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Levitar - Vector

05-06-2014, 01:45 AM
#11
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 1,402
Quote:
Originally Posted by Lesbird View Post
Levitar - Vector is scheduled for release this Thursday, May 8th. The cost will be FREE with NO (as in zero) ADs. IAPs for ship upgrades and for buying fuel are completely optional - you can earn credits to buy this stuff by completing levels but if you want to support the game and/or are in a hurry to upgrade your ship then you can use IAPs.

- Les
Great job guys! I'll download it and probably support you with IAP
05-06-2014, 10:08 AM
#12
Quote:
Originally Posted by Lesbird View Post
Adam, my apologies for clearly mis-wording that. The left/right controls are still using the stick (for compatibility with other controllers) but thrust and fire are on separate buttons.

Also, I think your post in the iCade thread about standardizing the controls is a great idea. I will see if I can adapt that to my Levitar - Vector game and push out an update for it.
Cool--I guess I did play TurboRaketti with joystick, so I'm sure your game will work fine that way too.

Look forward to seeing it.

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Grids are better: DotSpace (Forum thread)

05-06-2014, 01:10 PM
#13
Joined: Nov 2010
Location: Sunrise Florida
Posts: 87
Quote:
Originally Posted by Adams Immersive View Post
Cool--I guess I did play TurboRaketti with joystick, so I'm sure your game will work fine that way too.

Look forward to seeing it.
I used to have an Amiga (actually I still do, A1000) but I don't remember TurboRaketti. I YouTube'd it and it looks pretty cool. I probably would've really enjoyed that game back in the day.

- Les
05-09-2014, 02:16 PM
#14
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 1,402
Coming out this week?
05-09-2014, 02:40 PM
#15
Quote:
Originally Posted by djstout View Post
Coming out this week?
It's out - I picked it up yesterday. Got it going with a controller too.
05-09-2014, 03:41 PM
#16
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
Quote:
Originally Posted by slamraman View Post
It's out - I picked it up yesterday. Got it going with a controller too.
How is it with mfi . The touch controls are kind of hard cause it is combo tilt and touch, is it better for you?
05-09-2014, 04:00 PM
#17
Joined: Nov 2010
Location: Sunrise Florida
Posts: 87
Quote:
Originally Posted by djstout View Post
Coming out this week?
It is live. I just posted in the "new games" thread.

- Les
05-09-2014, 04:04 PM
#18
Quote:
Originally Posted by Connector View Post
How is it with mfi . The touch controls are kind of hard cause it is combo tilt and touch, is it better for you?
Mfi is very good and iCade works a treat too.
05-09-2014, 04:06 PM
#19
Joined: Nov 2010
Location: Sunrise Florida
Posts: 87
Quote:
Originally Posted by Connector View Post
How is it with mfi . The touch controls are kind of hard cause it is combo tilt and touch, is it better for you?
Do you think the game would benefit from virtual touch controls (left/right/thrust/fire)? It just seems to me like it would consume too much screen space by doing that.

Would love to get some feedback from others so I can push out an update to fix the flaws.

Also, are you running out of fuel too soon? I'm thinking I might need to reduce the rate at which fuel is consumed but not sure if that's an issue. For me, I can make it to about level 20 with the basic ship and farther with ship and weapon upgrades.

- Les