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  #11  
Old 01-29-2013, 09:01 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by Repair Drone View Post
New dev blog is up!

Today Paul takes a look at a couple of new mechanics for towers. Your long serving weaponry will now be more valuable than ever, but your enemies will make you work for your bonuses...

http://www.origin8.com/blog/dev/sent...-dev-blog-pt2/
WOOHOO! I can't freakn wait for this!

Origin8 has made some GREAT titles. I've still got S3 and SSF on my iPad...

So psyched. =oD
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  #12  
Old 03-31-2013, 05:07 AM
spindle32 spindle32 is offline
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heyso have you updated the release ot anything bwcause it is April now?!
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  #13  
Old 04-02-2013, 10:00 AM
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Repair Drone Repair Drone is offline
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Quote:
Originally Posted by spindle32 View Post
heyso have you updated the release ot anything bwcause it is April now?!
Whoops, yes, I've just updated the first post, thanks for reminding me.

Obviously we've slipped from Q1 2013, so for now we're sticking with a vague "later this year" to avoid constantly chasing dates. Don't worry, development is coming along nicely, and I'll be bullying Paul to get a new dev blog up a.s.a.p.
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  #14  
Old 04-26-2013, 09:19 AM
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New Sentinel 4 dev blog is up, and this time we're introducing the Stronghold. Check the post for an overview of the Stronghold's new features, plus how it will interact with old favourites like... Repair Drones
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  #15  
Old 05-07-2013, 12:09 PM
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We're looking for feedback over on our boards in the splendidly-titled Sentinel 4 Suggestion Symposium (it is a forum thread ) Our first topic is towers, so if you have an opinion on the ground weaponry in the first three games, or any hopes and ideas for Sentinel 4, just head on over and post, post, post.
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