Originally Posted by Hobbsicle
I've been enjoying it so far. It is surprisingly difficult, but just because it takes a while for your brain to parse the different attributes (color, shape, fill pattern, and symbol).
Basically, you're set up with a number of shapes, and your goal is to find all the possible "groops". A groop is a set of three shapes that either all share a common attribute, or all have different attributes. So you could have three circles (same) that all have a stripe pattern (same), but all have different symbols (different) and are red, blue, and yellow (different), and that would be a groop. If they were red, blue, and blue, it would not be a group, because they have neither all the same color nor all different. It gives your brain a workout trying to analyze all those attributes, but since you have unlimited time, I found it fun and relaxing as opposed to frustrating.
There are 100 untimed puzzle levels (4 sets of 25), then some time attack stuff that I would probably be terrible at.
Hobbsicle, you mind if we use that for future explanations?
Honestly the hardest part of the entirely development process was figuring out how to explain the rules. That's probably the best explanation I've seen.
We're working on a gameplay video, some new level packs, and IAP for quickly getting more shuffles and hints - stay tuned! Thanks for playing!