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  #2901  
Old 12-08-2014, 02:02 AM
tahzblade tahzblade is offline
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Quote:
Originally Posted by oscar123967 View Post
Hmm. Some features I thought of a while back ago and just now:

Tweaks:

If you 100% an area, the white dot on the map would turn into a green dot

Random encounter mobs scale to your level

Rename & subtitle your accounts. (ex: Oscar Rogue/Ninja)


Paid DLC:

Bounties. Every 24 hrs a NPC has 3 missions for you. (Kill this boss, kill these mobs, loot this chest, clear this area, etc). Rewards you gold, gear, or exp.

Evolution mode: resets all progress, aside from level/skills/gear. Every mob is set to your level (ex: if you're level 57 and you start an evolution, the Ransacked Village Ruins would be a level 63 area rather than a level 6 area).

New Dungeons that. Each one has 10 rooms with the 10th one containing a boss. Low percentage drop rate of a legendary item. OR one new dungeon, 10 floors, 10th floor contains a randm boss each time.

I think if they add those stuff the bounties and evolution mode should be free. Dungeons will work as DLC.
To expand on your dungeon DLC idea- They should for DLCs add new town/s to explore with their own dungeons, missions, weapons, abilities and NPCs to talk to. That in my opinion, would make the DLC more appealing and worth the money.


Btw I bought this game about 3-2 weeks ago but just recently started playing. This is so far an awesome game that's well worth the money.
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  #2902  
Old 12-08-2014, 02:43 AM
tahzblade tahzblade is offline
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Originally Posted by Joel1234 View Post
2 people do a better job at making games than many big publishers like EA,Gameloft,2k,Goty 2014.
I knew it was a small dev team that made this game but never knew it was that small 0.0
WOW it's amazing to see what can be done with such a small amount of people. This game puts these big game companies to shame.

This is an amazing game and I will certainly be supporting the devs and will buy all their other games when I can.

This is a straight up GOTY for mobile competitor.

Last edited by tahzblade; 12-08-2014 at 05:25 AM..
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  #2903  
Old 12-08-2014, 09:41 AM
Vetokend Vetokend is offline
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Posts: 24
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Quote:
Originally Posted by oscar123967 View Post
The map was a fake

And I'm sure an update will come eventually, but MikaMobile is fairly small; I believe its just two developers (husband and wife). So content updates come rarely, but they do come.

My thoughts of what a content update should be like:



One issue i did have with this game was that you were guaranteed a legendary item in the arena when reaching 100 kills. I wish that there was some sort of drop rate so that I was encouraged to play more.

Other than that small issue, great game, but it is a premium game so there is a an end to it sadly a point where you just lose interest because you've completed the content. And because it is a premium game, content updates will lack.

Definitely my GOTY. Shows that premium games are still alive on the AppStore, they just need the right minds. And its just a heck of an ARPG. Really really really fun. They got the controls right, the classes right, the customization right, the spells right, don't even get me started on how fun the boss fights were. They also got the free roam right. One simple mission: kill the final boss. How will you level up and approach him? Thats up to you.

Best mobile game I've played to date. And I've played a ton of mobile games over the years.
Sad to hear that the map was a fake. Oh well, I agree that there'll still be an update.

As for your anticipations on what an update should hold, The only part I disagree with is enemy level scaling. Every time that mechanic appears in a game, I lose any motivation to level up, and therefore any motivation to play the game. I actually search for enemy level scaling before I buy games, so I can save the time and not buy it.

However, I DO agree with it, if you're talking about selecting pre-existing enemies closer to your level in random encounters. Such as, the powerful adds in the final boss fight.

What I don't want to see is getting a random encounter at level 300, and having to fight enemies that are harder than the last boss. That would remove motivation to improve and doesn't make sense.

Veto
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  #2904  
Old 12-08-2014, 12:58 PM
Shwqa Shwqa is offline
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I like battle heart legacy but mika mobile does a have history of suddenly dropping support of their game and never returning. Battle heart the original on andriod is broken and never been fixed.

Even this game is unfinished but I highly doubt we will get any more updates. BH:L is a really good game, but it is not a great game. The art style, graphic, and mechanics are rock solid. There is no middle game at all and the long quest line with crime organization doesn't have an ending. And there is really no reason to do anything other than do boss fight over and over until you can beat the game and do the arena. The game with 10-15+ more quest and few dozen more random events on the maps and the game, then BH:L probably be one of the top 10 iOS game of all time.
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  #2905  
Old 12-09-2014, 09:19 PM
oscar123967 oscar123967 is offline
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Quote:
Originally Posted by Shwqa View Post
I like battle heart legacy but mika mobile does a have history of suddenly dropping support of their game and never returning. Battle heart the original on andriod is broken and never been fixed.

Even this game is unfinished but I highly doubt we will get any more updates. BH:L is a really good game, but it is not a great game. The art style, graphic, and mechanics are rock solid. There is no middle game at all and the long quest line with crime organization doesn't have an ending. And there is really no reason to do anything other than do boss fight over and over until you can beat the game and do the arena. The game with 10-15+ more quest and few dozen more random events on the maps and the game, then BH:L probably be one of the top 10 iOS game of all time.
If it weren't for its fun enjoyable simplicity, it wouldn't be a mikamobile game. Thats what makes this game special. It doesnt try to replicate a full on console rpg or anything. Its just an excellent $5 mobile game that has that mikamobile touch.
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  #2906  
Old 12-10-2014, 11:58 AM
Vetokend Vetokend is offline
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Not to mention, playing it just feels damned good. I recently got an iPad Air 2, and it runs so smoothly. I play one colosseum match before bed every night now. I always lose due to getting tired and messing something up >. Record is now 401 kills, still nowhere close to the aforementioned 2k. I'm due to break that next time I get a daytime session in, since I'm level 85 now.

No level cap, good gameplay, infinite colosseum. SOLD. Love this game.

Veto
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  #2907  
Old 12-12-2014, 02:26 AM
Galgenstrick Galgenstrick is offline
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Join Date: Dec 2014
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Has anyone gotten a scourging staff of inferno in the latest update? I've farmed to level 65, have over 30 legendaries but not a single legendary staff. Is it more rare that the others what am I missing?
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  #2908  
Old 12-15-2014, 09:29 AM
Vetokend Vetokend is offline
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Sorry, unsure on the staff. I'll keep my eye out for it.

Level 104, 571 kills. I'm still doing my before-sleep session, and nope, it's not getting old. Yet.

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