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  #11  
Old 03-03-2013, 04:11 AM
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Dragonborn99 Dragonborn99 is offline
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Quote:
Originally Posted by Connector View Post
It's been a pleasure to have been a beta tester numerous times, and have to say Testflight is awesome, gotta love it.

Also, set up a social group, which is like your own private forum so you can have multiuser beta testing posts, so there is more interaction. It helps alot.
Would you like to be one of my beta testers?
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  #12  
Old 03-03-2013, 12:00 PM
Appvism Appvism is offline
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Default Testing

Quote:
Originally Posted by Ovogame View Post
There is testing (for bugs/compatibility) and testing for game-play, ease of use and what else. For the second part (the most important) my best advice is this one: once you have something playable and think it's representing what's your game is all about, hand other a device to someone in front of you and let him play on his own. It should be the first time the player see your game. Don't say a word: just watch. This is gold, you'll learn so much about your game and realize it has so many flows. This feedback is priceless. The player might not be able to word the problem correctly, or even know there is a problem. It doesn't matter: watching him struggling right in front of you, will give you all the information you need to know. This way you can really make your game more playable and enjoyable to player. Remember: YOU are the worst person to test your game (because you know it inside out).

JC
Good feedback and agree this would be useful - given the choice, i would rather observe the person using the device to play. However, i'm tempted for really simple, basic games - like my maths quiz - to not bother with this, different case if for eg a platformer, rpg, puzzle game, etc.

I would like to make sure the game renders and displays fine on devices i do not have access to, but of course getting general feedback about the game from testers would b extremely helpful.

Cheers,
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  #13  
Old 03-03-2013, 12:31 PM
undeadcow undeadcow is offline
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+1 to Test Flight; I'll test so keep me in mind.
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  #14  
Old 03-03-2013, 04:09 PM
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DungeonPlunder DungeonPlunder is offline
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Another vote for Testflight..

.. but do not neglect internal and blind testing: Watch people live using your app/game and see where they struggle or get confused. Don't. say. a. word. let them use it and make the necessary adjustments.

Rinse and repeat until release
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  #15  
Old 03-03-2013, 05:10 PM
Connector Connector is offline
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Quote:
Originally Posted by Dragonborn99 View Post
Would you like to be one of my beta testers?
Sure, pm me. But I am pretty picky on how hard I will beta test it. If I enjoy it a lot, I will beta test it alot like I did for Wimp and Fire Busters and help promote it, if I don't like it, I will just jot down some notes on suggested improvements. But would be happy to look at it.
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  #16  
Old 03-06-2013, 01:01 AM
XLUSHgames XLUSHgames is offline
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TF definitely makes distributing builds much simpler.

Also agree very much that watching a non-user play your game gives you a lot of ideas - they will play and check out all the buttons and functions that you yourself have become "blind" to - showing what it really is like for a new downloader.

On another note, anyone have stories/experiences about integrating higher-end testflight analytics functions through the "Dashboard/Live" interface? How easy/difficult is it to implement, and are the resulting data valuable to you?

thanks!

Last edited by XLUSHgames; 03-06-2013 at 01:10 AM..
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  #17  
Old 03-06-2013, 05:41 AM
Vyce Vyce is offline
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Test Flight is really good to distribute iOS BETA builds on the fly, we've also started using Zubhium to send builds to Android testers while keeping a track on data, installs,uninstalls, crashes etc

Here's the link to Zubhium just in case https://zubhium.com/

Side note: Not affiliated with zubhium

Cheers
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  #18  
Old 03-06-2013, 07:36 AM
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djskinner djskinner is offline
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iPhone 4S, iOS 5.x
 
Join Date: Jul 2012
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Quote:
Originally Posted by Vyce View Post
Test Flight is really good to distribute iOS BETA builds on the fly, we've also started using Zubhium to send builds to Android testers while keeping a track on data, installs,uninstalls, crashes etc

Here's the link to Zubhium just in case https://zubhium.com/

Side note: Not affiliated with zubhium

Cheers
Looks like TestFlight will also be supporting Android devices in the not-to-distant future.
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  #19  
Old 03-06-2013, 08:25 AM
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Blackharon Blackharon is offline
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Join Date: Mar 2010
Location: Canada
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Quote:
Originally Posted by DungeonPlunder View Post
Don't. say. a. word.
It's amazing at how many people don't understand this concept.

Say nothing besides "mmmhmm", "mmm", or "hmm" to let them know you haven't fallen asleep, and have them say everything that enters their mind.
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