Star Horizon

03-18-2014, 05:07 PM
#81
Quote:
Originally Posted by JCho133 View Post
Did you guys come from big studios? Or are you a group of pure indies that came together?
Indie doesn't mean "no experience"!

Two of us were new to games but skilled in programming. The rest is experienced but I wouldn't say we are veterans. Anyway, we have first project (almost - because we want to support Star Horizon with new stuff) behind us so it looks like from now one we can only do better
03-18-2014, 05:33 PM
#82
Quote:
Originally Posted by nkarafo View Post
Can you please tell us more regarding replayability? Arc squadron has many levels and if you want, you can replay the levels for better score. It has a good replay value.
Can you give to us more information for Star Horizon because I'm afraid that because it's on rails, it will be a short game.

And from what I can understand from this game, unity 3D has tremendous possibilities. It's so so good. I hope it will succeed to your sales expectations so that we can see more games from you!
We have stars-grade-system. And believe me it is not easy to get all of them. Even for us after you-can-imagine number of playthroughs

03-18-2014, 05:36 PM
#83
Quote:
Originally Posted by TabascoCrew View Post
Indie doesn't mean "no experience"!

Two of us were new to games but skilled in programming. The rest is experienced but I wouldn't say we are veterans. Anyway, we have first project (almost - because we want to support Star Horizon with new stuff) behind us so it looks like from now one we can only do better
Hahah I know that

Just wasn't sure if you guys came from any big companies, bc that seems to be a popular (and honorable) trend nowadays

That said, I'm still drooling over your game
03-18-2014, 06:00 PM
#84
This looks great. My internet's been on the blink for a while now and I've been playing through some games I haven't played in a while, including Replaying Arc Squadron. It'll be good to have a newer and nicer looking game that's similar. I'll be picking this up as soon as it's available in N.A.
Swipe controls can be done really well for a game like this. I hope we have a sensitivity slider for them.
Judging by how good it looks I'm sure the launch will be a success.
03-18-2014, 09:20 PM
#85
Just a bit over 24 hours
03-19-2014, 06:02 AM
#86
So close
03-19-2014, 06:27 AM
#87
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Quote:
Originally Posted by JCho133 View Post
So close
Yes, I have a feeling it's going to be a loooong day at work today.