Originally Posted by takemuraori
Hi, well it is selling, selling far below and not beyond
we are selling around 3 copied daily, with a bit more sales on first days and when press writes about it, we are only about to reach 200 sales.
That being said I would say it should be very devastated to think that a developer should sell around 600 copies if the app or game is good that number is pretty much 'no sales at all'
Don't be so hard on yourself. You don't have a free version (perhaps you should release the free version from your site to try and get some conversions).
I guess I overestimated your sales a small amount because I wanted to hope those rankings were good for you!
Be careful with Android that you have a different way to make money. Sales on Android will definitely be lower than iOS (by a long way).
Hard puzzle games never really set the store on fire it seems.
It is actually why I choose to release for free, I would rather people download, play and at least have the chance to try and see if it is good or not. When you are paid a lot of people won't even give you the chance based on a few screenshots unless it has been recommended by a friend etc.