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"Fixum" puzzle game - 5 codes every hour

07-18-2014, 12:29 AM
#31
thanks

Thank you everybody for your criticism. We will consider making this app free because of the lives lost. But just to clarify two things. The first is that you do NOT need to make any in app purchase to play the game. The entire game can be played and beaten without any in app purchases. The more you play the better you get at the game, just like any game. But it sounds like the complaint is maybe the levels are too difficult for people. We may also ease up on the difficult a bit. It is difficult to determine how many moves it will take most people to complete the puzzles. Second, when you lose lives, they regenerate, so nobody is ever forced to pay for a life, and boosters are not required to move on in the game.

One gameplay tip is that you should try to switch two tiles so that they are both left in the right position. Sometimes its better to move a tile that ends up in the correct rotation, then to rotate the same type of tile twice. These sorts of efficient moves make the game MUCH MUCH easier. but your criticisms are well taken and we appreciate it.

we are not trying to scam people out of money. our mission is to provide a fun game, that might also allow us to make money.
07-18-2014, 03:54 AM
#32
Joined: Dec 2013
Location: United States
Posts: 2,128
Quote:
Originally Posted by jpsquare View Post
Thank you everybody for your criticism. We will consider making this app free because of the lives lost. But just to clarify two things. The first is that you do NOT need to make any in app purchase to play the game. The entire game can be played and beaten without any in app purchases. The more you play the better you get at the game, just like any game. But it sounds like the complaint is maybe the levels are too difficult for people. We may also ease up on the difficult a bit. It is difficult to determine how many moves it will take most people to complete the puzzles. Second, when you lose lives, they regenerate, so nobody is ever forced to pay for a life, and boosters are not required to move on in the game.

One gameplay tip is that you should try to switch two tiles so that they are both left in the right position. Sometimes its better to move a tile that ends up in the correct rotation, then to rotate the same type of tile twice. These sorts of efficient moves make the game MUCH MUCH easier. but your criticisms are well taken and we appreciate it.

we are not trying to scam people out of money. our mission is to provide a fun game, that might also allow us to make money.
First of all, I can see the hard work that went into the game. It really is a great game, as I wrote before. You don't need to make the game free because game lives were lost. Just fix the issues, update, let everyone know about it and move on.
When it comes to timers, energy bars, ads, (there were NO ads in your game) and consumable IAPs in a PAID app, feedback is always going to be harsh. I do understand making money for your hard word. I really do. But, not at the expense of causing people to pay again for an app they have already paid for.
Please understand my position. If it is a glitch, a big one none the less, I will apologize and even edit my feedback if you wanted that.
I did notice that lives regenerate. BUT... there is a waiting time for them to regenerate. (I can't remember how long) Which I believe is also inappropriate for a PAID app. In a paid app, the buyer should be able to play at any time they want to.
Because of what you wrote, I took another look at level 20. I was able to finally pass it. It took approx. 26 times to be able to do it, and a lot of frustrating waiting periods to finally do it. Not because I could not figure it out, but, that's how long it took for the puzzle to regenerate itself into a workable pattern. So, I agree that it can be done, but still; inappropriate for a paid app.

My suggestions:
If you do in fact go free, which I'm sure most of the TA members will hate... leave as is.

PAID:
1. Get rid of the timer
2. Allow the player to earn boosters throughout the game. Just a few. Then those that want to use the iap feature can if they choose to do so.
3. Allow players to re-play previous levels with out penalty.
4. Reduce the amount of iaps there are. It is overwhelming. How about an iap for 'unlimited boosters' or one for 'unlimited skips.'
5. make sure all puzzles have the possibility of being beat, no matter the re-generation. Or, understandably, if it is a lot of hard work to do that for unlimited known and unknown patterns, how about a refresh option? Maybe it could be refreshed only at the beginning of each puzzle?
6. Next time, ask for beta testers before release of a game (just a suggestion))
)

I am sure there is more, but it is 2:30 am for me and I need to get to bed.

I wish you luck. I really do.
If you 'fix' the game, and you want some private feedback, I'd be happy to try it and give it. Just let me know.

Last edited by Lavender; 07-18-2014 at 09:50 AM.

07-18-2014, 09:30 AM
#33
Joined: Feb 2010
Location: NCC 1701
Posts: 2,269
ARAH44WX9L9F taken...

thanks a lot!
07-20-2014, 10:44 PM
#34
3 more codes anybody?

these codes go so quick. here's three more:

KWNYY4RML4EL
4YFYNP3ALXFK
W9RMWXNFXFR4
07-21-2014, 01:05 AM
#35
W9RMWXNFXFR4 Thanks!
07-21-2014, 09:09 AM
#36
KWNYY4RML4EL used.

Thanks.

| App Tester and Reviewer | Blogger |
07-23-2014, 09:11 AM
#37
Fixum, Version 1.1

Hi all. I'm back with a few promo codes for the new version 1.1. We've lowered the difficulty a bit of some puzzles, improved the performance, and thought we'd give it another go. Happy puzzling!

6MAMHL37NMJL
KRE7W6ELTEYW
YFJMLMJE3F4P
07-24-2014, 11:25 AM
#38
I used YFJMLMJE3F4P. Thanks
07-24-2014, 11:33 AM
#39
took KRE7W6ELTEYW. thxs.