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App description: Jumping Line is an minimalistic jumpn, only controlled by moving your finger to the left or right. The whole idea about it was to remove everything that is not necessary and totally focus on the gameplay.

* Easy to understand, hard to master
* One 3400 blocks long level
* Optional motion control
* More than 600 levels created by users

-The game does very well at introducing a concept, pushing it at you with new difficulty levels two or three times and then moving to something new.- Higher Plain Music

-9.3/10 Desura.com (user rating)-

Bronxsta's comments:



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01-13-2014, 01:04 AM
#2
Joined: Oct 2012
Posts: 4,707
Come on, just look at the trailer. Yes, this is a hidden gem and I haven't even played it yet. Impressions soon

Reading online, there is both touch and tilt control
And unfortunately, it's requires IOS 7

There's also a level editor but I'm not sure if that's in the IOS version

Last edited by Bronxsta; 01-13-2014 at 01:06 AM.
01-13-2014, 01:13 AM
#3
Joined: Apr 2012
Posts: 3,426
Impressive with the trailer.

Pine Entertainment
01-13-2014, 01:18 AM
#4
Joined: Oct 2012
Posts: 4,707
Some quick first impressions.

- Very minimal style, abstract blocks, the single line traversing the screen.

- You have two modes: the main game and user levels. Main game has checkpoints, nicely spaced. User levels are a bit weird; you don't actually select which you want to play, instead you choose the difficulty and a random level is chosen. In a way, it does give that mode the same feeling you'd get from a randomized level generator, but I'd do wish we could actively search through user content

- IOS version does not have a level editor

- Controls are touch or tilt. Kind of like Super Splatform, your line is constantly bouncing. You can switch directions and hold both sides to jump straight up and down. Haven't tried the tilt controls yet

- First few sections are easy enough, but I can see the hints that more precision will be needed soon. And from the trailer, it seems like there's quite a bit of variety and complexity in later sections. However the game is not too punishing, because there are regular checkpoints.

- According to the Desura page, there are 56 checkpoints, so I imagine that it would be equivalent to 56 separate levels. But here, it's completely seamless progression

- Might not be much replay value here, but for $0.99, I think it's worth a look

Last edited by Bronxsta; 01-13-2014 at 01:24 AM.