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#11
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#12
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I would like to make sure the game renders and displays fine on devices i do not have access to, but of course getting general feedback about the game from testers would b extremely helpful. Cheers, |
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#13
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+1 to Test Flight; I'll test so keep me in mind.
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#14
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Another vote for Testflight..
.. but do not neglect internal and blind testing: Watch people live using your app/game and see where they struggle or get confused. Don't. say. a. word. let them use it and make the necessary adjustments. Rinse and repeat until release
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#15
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Sure, pm me. But I am pretty picky on how hard I will beta test it. If I enjoy it a lot, I will beta test it alot like I did for Wimp and Fire Busters and help promote it, if I don't like it, I will just jot down some notes on suggested improvements. But would be happy to look at it.
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#16
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TF definitely makes distributing builds much simpler.
Also agree very much that watching a non-user play your game gives you a lot of ideas - they will play and check out all the buttons and functions that you yourself have become "blind" to - showing what it really is like for a new downloader. On another note, anyone have stories/experiences about integrating higher-end testflight analytics functions through the "Dashboard/Live" interface? How easy/difficult is it to implement, and are the resulting data valuable to you? thanks! Last edited by XLUSHgames; 03-06-2013 at 01:10 AM.. |
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#17
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Test Flight is really good to distribute iOS BETA builds on the fly, we've also started using Zubhium to send builds to Android testers while keeping a track on data, installs,uninstalls, crashes etc
Here's the link to Zubhium just in case https://zubhium.com/ Side note: Not affiliated with zubhium Cheers |
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#18
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#19
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It's amazing at how many people don't understand this concept.
Say nothing besides "mmmhmm", "mmm", or "hmm" to let them know you haven't fallen asleep, and have them say everything that enters their mind. |
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