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10-06-2016, 11:06 AM
#11
Joined: Apr 2015
Posts: 272
Does it require constant internet connection to play ? My net is bad right now so i pass the Infinite Tank xD
10-06-2016, 11:21 AM
#12
🌊🌊🌊🏃🏃😂😂😂⚡️⚡️⚡️
Joined: Feb 2013
Posts: 366
Quote:
Originally Posted by WjndWalk3r View Post
Does it require constant internet connection to play ? My net is bad right now so i pass the Infinite Tank xD
Naw it doesn't

10-06-2016, 11:31 AM
#13
Joined: Apr 2010
Posts: 966
Wow excited for this! Downloading now!

Hopefully it's the full PC/console experience and not something watered down (looking at you CounterSpy!) but I have faith in Klei!
10-06-2016, 12:26 PM
#14
Joined: Feb 2009
Posts: 453
Quote:
Originally Posted by Dailon80 View Post
no phones
oh well guess i will save $5
i totally get it but if it were me I would not make a game that was ipad only simply because it's not gonna reach near as many people and it would seem a lot of work for little return but maybe im wrong seeing that i am not a dev
Just for the sake of education, here's the thought process: Invisible Inc was a PC game first, so the user interface was designed for larger screens. If it was built in an engine that is easily ported to iOS, say, Unity, then for relatively little effort you can open up a new revenue stream on tablets. Meanwhile, adapting the interface for iPhone takes much more effort, and the return on investment is not at all guaranteed. Invisible Inc is a premium, niche, stealth game after all.

Klei is a smart developer, just take a look at Don't Starve's journey. It was an established hit on PC and console. It also released iPad first while they took the extra time and to nail the iPhone port and gauge the overall demand. I'm hopeful that Invisible Inc will follow a similar path.

I played the hell out of the game on Steam. My eyes are too bad to play a game like this on iPhone, but your mileage may vary. Especially with the plus models.
10-06-2016, 12:30 PM
#15
Joined: May 2015
Posts: 546
I stopped playing this on steam for 2 reasons; first, I couldn't be arsed to keep firing up my PC and second, because I always thought it would fit perfectly on an iOS device and secretly hoped there'd be a port one day......and lo, the prophecy comes to pass......awesome, 4 well spent! 😀


......with the caveat that I've yet to play on iPad so not sure how controls etc have ported across but would assume all is good.
10-06-2016, 12:33 PM
#16
Joined: Oct 2011
Location: NYC suburbs (New Jersey)
Posts: 1,557
I want to purchase this but I'm curious about the Game Center integration. Would anybody kindly respond?
10-06-2016, 01:38 PM
#17
Joined: Apr 2010
Posts: 966
Quote:
Originally Posted by DonnyDJ76 View Post
I want to purchase this but I'm curious about the Game Center integration. Would anybody kindly respond?
I use iOS 9 on my iPad Pro 9.7 and I don't see it in the Game Center app at all...

This appears to be the full Invisible Inc experience! Plays very well although loading times before each level are quite long (I didn't time it but it feels like 20-30 seconds). I've just completed the tutorial so far, got the full intro animation afterwards, and all dialog has been fully voice acted. Back to playing!

EDIT: loading screens before a level are around 45 second on my iPad Pro 9.7. Still, it's not too distracting as each level is lengthy.

Last edited by GiHubb; 10-07-2016 at 12:41 AM.
10-06-2016, 01:40 PM
#18
Joined: May 2010
Posts: 288
Definitely interested if this is the full-fat PC version. Any impressions from someone familiar with both? Performance issues at all etc? Thanks!
10-06-2016, 02:34 PM
#19
Joined: May 2016
Posts: 140
Performance is flawless on my air 2 and it is the full game that was on pc
10-06-2016, 02:56 PM
#20
This is an awesome game on PC! I'll gladly spend another $5 to have it on-the-go.