Pocket Trains - (by NimbleBit)[Universal]

Discussion in 'Upcoming iOS Games' started by Sanuku, Jun 13, 2012.

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  1. Timobrow

    Timobrow Well-Known Member

    May 26, 2013
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    So pumped for it in tomorrow's releases!
     
  2. AshleyTheNeko

    AshleyTheNeko Member

    Jun 10, 2013
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    Does the 26th mean midnight tonight, or midnight tomorrow?
     
  3. Flynn Taggart

    Flynn Taggart Well-Known Member

    Dec 9, 2010
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    I need this game like right now. I am jonesin for my FIX
     
  4. cdkilgore21

    cdkilgore21 Well-Known Member

    Jan 9, 2013
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    #224 cdkilgore21, Sep 26, 2013
    Last edited: Sep 26, 2013
    I didn't see anything on TA's news about this dropping. Is it going to release tonight?

    EDIT

    I went back and saw it was getting released. Excited!
     
  5. JuanG12

    JuanG12 Active Member

    Jun 18, 2012
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    Texas
    Started playing the "game", not a big fan of the slow refueling or having to pay bux to have it refuel. Also not a fan of having to pay 10 bux to open a crate, another 3 to build the trains, and even more to put it on the tracks.

    I played Pocket Planes for a bit and don't remember things being this costly.
     
  6. xinn3r

    xinn3r Well-Known Member

    Nov 7, 2012
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    You do not have to pay 3 bucks to build the trains.
    The trains require THREE train parts, you read wrongly.
     
  7. JediOne

    JediOne Well-Known Member

    Mar 11, 2009
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    Sydney, Australia
    The number of train parts required varies, depending on the train type you're wanting to build - the steamers require the least number of parts (for most of them it's 3, with the carbon steamer requiring 4 parts).
     
  8. JediOne

    JediOne Well-Known Member

    Mar 11, 2009
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    Sydney, Australia
    The slow refuelling is not that big an issue personally - since there is no time limit (unless you're trying to complete the daily event), a little waiting time is a good excuse for putting the game down :)
     
  9. yamfun

    yamfun Well-Known Member

    Nov 13, 2012
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    Awesome, playing on android right now.

    So, a few questions.
    Is there a definite way to get the game to save?

    Are the coins of the jobs proportional to the linear distance? I remember in PP, I would form a line of airports as straight as possible.

    Also, I am getting trains faster than I can I get money. 3 train sitting in the yard, but next line have to be like 8k coins. What's wrong?

    Are there city class like in PP? Like, Tokyo airport has more jobs than Sapporo.
     
  10. RoboBoto

    RoboBoto Well-Known Member

    May 1, 2012
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    I really love this game.

    Value of cargo jobs does seem to be proportional to linear distance.

    Balancing trains, bux, fuel, layovers, coins is the name of the game. I like that the pace and feel of the game changes depending on where your deficits are, also resource needs shift a bit as you level up. If you're short on coins, you may want to expand to get farther jobs, concentrate on the 3 and 4 coin jobs. I find generally I good for coins but hungry for bux, depends how you play.

    Different cities have different number of new jobs (8 to 12?) when a train is in town, I'm not sure if this changes over time or is consistent for a given city.
     

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