Creepy Dungeons Heroes Victor Bovio Step into the dark dungeons of legendary monsters as the bravest hero ever known. Pick your favorite hero, equip with we… $1.99 Buy Now Watch Media DetailsStep into the dark dungeons of legendary monsters as the bravest hero ever known. Pick your favorite hero, equip with weapons, magic potions, legendary items and explore the hidden secrets of the creepy dungeons. Battle with the infamous classic terror monsters: Dracula, Frankenstein, Werewolf, the Mummy, and the Fish man, kill hordes of Zombies and fight with the mighty elemental creatures of Fire, Water, Wind, & Earth. Collect tons of gold, gems, loot & and discover hidden rare items. Features: - Awesome gameplay, unique mix of classic Arcade & RPG ! - 4 Dungeons sets to explore: Monsters, Zombies, Elementals & Challenge ! - 6 Playable heroes with distinctive abilities: Knight, Ninja, Mage, Ranger, Monk & Dark Knight ! - Lots of levels to explore, plus bonus & hidden levels ! - Lots of items, weapons, magic potions & loot to collect ! - Cool retro pixel based graphics ! - Great music and sound effects ! - Save your game anytime, up to 4 slots for quests ! - Support for MFi gamepad controllers ! More info at www.boviosoft.com Follow us on twitter.com/boviosoft Information Seller:Victor Bovio Genre:Action, Arcade, Role Playing, Adventure Release:Dec 20, 2012 Updated:Aug 19, 2021 Version:2.2 Size:81.1 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal This looks interesting. Awaiting impressions. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,279 130 63 Software QA Engineer Saratoga, CA, USA #2 LordGek, Dec 21, 2012 I'm grabbing it as Gem Twyx is still one of my favorite gem swapper games so I know this developer CAN do some decent stuff. On the surface, at least, it looks like Pac-Man with fun items. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,279 130 63 Software QA Engineer Saratoga, CA, USA #3 LordGek, Dec 21, 2012 Game Impressions Wow, this one rocks hard! It is exactly as I predicted, Pac-Man with cool items and twists. The game has 3 pretty unique modes (not simply palette swaps, but different rules in play) but all share some basics aspects in common. In all modes your objective is to grab all of the little pearls on the level at which point some stairs will randomly appear somewhere on the level for you to take to reach the next level (a new maze, not sure how many variants are in the game so far). While avoiding the monsters you're bound to find bow and arrows which, when grabbed, will give you a finite amount of arrows to shoot at the baddies (I think it is typically 5 arrows a quiver and you can never carry more than 20 at any one time). While these arrows are thankfully one shot killers, with only 20 arrows generated per level, you'll need to use your ammo conservatively. Also common in all modes are treasure chests. These will usually hold a magic potion (one of multiple special powers that can often kill multiple enemies in a single shot) but might also contain any of the dungeons other items like treasure, ammo, food, etc. In order to open a chest you must have a key (one you found on this level or perhaps left over from a previous level as the found keys remain with player until used or the game ends, unlike potions which are only good on the level you found them). Food is a means to gain extra lives once you've gathered enough of it to fill your food bar. Lastly there are some fun bonus items that pop up at random intervals that will temporarily increase your point multiplier, slow all of the monsters down, or even, in one case, instantly kill all monsters on the level (not to worry, just like Pac-Man, after a brief pause they'll come right back out of the central generator)! Lastly, killing monster by any means in the game will net you a few points and if you manage to kill multiple monsters in rapid succession (like no more than just a handful of seconds in between) the later kills will be at double the value of the last kill (ala Pac-Man). Now onto the unique aspects of each mode: -Monster World: Here you are dealing with the kings of horror, Dracula, Frankenstein, the Mummy, the Wolfman, and the Creature of the Black Lagoon as you devious Pac-Man like ghosts. While in the early levels the various monsters just seem to be cute graphical variations of the same beast, as the levels progress each of these classic monsters slowly starts revealing unique powers! -Zombie World: In this world we lose the 5 unique monsters and instead face HORDES OF ZOMBIES IN THE DARK! It isn't completely dark, mind you, but you only see some small part of the screen immediately surrounding our hero at a time. In this mode careful ammo management is a MUST for your survival! A couple of unique twists in this mode is the inclusion of a torch item (once you find it the whole level is lit up for the rest of your time there) and a skeleton key (in Zombie World there are many locked doors in the middle of the maze and once you find this key on a level, for the rest of the level you can freely pass through these secret 1 space passages ways between corridors the zombies can't follow you through). -Big Challenge: This mode simply combines both modes so it's pretty much Zombie World with all of the classic monsters running about in it as well! My only whine about the game, and it might be me more than the controls themselves, is that I often found myself slipping off the game's 4 direction arrows over on the right hand side of the screen (especially when playing on the iPod Touch as it was a bit easier to manage on the iPad). Almost all of my deaths were due to me getting stuck up against a wall as I fumbled to hit the right key to move on. This becomes a bigger issue in later levels where the mazes appear to get much more winding. 4.5/5 slewis7 Well-Known Member Apr 6, 2011 3,775 41 48 Male Retired! Houston, TX #4 slewis7, Dec 21, 2012 Thanks for your detailed impressions, Lord Gek! Your posts are always appreciated and factor heavily into my purchasing decisions. This game sounds like a definite go! slamraman Well-Known Member Patreon Gold Aug 27, 2011 2,511 5 36 #5 slamraman, Dec 22, 2012 Last edited: Dec 22, 2012 Yep - i'll take a pop at this. Just had a pop. I think this would be perfect with swipe controls. Missing so many turnings with the arrows. Perfect for iCade too but swipe would make it almost perfect. Ubisububi Well-Known Member Oct 8, 2009 1,088 9 38 California #6 Ubisububi, Dec 23, 2012 Could be great, but it's almost unplayable without swipe controls; especially on an iPhone/iPod. vbovio Well-Known Member Aug 28, 2009 73 0 0 #7 vbovio, Dec 26, 2012 Hello guys, I'm very happy to see people like the game, I have received good feedback and this motivates me to consider an update/expansion, or at least check to add swipe controls. @LordGek Thanks for the nice review Biggavelli Well-Known Member Jul 7, 2011 1,106 0 0 Boston,MA #8 Biggavelli, Dec 26, 2012 Tempted to get this but concerned about controls. Breinstein Well-Known Member Sep 27, 2012 527 5 18 The Netherlands #9 Breinstein, Dec 26, 2012 The screenshots vaguely remind me of gauntlet, a game I used to play back in the eighties .. is this game like gauntlet ? ste86uk Well-Known Member May 9, 2012 6,567 896 113 #10 ste86uk, Dec 26, 2012 It sounds interesting but seems pricey for what it looks like. Concerning that you said maybe consider updates LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,279 130 63 Software QA Engineer Saratoga, CA, USA #11 LordGek, Dec 26, 2012 Thanks for looking into swipe controls! As much as I do love the game, almost all of my deaths are due to missing an arrow key at some critical moment. slamraman Well-Known Member Patreon Gold Aug 27, 2011 2,511 5 36 #12 slamraman, Dec 26, 2012 Yep - same here. Guise Well-Known Member Jul 10, 2009 2,027 13 38 #13 Guise, Dec 27, 2012 This is cool. Thanks for the heads up, LGek. While not as important as swipe controls, Game Center integration would be a nice addition. Keep up the good work, developer. vbovio Well-Known Member Aug 28, 2009 73 0 0 #14 vbovio, Apr 3, 2013 Hey there, The game has been updated with swipe controls! Sorry for the long delay with the update. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,279 130 63 Software QA Engineer Saratoga, CA, USA #15 LordGek, Apr 3, 2013 Err, shouldn't this be termed a joypad? I think most people would envision swipe controls as a system where they could swipe ANYWHERE on the screen to move up/down/left/right. I like this better as I can always tell IF I've pre-buffered my next turn, but it is still a little too easy to fall off the controls. currymutton Well-Known Member Oct 16, 2008 4,430 1 0 #16 currymutton, Apr 3, 2013 Recall: Pac Man Championship Edition Statement: I feel I am in danger of buying whatever LordGek praises... slewis7 Well-Known Member Apr 6, 2011 3,775 41 48 Male Retired! Houston, TX #17 slewis7, Apr 3, 2013 Holding out for true swipe controls... CzarCastic Well-Known Member Jan 21, 2010 2,164 0 0 Michigan http://www.8bitbrigade.com #18 CzarCastic, Apr 3, 2013 You know you have an addiction when you see game recommendations in 3 month old threads, and when you go to the App Store to buy the game, you see that you already own it. Lol vbovio Well-Known Member Aug 28, 2009 73 0 0 #19 vbovio, Apr 3, 2013 I guess I'm confused with what actually swipe control is.. so if I allow to swipe anywhere on the screen would it be fine ? btw, a guy sent me an email asking for icade support, I like the idea, I'll look into purchasing a controller to start with.. Thanks for all feedback guys. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #20 Exact-Psience, Apr 3, 2013 I bet i know who that is!!!!!!! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. 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I'm grabbing it as Gem Twyx is still one of my favorite gem swapper games so I know this developer CAN do some decent stuff. On the surface, at least, it looks like Pac-Man with fun items.
