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Soul Temple - Arcade/Action Game In A Cursed Aztec Temple

04-21-2017, 07:21 AM
#1
Joined: Aug 2013
Location: Lithuania
Posts: 95
Send a message via Skype™ to SneakyBox
Soul Temple - Arcade/Action Game In A Cursed Aztec Temple

Deep in the jungle lies a hidden temple, forgotten by any man for centuries. All this time, its secrets has been kept safe, its treasures - untouched, its gods - unworshiped...
Until one day a young adventurer appears. Driven by an insatiable curiosity, he bravely steps into an ancient sanctuary -- without a pray, without a kneel, without a proper sacrifice. This made the gods furious, and so they’ve trapped the man in the temple, bounding his soul to the light of his lantern, his heart - to the traps of the sanctuary.
Poor man is left with only one choice: keep moving forward, act quick to defeat the traps, activate ancient triggers, and hope to finally get out.

“Soul Temple” is an arcade/action game, where you, the adventurer, have to quickly switch triggers, activate buttons and complete other types of assignments in the right order, to reach higher levels and collect gems. It is all based in the ancient cursed aztec temple, so be aware of the spiders, mummies and the rage of the forgotten gods’!






Platforms: iOs, Android
Status: in production.
Planned release date: 30th of June.

Team: programmer, artist, game designer.

Last edited by SneakyBox; 04-21-2017 at 07:33 AM.
04-26-2017, 10:38 AM
#2
Joined: Aug 2013
Location: Lithuania
Posts: 95
Send a message via Skype™ to SneakyBox
This week we were working on the tutorial and added the mummy hand to guide the players. Turns out the dead are one of the best teachers for learning how to survive
In addition to that, a pause button will give the player more control of when it is time to play and when to get back to the real world



We also beautified the appearance of our main menu: now we can proudly show it to the world (and wait for many and many precious criticism. Hello, internet!)



Also, just yesterday, while listening to the opinion of a tester, who talked about one of our known problems with the gameplay, he gave us a WONDERFUL idea of how to change one of the mechanics of the game to make it more interesting. Now the tasks to do in our game are "falling from the heaven" and if the player can't finish it in time, s/he looses a heart (gods' fury trully knows no bounds!). We made a little tweak in the game to try this out and it is AMAZING! Now we are even more hyped-up about how this game will look like when we will finish it ^.^
Feel free to comment what do you think of our game Every opinion matters

Last edited by SneakyBox; 04-28-2017 at 06:22 AM.
04-28-2017, 10:20 AM
#3
Joined: Aug 2013
Location: Lithuania
Posts: 95
Send a message via Skype™ to SneakyBox
Another day, another update! This time we are ready to show a bit more soul! Here are the newest moving pictures of our game:



Of course, the levels will change. But our team hopes this will at least form a more accurate view of what are we doing right now

Last edited by SneakyBox; 04-28-2017 at 10:27 AM.
05-05-2017, 10:26 AM
#4
Joined: Aug 2013
Location: Lithuania
Posts: 95
Send a message via Skype™ to SneakyBox
New game background and a pause menu

Our graphic designer is back, so the pause menu has gotten a fresh new look. Check it out:



We were working more on a new mechanic's realization so be sure to check us out the following week for way more cool stuff
05-13-2017, 10:02 AM
#5
Joined: Aug 2013
Location: Lithuania
Posts: 95
Send a message via Skype™ to SneakyBox
Here comes the long awaited update!
Sadly, our graphic designer were not able to contribute anything this week, but we still managed to build quite a lot without her So don't worry about art, it will change. Look at the mechanics, though! It finally looks like a good challenging arcade game (we're so proud of our progress!)



Not only are the levels automatically generated and can go infinitely, but they also have more things to worry about than just some tasks. Now if you want an in-game currency, you can collect diamonds and beware of the spikes! (we're thinking of changing them into something else when our graphic designer will be back, but for now we at least have some "don't touch this" tasks ). Also, a combo system was added So the game really seems thrilling, challenging and interesting
Can't wait till we'll show you all this with a better graphics!

Last edited by SneakyBox; 05-13-2017 at 10:07 AM.
05-19-2017, 01:29 PM
#6
Joined: Aug 2013
Location: Lithuania
Posts: 95
Send a message via Skype™ to SneakyBox
Hello, everyone! Another week rolls in with another update. This time we finally sorted the art right, replacing box task with a totem and spikes with a bomb ! Our animated "line of life" finally looks complete, with its head added at the end. Also we made a new game over screen and a cool hurt effect. Now, when you don't make it in time to do a task, at the bottom of a screen one of its parts will show up along with an overlay effect of darkness. So don't fail too much, or you will get completely consumed by the dark forces of Soul Temple . Another small thingy we added is a board at the top of the screen clearly separating score from the actual gameplay. Last but not least- we animated our gem pick up .So check out our awesome changes!



Like always we're working hard to bring many more cool stuff in our game! Next time we will try make it really juicy with many more visual effects!

Stay well and see you next week!