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06-10-2014, 03:39 PM
#21
Even without zoom would be fine if the board was bigger, changing colours and selecting each level is very unresponsive.
06-10-2014, 05:53 PM
#22
Joined: Jun 2009
Location: Wisconsin
Posts: 2,305
Quote:
Originally Posted by shieldser99 View Post
Even without zoom would be fine if the board was bigger, changing colours and selecting each level is very unresponsive.
This is fixed now. Working on a few more issues, and I will submit an update
06-11-2014, 11:09 PM
#23
I've played about 8 puzzles so far. Having fun with this one. A fun challenge.

I've found a couple of other things for our active Dev here in the forum. Maybe I'm splitting hairs with some of these observations, but here goes:

1. Just want to say "Wow". Some of your color palettes are really tight on a 4s. Hard to tell some of the shades apart. Can you put more spacing in those colors?

2. When a puzzle is solved, it disappears awfully fast, and you never get a chance to really take a look at it. From the World Screen the puzzle just flashes as a small image. If you can change the World Screen to show the solved puzzle larger that would be great.

3. This one's kinda picky but maybe a bit more of a space between the numbers on the edge and the puzzle edge would be nice. Or maybe your index grid will solve this? It just seems that the numbers blend into the puzzle too much. Hope I'm making sense.

Great job with the game. Really fun !!!

Last edited by bobish; 06-11-2014 at 11:15 PM.
07-24-2014, 11:46 AM
#24
Joined: Jun 2009
Location: Wisconsin
Posts: 2,305
New update should be online shortly

it includes 30 new levels
Graphic fixes.
User requests changes
etc.

Enjoy


note: Piccross Adventure land 2 is in process by the store as well.