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09-25-2017, 12:12 PM
#41
Joined: Jul 2013
Location: Indianapolis
Posts: 370
No thread activity in three weeks and the online community doesn't seem to be very robust. I've been in the top 10 in "exp" every week and I'm averaging only 1-2 games a day. They did get the weekly rewards sorted out, though they're typically a couple hours later than advertised each week.

Anyone here playing at all? I keep seeing the same handful of people over and over, but I don't recognize any usernames from here aside from someone I met via Sentinels of the Multiverse.
11-20-2017, 06:25 PM
#42
Joined: Apr 2015
Posts: 425
I bought to see where it was going. I think (unless Im being a muppet) that where its going is straight into the museum of utterly ridiculous UX choices. Please someone tell me that the latest update hasnt bought a permanent f*&king sidebar to show card details.

11-20-2017, 07:40 PM
#43
Disappointed
11-20-2017, 09:06 PM
#44
Joined: Jul 2013
Location: Indianapolis
Posts: 370
Yeah, wow, that new UI is terrible. You don't need to make it less readable on tablet to make it functional on phone (see what Sentinels of the Multiverse did with their UI - they completely redid it for phones and left the perfectly functional tablet UI well enough alone).

Plus they randomly replaced some of the artwork, most of which was better the first time around. I have no idea what they're doing, but this update is really turning me off.
11-21-2017, 08:20 AM
#45
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,994
Quote:
Originally Posted by falcon815 View Post
Yeah, wow, that new UI is terrible. You don't need to make it less readable on tablet to make it functional on phone (see what Sentinels of the Multiverse did with their UI - they completely redid it for phones and left the perfectly functional tablet UI well enough alone).

Plus they randomly replaced some of the artwork, most of which was better the first time around. I have no idea what they're doing, but this update is really turning me off.
Enh, I appreciate the better display of the Evil Scheme, now I can see both number of twists and or monsters escaped so I can better tell how close the game is to ending.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
11-22-2017, 07:09 AM
#46
Joined: Jul 2013
Location: Indianapolis
Posts: 370
The display on the Evil Scheme hasn't changed since the previous update, from what I can tell - the number of schemes drawn and conditional value were both there in the same spot before. Is there something I'm missing?

I do appreciate that the discard and KO piles are easier to get to in this new interface, but I still don't understand why they kept the zoom sidebar in the tablet interface, presumably to make the cards easier to read, when I could read the cards just fine without the sidebar in the first place.
12-05-2017, 04:41 PM
#47
Joined: Dec 2014
Posts: 21
Ok thank you glad to see others say the same. That new UI blows. Such a perplexing idea... how that got out of the development room... crazy
03-24-2018, 09:30 AM
#48
Joined: Jul 2013
Location: Arizona, USA
Posts: 982
I started playing this on a whim. After a few rounds I finally figured it out. It reminds me of Dominion, which for me is unplayable now. I am enjoying it. And I haven't found tons of bugs, just a freeze or two but the game goes right back to where I left off.
03-24-2018, 03:55 PM
#49
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,994
Quote:
Originally Posted by PBSNellie View Post
I started playing this on a whim. After a few rounds I finally figured it out. It reminds me of Dominion, which for me is unplayable now. I am enjoying it. And I haven't found tons of bugs, just a freeze or two but the game goes right back to where I left off.
Sure, somewhere between Ascension and Dominion. I mean I see it as Ascension as you're buying cards from an ever shifting central market, but like Dominion, the market is made of a pretty small subset of the game's possible cards. I also appreciate how it combines co-operative and competitive elements into a single game.

You're all working together, for the most part (there are some cards that will screw with your fellow players), but you still want to be the BIGGEST hero of the day. What is a bit counter-intuitive, however, is that it's often in your best interest to let the big baddy win, because even if the team loses, you might still be able to lock in your lead if you're currently ahead of your fellow players in victory points.

Lastly the game has good replayability since in each game you're picking a unique boss baddy and scheme that shapes both what the boss needs to do to defeat the players and what sort of hazardous random events he can throw out at the players.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews