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03-13-2018, 01:20 PM
Quote:
Originally Posted by curtisrshideler View Post
Ill be praying for and thinking of you two. We have a couple boys of our own, so I understand.
Thank you both of you - i am spending all my time with him, spoiling him with love, tuna, and roast chicken. There isn't much time left so every day is like these sharp memories.

03-13-2018, 02:04 PM
Joined: Jul 2013
Location: Europe, CET
Posts: 3,491
Awh, he's adorable. Here kittie kittie... *sniff*

04-20-2018, 08:58 PM


Nimian Legends : BrightRidge update 7.8 is available

IOS: https://itunes.apple.com/us/app/nimian-legends-brightridge/id1021026309?ls=1&mt=8
Android Open Beta: https://play.google.com/apps/testing...op.brightridge

NEW
+ Full Gamepad support
+ iPad Pro resolution fix and increased detail
+ Auto saves and Auto Loads your customized control options
+ Auto Saves custom Quality profiles
+ Single Load Quality Button : Goto Options>Quality to load you saved quality settings. + Quality settings auto save when you change them, but do not auto load to account for different hardware setups
+ Left Joystick Move, Right Joystick Look, A: Jump X: Attack Y: Open options, select option B: Back, Left Bumper: Zoom In, Right Bumper: Zoom Out, Left Trigger Draw Bow/flight speed boost, R2 Melee or Ranged attack, Bumpers Zoom in/out
+ Gamepad plug and unplug auto detection
+ Expanded custom resolution options
+ Default settings buttons have small green dot
+ Over Shoulder View
+ Autocenter camera with strength slider
+ Linear, cubic (new default), and exponential Joystick force type options
+ Touchpad control option for looking and flying
+ Hover button for Dracozid shape change
+ Enable / disable auto center
+ iPad 2018 support

CHANGES
+ First Person view moved to Camera options
+ Reorganized layout & Optimized Option Screens
+ Increased up/down range of view
+ Controls and Quality moved to Main options screen
+ Increased default First Person View height
+ Removed slight pause on hitting creatures
+ Minimum zoom distances for shape changes
+ Removed titles from many screens / prep for translation update
+ Removed options screen blur for now
+ Moved Shadow strength into light options - not quality dependent, more visual
+ remove reset quality from splash screen - you load quality inside main game now
+ larger slider in controls
+ move gameplay into cheats
+ Moved Chapters into settings
+ Noon light color is warmer, more natural - original cool color selectable in LIGHT options
+ Longer weapon reach
+ Removed 2 handed flight option
+ Hi resolution logo screen
+ Improved flying control
+ Autocenter and visible joystick on by default at start

FIXED
+ Black lines in water on iPad pros (thank you Gregory Gara)
+ Optimized default quality for iPad Pro 1st ten (thanks Ashley
+ Fixed bug where jump button is missing before or after zipline
+ Camera tilting when arrow hits enemy
+ Camera intersecting with Dracozid body
+ When you use one hand flight control and use two fingers on the right side you move four times as fast and can get stuck
+ And many more additions and bug fixes
+ Fixed iPad 12.9 and 10 inch detection
+ Bad pose at end of long jump
+ Crash when attacking merchant
+ Autocenter now works with flying
+ Improved Autocenter now smooth when looking down
+ Limited extreme flight twisting bug in higher resolutions
+ Gamepad controller now working with in game jump pads correctly
+ Dozens of bug fixes and improvements
04-22-2018, 08:38 AM
Joined: Jul 2013
Location: Europe, CET
Posts: 3,491
And yet another of your massive updates, awesome job again, Robert!
04-22-2018, 10:24 AM
Quote:
Originally Posted by Nullzone View Post
And yet another of your massive updates, awesome job again, Robert!
Thanks Nullzone Now im focused on the new story, which took a backseat to all the tech. Im glad to have gamepad support though, now i can release the Apple TV version.
04-22-2018, 11:03 AM
Joined: Jul 2013
Location: Europe, CET
Posts: 3,491
Heh, if it's generic Gamepad support (as opposed to Apple-specific), you should aim for Steam/Console releases too at some point
04-22-2018, 11:41 AM
Quote:
Originally Posted by Nullzone View Post
Heh, if it's generic Gamepad support (as opposed to Apple-specific), you should aim for Steam/Console releases too at some point
That's the plan The plugin im using supports a lot of gamepads: http://www.gallantgames.com/pages/in...ed-controllers

The gamepads work on the android version too, and i just had someone play it on Nvidia Shield so it works there too. It also works with a keyboard and mouse because thats how i test it on my Mac. Im about to release 7.9 that fixes some gamepad bugs - like it's not selecting the resolution changes unless you clicked them by hand - then it should be all ready for gamepad based systems. Im luky to have alot of players who send helpful feedback and helped me rack down the gamepad bugs so fast - i defintely couldnt do this without everyones help.

This whole gamepad and tech update to support Apples new submission requirements took 7 months (can you believe it?). I had planned to release Vandgels way back in November. Anyways after 7.9 i can finally focus on the new platforms, stories, and releasing vandgels so im really looking forward to that