Hi everyone, Madpxl and I have been working quite hard on a soft-body physics game for iOS. We've just launched the website today so we thought it would be a good occasion to let you know what we've been working on. Even if the game is going to be released soon we're really looking for feedback. So let us know what you think! To describe the game quickly it is a nice looking physics arcade game. Think Fall Down with a twist of Locoroco or Gish. The goal is simple: go as far as possible. Take advantage of the physics, dodge the monsters, take the bonuses. It is that simple. We think there is everything we need for a good and challenging game! The trailer: Here are the mandatory screenshots Offical website: http://microtrip-game.com/
I agree! Nice colors and dynamics. FWIW, Vine strikes me as an odd choice to deliver in-game video, especially since the game looks pretty well-polished.
Thanks! I kind of agree with you regarding the Vine video. We're not experts in video editing so that's why there isn't any youtube video yet... We've got a few days before the release so I guess we'll try to put a nice video together
Will this be universal build? I saw this on indiedb, it said if the game will out on March 10, how much this will be? Also, is this endless or level based?
Thanks everyone for the nice feedback. We plan to release the game at the end of next week, the 10th of March if everything goes well. The game is going to be priced 0.99$ at launch. And good news: the game doesn't have any in-app purchase! We have integrated a leaderboard with the Game Center which is quite logical for a scoring game. Hopefully achievements may arrive in a next update. smugbit: thanks for spotting the typo, we've just fixed it!
Oh wow, I'm sold. The video looks great, seems interesting, like the graphics, the concept, NO IAP, NO pay-to-win leaderboards (really tired of gems and revives in general). This is a welcome change. Thank you, really looking forward to your game.