Game Impressions Wow, this one rocks hard! It is exactly as I predicted, Pac-Man with cool items and twists. The game has 3 pretty unique modes (not simply palette swaps, but different rules in play) but all share some basics aspects in common. In all modes your objective is to grab all of the little pearls on the level at which point some stairs will randomly appear somewhere on the level for you to take to reach the next level (a new maze, not sure how many variants are in the game so far). While avoiding the monsters you're bound to find bow and arrows which, when grabbed, will give you a finite amount of arrows to shoot at the baddies (I think it is typically 5 arrows a quiver and you can never carry more than 20 at any one time). While these arrows are thankfully one shot killers, with only 20 arrows generated per level, you'll need to use your ammo conservatively. Also common in all modes are treasure chests. These will usually hold a magic potion (one of multiple special powers that can often kill multiple enemies in a single shot) but might also contain any of the dungeons other items like treasure, ammo, food, etc. In order to open a chest you must have a key (one you found on this level or perhaps left over from a previous level as the found keys remain with player until used or the game ends, unlike potions which are only good on the level you found them). Food is a means to gain extra lives once you've gathered enough of it to fill your food bar. Lastly there are some fun bonus items that pop up at random intervals that will temporarily increase your point multiplier, slow all of the monsters down, or even, in one case, instantly kill all monsters on the level (not to worry, just like Pac-Man, after a brief pause they'll come right back out of the central generator)! Lastly, killing monster by any means in the game will net you a few points and if you manage to kill multiple monsters in rapid succession (like no more than just a handful of seconds in between) the later kills will be at double the value of the last kill (ala Pac-Man). Now onto the unique aspects of each mode: -Monster World: Here you are dealing with the kings of horror, Dracula, Frankenstein, the Mummy, the Wolfman, and the Creature of the Black Lagoon as you devious Pac-Man like ghosts. While in the early levels the various monsters just seem to be cute graphical variations of the same beast, as the levels progress each of these classic monsters slowly starts revealing unique powers! -Zombie World: In this world we lose the 5 unique monsters and instead face HORDES OF ZOMBIES IN THE DARK! It isn't completely dark, mind you, but you only see some small part of the screen immediately surrounding our hero at a time. In this mode careful ammo management is a MUST for your survival! A couple of unique twists in this mode is the inclusion of a torch item (once you find it the whole level is lit up for the rest of your time there) and a skeleton key (in Zombie World there are many locked doors in the middle of the maze and once you find this key on a level, for the rest of the level you can freely pass through these secret 1 space passages ways between corridors the zombies can't follow you through). -Big Challenge: This mode simply combines both modes so it's pretty much Zombie World with all of the classic monsters running about in it as well! My only whine about the game, and it might be me more than the controls themselves, is that I often found myself slipping off the game's 4 direction arrows over on the right hand side of the screen (especially when playing on the iPod Touch as it was a bit easier to manage on the iPad). Almost all of my deaths were due to me getting stuck up against a wall as I fumbled to hit the right key to move on. This becomes a bigger issue in later levels where the mazes appear to get much more winding. 4.5/5
Thanks for your detailed impressions, Lord Gek! Your posts are always appreciated and factor heavily into my purchasing decisions. This game sounds like a definite go!
Yep - i'll take a pop at this. Just had a pop. I think this would be perfect with swipe controls. Missing so many turnings with the arrows. Perfect for iCade too but swipe would make it almost perfect.
Hello guys, I'm very happy to see people like the game, I have received good feedback and this motivates me to consider an update/expansion, or at least check to add swipe controls. @LordGek Thanks for the nice review
The screenshots vaguely remind me of gauntlet, a game I used to play back in the eighties .. is this game like gauntlet ?
It sounds interesting but seems pricey for what it looks like. Concerning that you said maybe consider updates
Thanks for looking into swipe controls! As much as I do love the game, almost all of my deaths are due to missing an arrow key at some critical moment.
This is cool. Thanks for the heads up, LGek. While not as important as swipe controls, Game Center integration would be a nice addition. Keep up the good work, developer.
Err, shouldn't this be termed a joypad? I think most people would envision swipe controls as a system where they could swipe ANYWHERE on the screen to move up/down/left/right. I like this better as I can always tell IF I've pre-buffered my next turn, but it is still a little too easy to fall off the controls.
Recall: Pac Man Championship Edition Statement: I feel I am in danger of buying whatever LordGek praises...
You know you have an addiction when you see game recommendations in 3 month old threads, and when you go to the App Store to buy the game, you see that you already own it. Lol
I guess I'm confused with what actually swipe control is.. so if I allow to swipe anywhere on the screen would it be fine ? btw, a guy sent me an email asking for icade support, I like the idea, I'll look into purchasing a controller to start with.. Thanks for all feedback guys.