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05-13-2013, 10:31 AM
thanks for the update! when do you expect to submit all this cool stuff to Apple?
05-14-2013, 04:01 PM
Joined: Nov 2010
Posts: 48
Quote:
Originally Posted by Mack the Knife View Post
thanks for the update! when do you expect to submit all this cool stuff to Apple?
We're working quickly, but it turns out that making a cloud based economy that runs the planets for the various runs you can do, even just the first version before we do player to player trading, takes about as much again as the original game. In many ways Rocket Patrol is becoming much more a social online single player game than the turn based game we originally intended. Different ships with different hold capacities, running more than one ship at once, all these things, lots of code. We're trying to reach a point of a "version one" that will let us launch, but.. lots of code.. hopefully not too much longer..

If you excuse the bad programmer art, you can get an idea of the campaign from the current mission control screen in the game.
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05-14-2013, 04:13 PM
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by zaphodgjd View Post
We're working quickly
Well, the game has certainly come a long way from its initial incarnation, at any rate. ^_^
05-26-2013, 07:14 PM
Joined: Mar 2011
Location: USA
Posts: 29
Just wanted to say how much I enjoyed this game. Looking forward to future updates. It's become my go to game for a few minutes of fun!
05-26-2013, 08:38 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
Quote:
Originally Posted by TheHItcherUK View Post
I turned my ipad on, then off, then on, then off, then on, then off, then on, then off, then on and i don't know why cos I don't even have this game!
I think I might have found a new sig...
05-26-2013, 08:40 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
Quote:
Originally Posted by zaphodgjd View Post
We're working quickly, but it turns out that making a cloud based economy that runs the planets for the various runs you can do, even just the first version before we do player to player trading, takes about as much again as the original game. In many ways Rocket Patrol is becoming much more a social online single player game than the turn based game we originally intended. Different ships with different hold capacities, running more than one ship at once, all these things, lots of code. We're trying to reach a point of a "version one" that will let us launch, but.. lots of code.. hopefully not too much longer..

If you excuse the bad programmer art, you can get an idea of the campaign from the current mission control screen in the game.
Looks good. It's not too rough, I don't play card games for the graphics (well, unless they are truly exceptional...MTG being the threshold for exceptional).