Canabalt! Super addictive!

Discussion in 'Upcoming iOS Games' started by Gondito, Sep 9, 2009.

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  1. Gondito

    Gondito New Member

    Sep 9, 2009
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  2. epedemix

    epedemix Well-Known Member

    Aug 25, 2009
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    I agree it is pretty addicting, you should post screen shots or a video next, and also put more information. I was stupid for just clicking the website on blind faith, but I did. I enjoyed the game though.

    The object of the game is to see how far you can make it running, while trying to avoid any obstacles in the way.

    The website takes you to a demo that they have set up on the website.

    My farthest was 2364.
     
  3. vicente.ramirezch

    vicente.ramirezch Well-Known Member
    Patreon Bronze

    Jan 8, 2009
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    Santiago, Chile.
    haha, awwsome! 1974m is my score so far.
     
  4. K7A7O7S

    K7A7O7S Well-Known Member

    Apr 12, 2009
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    Full time something...
    St Louis, MO USA
    This games is bad @ss. 2522m before hitting a wall and tumbling to my death.
     
  5. tunawrap

    tunawrap Well-Known Member

    Sep 16, 2008
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    HOLY SH**!! I was just playing this at armorgames.com, and I was thinking of how great it would be on the iPhone, but it would probably never happen. This is proof that dreams do come true.
     
  6. xslay

    xslay Active Member

    Jun 7, 2009
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    bavaria, germany
    yeah i'ts ver cool! 4322m record!
     
  7. K7A7O7S

    K7A7O7S Well-Known Member

    Apr 12, 2009
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    St Louis, MO USA
    Does anyone have any idea when this will be released?
     
  8. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    The Internet
    "september 2009"
     
  9. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    #9 mebeswordguy, Sep 15, 2009
    Last edited: Sep 15, 2009
    i am so excited
     
  10. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    student
    Texas
    Played this and is really a fun game but I wonder if its gonna be a direct port or more content is gonna be added
     
  11. K7A7O7S

    K7A7O7S Well-Known Member

    Apr 12, 2009
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    St Louis, MO USA
    Seems like it is gonna be a direct port. I am not opposed to this tho, as it is quite a fun game. I could play this for hours.
     
  12. sic

    sic Well-Known Member

    Aug 27, 2009
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    Philippines
    played this and its so addicting! i discovered if you just tap the jump button,the guy will have short jumps and if you really press the button it will make him jump higher. its a subtle thing that works great. when i first tried the game i really press on the jump button so it always make long and high jumps. its on my list.
     
  13. Ph4ntom4

    Ph4ntom4 Well-Known Member

    Jan 10, 2009
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    It's the next Run!
     
  14. master lee

    master lee Well-Known Member

    Jun 19, 2009
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    Greece kos island
    It will be awesome..............lol
     
  15. Chronical

    Chronical Well-Known Member

    May 31, 2009
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    St. Gallen, Switzerland
    4600 before hitting a wall.
    I was playing this game since 2 weeks, and yesterday I found out it's going to come out for the iPhone.
    that's awesome!
     
  16. Thorero

    Thorero Well-Known Member

    Nov 15, 2008
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    Graphic Designer, 3D Modeller, Web Design
    Portugal
    Just saw this as I was clicking about Adams main website, here's a link to the proper "web version" of the game http://adamatomic.com/canabalt/

    I have to say though, I'd be more than happy to buy the app when it comes out, anything to support a dev who's worked on some great indie projects.
     
  17. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    I would also love gravity hook for iphone!
     
  18. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
    13,502
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    Chief Strategy Officer
    Salem, Massachusetts, USA
    What's the big deal with this? It's just Run with cooler graphics, music, action...

    Wait a minute...that sounds pretty great!
     
  19. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    Cool! I hope to see an online feature.
     
  20. LeFishy

    LeFishy Active Member

    Jun 7, 2009
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    I was working on something almost identical and someone pointed out Gravity Hook to me so I didn't release it out of respect for an awesome developer. The day after a scrapped it a carbon copy of Gravity Hook appeared on the appstore. I was sad both for my scrapped project and for Adam having his fantastic idea nabbed by someone with less respect than me.

    To be honest though it was kinda hard. Fingers kept getting in the way of the screen.
     

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