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iPhone: Antigen - The retro shooter from the future (Richard Dare)

06-04-2014, 11:50 AM
#1
Antigen - The retro shooter from the future (Richard Dare)



Hi folks, I'm Richard Dare and I'd like to introduce Antigen, my first game for iPhone and iPod Touch!



Game Website: antigengame.com
06-06-2014, 03:54 PM
#2
Happy friday everyone! To celebrate my first week on the App Store I'm giving away 5 promo codes:

P4WEXXHYH6JT
RE3FHRMXWALW
KTYH6H6LJNNW
7MH43KWHRFEL
37E43R6MTLA3

Enjoy...

06-06-2014, 04:06 PM
#3
Thanks a lot..took 7MH43KWHRFEL

cheers.
06-06-2014, 04:33 PM
#4
Joined: Aug 2012
Location: On the toilet
Posts: 3,278
Thank you
RE3FHRMXWALW
06-06-2014, 04:38 PM
#5
Joined: Dec 2010
Location: Houston, TX
Posts: 9,424
Codes all redeemed, hoping for some impressions.
06-07-2014, 03:07 AM
#6
Joined: Aug 2012
Location: On the toilet
Posts: 3,278
Quote:
Originally Posted by undeadcow View Post
Codes all redeemed, hoping for some impressions.
Ok, here you go...
I think this game has great potential but right now I cannot fully recommend it. I love the graphics but the controls are horrible, it's really weird rather than a normal setup to move you have to hold you thumb diagonally and slightly nudge you thumb in the diagal direction. It's almost never reliable.i don't think there is a reason not to shoot so why no make it automatic and you would just control the movement. I would suggest using a relative dpad.
This game is sort of like space invaders but you rotate around the screen.
Thank you for the promo code. If you can fix the controls I think you will have a much better game.
06-07-2014, 05:38 AM
#7
Hi,

What i need to do is make the controls clearer.

Actually the left thumb is just two direction buttons sitting next to each other.

The left side of the thumb moves you left, the right side moves you right. They are simple direction buttons. What I have to do is find a nice way of indicating this to the player.

Also, later on in the game there are many points where its wise not to be firing all the time.

I'm working on an update and fine tuning things as we speak.

richard dare
06-07-2014, 10:33 AM
#8


Heres a diagram I made to show you what I mean. The left thumbprint is simply split into two very basic directional controls. They are just rectangular areas that move you left and right when you touch them.

Obviously, if people aren't picking that up then I need to change the interface. I *really* don't want to get rid of the thumbprints as they are so compelling from a graphic design point of view. I mean they stand out so well on my screenshots



What I might do is "tattoo" some left-right indicators onto the left thumb. and/or have some icons pop up over the thumbs if the player doesn't touch the screen for a while. Let me know what you think.

richard dare

Last edited by richardjdare; 06-07-2014 at 10:36 AM.
06-07-2014, 11:48 AM
#9
Quote:
Originally Posted by richardjdare View Post
Hi,

What i need to do is make the controls clearer.

Actually the left thumb is just two direction buttons sitting next to each other.

The left side of the thumb moves you left, the right side moves you right. They are simple direction buttons. What I have to do is find a nice way of indicating this to the player.

Also, later on in the game there are many points where its wise not to be firing all the time.

I'm working on an update and fine tuning things as we speak.

richard dare
Anyway you can make an option to remove the thumprints? I kinda don't like them since it detracts from the visuals.