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07-07-2014, 04:30 AM
#31
Joined: Jun 2014
Posts: 15
Quote:
Originally Posted by Puke Aces View Post
Maybe you can create a zoomed in version with a camera following oz as he walks around for the iPhone
I copy/paste my answer from another thread from another forum

Quote:
The problem is about the gameplay.

I know only 2 options to port a game from iPad to iPhone:

1) Make the game smaller to fit the screen => it will be too hard to put a crate where you want with your finger.

2) Display a smaller part of the level (with the camera following the player) => it's not possible with the current version because you have to make actions (kill enemies, ...) at the opposite of the level. Moreover, if the camera moves, it would be harder to succeed to put crates at the right place at the right time.

I know it's risky to choose to target "only" the iPad (because everybody has an iPhone).
I chose to give a better experience to the players (targeting only the iPad) instead of targeting more people (to make more money). Some people will say I'm a "stupid guy" but I'm just a guy who loves making and playing games
07-08-2014, 10:50 AM
#32
Joined: Feb 2014
Location: Here and there (but not everywhere)
Posts: 60
You should make a lite version so that people can try it before they buy it

07-08-2014, 11:06 AM
#33
Joined: Jun 2014
Posts: 15
Quote:
Originally Posted by Puke Aces View Post
You should make a lite version so that people can try it before they buy it
You mean add a free version (with for example the first chapter unlocked) and only one In-App Purchase available to unlock the full game ?
07-09-2014, 01:53 AM
#34
Joined: Feb 2014
Location: Here and there (but not everywhere)
Posts: 60
Basically
07-09-2014, 03:03 AM
#35
Joined: Jun 2014
Posts: 15
Quote:
Originally Posted by Puke Aces View Post
Basically
I added this task to my board
But I have many many tasks with higher priority (like make some tests with an Android Tablet - Apportable library).

Someone asked to have a desktop (Mac/PC/Linux) version.
=> I'm seeing if it could be interesting or not.

My problem is Magick is MultiTouched... so maybe I should use the mouse to replace the finger.... and the keyboard to use the powers (and maybe to stop Oz and change his direction too).

What do you think ?
07-11-2014, 12:32 AM
#36
Joined: Feb 2014
Location: Here and there (but not everywhere)
Posts: 60
Interesting. But try to add settings that allow the player to bind keys for actions like stoping oz by pressing z and x to toggle the bombs
07-11-2014, 03:56 AM
#37
Joined: Jun 2014
Posts: 15
Quote:
Originally Posted by Puke Aces View Post
Interesting. But try to add settings that allow the player to bind keys for actions like stoping oz by pressing z and x to toggle the bombs
Good idea