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10-14-2014, 04:14 AM
#21
Joined: May 2012
Posts: 25
Very interesting passive game. Love the concept. One annoyance with the cave is that you can end up continuously looping it. Would be great if that gets changed.
10-14-2014, 09:41 AM
#22
Joined: Aug 2013
Location: New York, NY
Posts: 24
Thanks so much! No sure if you're just picking it up for the first time, but we just did a huge huge update that we released on Friday.

If you go into the Community HQ (the small white gear button in the top left) and go into images, you can see what the game looked like before.

On your point about recurring events. Yes, that's super annoying. We have just completed rewriting the engine so that we have complete control over the narrative, it's actually a robust query system unlike any other interactive fiction where we can go from a group of events to another group by setting tags at the end ... but that's more of a fun thing for us.

Now we're on to the task of adding two things, one is ensuring one time special events like the cave do not repeat and building a stronger inventory and boolean system so that we can make options possible based on previous choices made, stuff in your inventory, etc.

We're super committed to our fans so thanks for joining and keep sending us feedback ... seriously, someone emailed us asking if we would add a falcon pet ... we added a falcon pet, lol. We're that serious ... also adding a pet falcon to anything is an awesome idea ... so make sure they're good ideas too, lol. Or just build off the falcon thing.

02-19-2015, 10:28 AM
#23
Joined: Feb 2015
Posts: 3
One of the designers of The Outcast here.

It's been 6 months since our initial release.

We just launched our biggest update yet (rebuilt the engine, brought on an artist, assembled a writing team).



A lot of love went into it and we would love to have you all take a look. I know some of you picked it up back in August (many thanks) so it'd be great to hear what you think now.

We also have 5 promo codes, PM me and I'll be happy to pass it along.
02-19-2015, 11:01 AM
#24
Joined: Jun 2009
Posts: 10,562
Wow, that's a dramatic change in graphics!

PM Sent.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
02-19-2015, 11:24 AM
#25
Joined: Feb 2015
Posts: 3
There's six months and 3 updates in between those two images. Glad it shows!
02-19-2015, 11:31 AM
#26
Joined: Jun 2009
Posts: 10,562
Quote:
Originally Posted by kurrrt View Post
There's six months and 3 updates in between those two images. Glad it shows!
Thanks for the promo code, I'll be back with impressions...

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
02-20-2015, 02:08 PM
#27
Joined: May 2012
Posts: 25
Bought it way back. Glad to see new update.
02-20-2015, 02:27 PM
#28
Joined: Feb 2015
Posts: 3
Quote:
Originally Posted by kuryushibo View Post
Bought it way back. Glad to see new update.
No more infinite cave looping!
03-08-2015, 03:41 PM
#29
Joined: Dec 2013
Location: United States
Posts: 2,214
Thank you for the code!!

Love the whole idea of the game.
I love it when a story is not predictable.

I'm reading some great feedback here and hope that I can get to the point that I can say I made choices or adventure.

So far, I open the game, it acts like I'm going to do something, the 'page' changes (without any choices) and then it's over. I'm left thinking... "Huh... That's it?"

Maybe there's something else that I'm supposed to do? I'm not sure.
I'll try it a few more times and see if something happens.

Certainly, there's more to it.