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  #81  
Old 06-17-2013, 07:25 PM
Brrobotix Brrobotix is offline
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Originally Posted by Nader View Post
Probably. Though it's going to be interesting as we spent a lot of time designing this game from the ground up for touch screens rather than a virtual stick and buttons kind of set up, so in some ways some of the elements we have would actually be worse on a pad than with the touch screen.

We'll work something out I'm sure
I hope having controller attachments available won't be detrimental for this reason. While its nice to have traditional comtrols sometimes, some of the best games on iOS are ones where devs came up with creative touchscreen interfaces rather than mimicking console controls with onscreen buttons. Hopefully this won't see devs making lazy touch interfaces, leaving the game only playable to those who bought controllers.

I'm glad you guys took the time to make a unique control scheme for spiral. Kinda reminds me of TWEWY a little, and that's a good thing.
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  #82  
Old 06-17-2013, 07:50 PM
comicx90 comicx90 is offline
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Wow, I've just looked into this. Amazing character. The gameplay looks cool. I'll be subscribed to this because I'd like to read more information about this.
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  #83  
Old 06-18-2013, 10:05 AM
Exact-Psience Exact-Psience is offline
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Wow, I've just looked into this. Amazing character. The gameplay looks cool. I'll be subscribed to this because I'd like to read more information about this.
It's gonna be released tomorrow, you should just buy it with no hesitation!
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  #84  
Old 06-18-2013, 10:16 AM
comicx90 comicx90 is offline
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Originally Posted by Exact-Psience View Post
It's gonna be released tomorrow, you should just buy it with no hesitation!
Tomorrow? Gee, talk about quick!
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  #85  
Old 06-18-2013, 10:52 AM
Exact-Psience Exact-Psience is offline
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Tomorrow? Gee, talk about quick!
Or the next day, depending on your timezone.
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  #86  
Old 06-18-2013, 11:10 AM
Nader Nader is offline
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Originally Posted by Sidgoku123 View Post
Looks great!the art style is quite interesting,why aren't there real time shadows on characters?the blobs look totally out of place.
Because they are very expensive to render on ios, especially with a lot of characters
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  #87  
Old 06-18-2013, 11:31 AM
Nader Nader is offline
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Originally Posted by Sidgoku123 View Post
yeah no prob,the game looks great even without them.Any chance for ipod 4g support in future albeit at a lower than retina res?
Unfortunately, lowering the res isn't the main issue, but rather memory is, the game just doesn't fit in the memory of the ipod touch 4
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  #88  
Old 06-18-2013, 11:40 AM
Nader Nader is offline
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Originally Posted by Sidgoku123 View Post
,well that's disappointing but good luck with the game I feel a lot of time and effort has been put in it hope the sales are justify that and do get as many reviews as possible for the game many good games just slip under radar because there's no way to know if they are any good.
Thanks! We've got our fingers crossed too!! It's pretty much just been six of us making this game for most of the development, so we're all nervous and excited to see what happens!
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  #89  
Old 06-18-2013, 11:46 AM
comicx90 comicx90 is offline
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Originally Posted by Nader View Post
Thanks! We've got our fingers crossed too!! It's pretty much just been six of us making this game for most of the development, so we're all nervous and excited to see what happens!
Ah, unfortunately I cannot pick this up due to having a ipod 4g. But just as goku said, I wish you luck!
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  #90  
Old 06-19-2013, 09:17 AM
Nader Nader is offline
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Here is a new trailer for launch, and the combat tutorial again, in case people missed it!


Youtube link | Pop Up



Youtube link | Pop Up
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