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  #51  
Old 01-29-2014, 10:43 PM
JCho133 JCho133 is online now
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Quote:
Originally Posted by undeadcow View Post
I requested moderators change the thread title to "App Mini-Reviews and Rants" figuring it'd be good to preserve JCho's idea in a more open and democratic sense (in accordance with his posts here); what's wrong with a good rant now and again? Rant being used in the context of a comedic over-exaggerated passionate opinion or wordy pontification on gaming totally appropriate for the scope of this idea. I can't say no offense was intended, because I wouldn't want anyone to hold me to that but it was all in good fun.
You're an a**.

(;

Haha did you come up with the new name as well? "Extraordinaire"

Actually I don't think that's proper grammar, as an extraordinaire is a person
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  #52  
Old 01-29-2014, 10:48 PM
undeadcow undeadcow is offline
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Quote:
Originally Posted by JCho133 View Post
...Haha did you come up with the new name as well? "Extraordinaire"

Actually I don't think that's proper grammar, as an extraordinaire is a person
I'm not sure where "Extraordinaire" came from; that's not my style.

...probably the ever sneaky CygnetSeven, just make sure not to anger him...

Last edited by undeadcow; 01-29-2014 at 10:55 PM..
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  #53  
Old 01-29-2014, 11:18 PM
JCho133 JCho133 is online now
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Pff. Darn Cyggy and his bad grammar
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  #54  
Old 01-29-2014, 11:41 PM
Connector Connector is offline
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Quote:
Originally Posted by undeadcow View Post
I requested moderators change the thread title to "App Mini-Reviews and Rants" figuring it'd be good to preserve JCho's idea in a more open and democratic sense (in accordance with his posts here); what's wrong with a good rant now and again? Rant being used in the context of a comedic over-exaggerated passionate opinion or wordy pontification on gaming totally appropriate for the scope of this idea. I can't say no offense was intended, because I wouldn't want anyone to hold me to that but it was all in good fun.
Rant rant...

Quote:
Originally Posted by JCho133 View Post
Pff. Darn Cyggy and his bad grammar
Rant rant...

Quote:
Originally Posted by JCho133 View Post
You're an a**.

(;

Haha did you come up with the new name as well? "Extraordinaire"

Actually I don't think that's proper grammar, as an extraordinaire is a person
Jcho = Extraordinaire

Last edited by Connector; 01-29-2014 at 11:43 PM..
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  #55  
Old 01-30-2014, 12:14 AM
JCho133 JCho133 is online now
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Quote:
Originally Posted by Connector View Post
Jcho = Extraordinaire
Oh Connector, you are too kind
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  #56  
Old 01-30-2014, 05:43 AM
Bronxsta Bronxsta is offline
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Quote:
Originally Posted by CygnetSeven View Post
I prefer diatribe.
No, the better word is definitely tirade
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  #57  
Old 01-30-2014, 06:53 AM
JCho133 JCho133 is online now
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I think I'm going to do a "Choview" or "Chosponse" on Dungeon Nightmares next
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  #58  
Old 02-08-2014, 12:05 AM
Bronxsta Bronxsta is offline
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Toast Time
Price: $2.99

iTunes | Trailer

Toast Time takes the elements that made Super Crate Box such a great game the focused arena gameplay, the hordes of enemies to destroy and evade, the varied weaponry, the fast paced twitchiness and evolves them for the better. A generous chunk of content, touch controls that are simple to use but tough to master, levels that change and force you to adapt, awesome weapons, and just nice humor and great overall polish make Toast Time a fantastic addition to any IOS gamer's collection. And it's 100% premium

For lovers of: Super Crate Box, games you can play with one hand, charming pixel visuals, twitchy action
__________________
Only One
Price: Free (but really it's $1.99 if you support great developers)

iTunes | Trailer

It's free but not really freemium. There is one currency and while there are some currency packs, buying the Ultimate Power pack IAP (doubler + ability to rebuild your character's skills) makes the progression feel perfect, so it's more like a free game with a $1.99 unlock

As for the game itself, it's great. There are 70 waves, a boss every 10 waves, and while the first handful feel more like tutorial battles, the game soon ramps up and puts your skills to the test. The slower combat mixed with the hectic waves of enemies reminds me of Mage Gauntlet, in that positioning, smart use of your abilities, and timing strikes is key to success rather than fancy combos. The enemies are varied and each require different tactics, and every new power or buff you unlock adds some new strategy to your repertoire. The stylish pixel graphics, the humorous vibe, and the music add to the overall polish.

For lovers of: Mage Gauntlet, hack-and-slash games, challenging gameplay, games that reward skill and smart strategy
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137BC
Price: $4.99

iTunes | Trailer

It's long but I think I best summed my thoughts on 137BC with my post in the main thread
Quote:
While it does some things poorly, it does others very well. I guess I'll talk about the negatives first.

The biggest flaw is the controls. They're just clunky. This isn't Autumn Dynasty in that regard, that's for sure. Dragging units onto the field, tapping where you want to go, trying to select multiple units can be imprecise and more often than not, I was moving the camera around or making units go in the wrong direction.

That's probably the most critical negative, and while it could be improved through updates, at the moment, they hinder the experience. Also I found the UI unclear, despite the How To Play messages; I couldn't figure out the link between the number on the unity icon with the number on the reserve bars. That's another area that could be improved with a better tutorial.

But for its flaws, 137BC also does many things right. The historical premise is intriguing and personally more appealing than other RTS games. Also the core gameplay is strong: multi-day sieges, as you breach walls with ladders and smash through gates with rams, as you take out archer towers with catabults and your troops close in on enemy fortresses as flaming arrows rain down above. The atmosphere is great too. The battles are bloody, with blood and crushed corpses littering the ground when a catapulted stones rolls through your legion and your decimated forces flee. You can zoom out to see your unit icons moving into position, or zoom in to see your legionnaires pushing their catapult and firing arrows.

I feel that aspect that blood historical battles and siege-based battles makes 137BC stand out, and with control improvements, the game could truly be something special. But the clunky controls are a major hindrance at the moment.
I do hope more people decide to check this game out. The control issues are a negative, but they can be fixed and the game does a lot right. It has great depth and the developer is active here on TA.

For lovers of: historical themed games, RTS's with depth, an interesting take on the genre, promise and potential
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