKS until you get it bigger, so it's a horrible first tree, for example. Barbarian: if you want a tanky char that can actually kill, he's VERY good at it. I'd choose him over warrior every time. His main attack is an AoE smash that gets huge, and he rages which literally doubles his damage, which is insane in a game with linear scaling. Electromancer: he's a crappy pyro. He does more crowd control at the expense of most of the killing power. pick pyro and/or Druid over him every time. Ninja: not bad. He's what you would expect... a glass cannon melee that deals lots of damage. It's fun watching him zip all over the place! I doubt he brings as much to the table as a barb tho, since AoE trumps single target and chain spells in this game, and his special is a chain attack. Necro: I thought this would be an offensive version of Druid, but it turns out he's just a far inferior version of Druid. His kill count is waaay lower and he can't heal or have as many pets, so he's another to do just for the achievement. There's two more I haven't unlocked yet and about to. Also, keep in mind that it's possible there's synergies out there that will help faltering classes, or some classes can't shine if another's mechanic hinders them. Hard to tell, but from what I've seen there's clear winners and losers. I'm curious to try an uber party after I clear all the classes at least once (I'm also saving for the 30mil 5th class unlock before doing other things with it), and the core seems to be Rogue, Druid, Pyro, and Barb, in that order of importance.
Thanks for the tips Kronk. Yeah this has some really great features. There doesn't seem to be a way to see prestige bonuses once you are in game, I'm wondering how AP can get earned faster as you gooffline time and walking speed seem like the biggest helps. Very idle, but has some great good things going on here. I think this is a developer to watch especially if they can get a better budget!
Those are definitely ones to focus on. 5th character slot is a mixed bag... you can kill faster, but you level slower since you spread the xp 5 ways. Not sure it's a great first pick. The regens are amazing btw. 1% is huge. It seems to mean "1% per tick", and pretty sure base is 1%, so a few percent of those would make the game go waaaaaayyyy faster. Last 2 classes are summoners btw. They're both pretty cool, both both are outperformed by Druid. Current party is barb, rogue, pyro, electro (only other place to get AoE), and Druid. First time I'll be pushing forward without prestiging, so curious how this party performs afterwards and how well they farm AP. Still enjoying it! It's very very well coded, with a lot being under the hood without taking a lot of power to run, so yea, seems like a dev worth watching!
Just did my first prestige. It's pretty satisfying when the achievements start rolling in...I guess you can't earn them until after you prestige? But the achievements increase the number of AP you get for different things...it may be retroactive too? Use up all your scrolls whenever you jump into the game, as there are achievements for it. There are also achievements for prestiging with different characters, and for different kinds of attacks, so good to play with a variety of attack types.
It snowballs like crazy. The longer you play the faster you accumulate AP. It starts right from the beginning, but it doesn't pay off for a good couple of days. You probably just missed the achievements stuff in your first playthrough since it's not exactly explained. Prestige has totally different rewards separate from AP. The side-perk of prestige with AP is you DO earn some achievements that way. Scrolls and potions work well together, and can make some fairly active play. Infinite scrolls and double xp/longer potion/10+ monsters and you can fire off tons of lightning bolts & fireballs at the same time and really push forward on AP, achievements, levels, etc. Towards the end of a playthrough you have potions and scrolls all the time so you could do active if you wanted. Still enjoying it myself! Glad at least one other person is too lol
Question do we get hit and die or something? I hate idle rpg where the monsters do nothing other than being slapped around
Strangely, still on my first play through but the warrior is doing double the number of kills of any others! (Rogue, Druid, Pyro)
Rinoa: they get stunned. You have hp, and if you run out they're out of the battle for 15-30s. you spend resources to upgrade monster levels and how many monsters per room, and if you push too far too fast your party gets wiped pretty quick. Wiped party doesn't have any penalty besides waiting until they're all up again, so basically you're trying to advance at the proper pace, and you don't want your dudes dying too much. Which is why I'm not a fan of ninja (although further along in progression my barb is doing REALLY well now that he's not dying a bunch). edit: your chars need ~40% life and 25% mana before they open the next room, so if your guys are dying a lot the game slows to a crawl. Kinda helps to have a healer until pretty well along in progression) Se99jmk: that is... really weird. Are your chars in the 30s/40s? Honestly once I was passed 20 or so (I think), my Druid and pyro blew warrior out of the water. Druid dogs annhilated for me, but I invested in them first. Pyro is all about fireball. Rogue is just utility honestly, and warrior I dunno how he's getting kills for you unless you just got unlucky and tried out the wrong tree for Druid. (Pyro is slow to get started so that one I get) Honestly the two casters come into their own more later. The whole GAME runs slow for a while, then you're suddenly clearing rooms of 15-35 mobs in like 3-6 seconds. Which is only possible with AoE from chars like pyro, barb, electro. Druid helps there too with pet tanking and CC.
Thanks cronk I have logged in about 15 mins and 3 hours idle time... Progressing.. What I did was just clicking on menu click on anything blue and upgrade anything that are shoved to my face... That's all I did all the time.. I can't seem to be able to push forward or is it auto? None of my characters died.. Just wipe out everything and collect the gold.. Can't tell too small on screen
After they clear out some dungeons, it'll have "Attack Castle" appear in the upgrades tab. Then, next time they complete a dungeon and sell off their inventories at town, they'll go attack that castle and clear out the boss. After you clear it, you can buy all the dungeons under it's domain, usually 3-5 dungeons or so. Go to the menu at the top, and check castles. It'll tell you which are ready for attack, which you still have to clear dungeons for, etc. In "dungeons" tab in the menu it'll tell you which ones you beat and bought. It'll start having bars that say "farming" Basically every 5 minutes or so a dungeon you own will autocomplete and give you 100 kills. Which you spend on upgrades in the upgrade tab. Once you beat all the castles, you beat the game once. I didn't think I'd like the game when I first loaded it up but holy crap it's addictive. Your party starts getting pretty strong, and you buy increased drop rates for things like potions and scrolls so you literally drown in them. Gets pretty fun doing little active play pushes in between idles.
Your guys automatically advance btw. They clear out new dungeons and castles you tell them to. You might already own some dungeons Also, you can't just click on whatever upgrades pop up. If you advance monster levels before you're ready your party will die too much and not advance very fast. Same with min/max numbers of monsters in a room. Not bad to upgrade a few times, but don't overdo it. The game basically tells you if it's safe to upgrade monsters and the like. Scroll down the upgrades if it's not at the top and check that first.