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  #131  
Old 01-06-2013, 05:28 PM
JackAsser JackAsser is offline
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Join Date: Jan 2013
Posts: 2
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We're working hard to get things done for the promo video. The engine has been refactored into a deferred renderer now which makes it less polygon dependant, so we can have much more dynamic lights etc. Also a javascript interpreter has been incorporated to be used to implement the puzzles and general high level game play. This will also be accessible from the editor allowing you to create complex puzzles or tricky AI f.e.

Stay tuned!

/Andreas - lead programmer & founder
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  #132  
Old 01-16-2013, 04:51 PM
JackAsser JackAsser is offline
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Join Date: Jan 2013
Posts: 2
Default Milestone reached!

One of our milestones has been reached. The script engine to control the levels is now working and makes it very easy to create complex puzzles and interesting dynamic environments. A current simple test was to create a proximity sensor that detects when the party is close to a gate and automatically open that gate as long as the party is within reach.

This tech together with the very versatile 3D engine makes it a very general dungeon crawler platform that lets us easy change and adapt the game play depending on test outcome etc.

Stay tuned for screen shots and promo videos. They're next in the pipe so that we can start pitch a crowd funding project to get the funds for the remaining graphics and music!

/Andreas - lead programmer & founder
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  #133  
Old 01-18-2013, 05:46 PM
macatron macatron is offline
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Join Date: Sep 2009
Posts: 317
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Quote:
Originally Posted by JackAsser View Post
One of our milestones has been reached. The script engine to control the levels is now working and makes it very easy to create complex puzzles and interesting dynamic environments. A current simple test was to create a proximity sensor that detects when the party is close to a gate and automatically open that gate as long as the party is within reach.

This tech together with the very versatile 3D engine makes it a very general dungeon crawler platform that lets us easy change and adapt the game play depending on test outcome etc.

Stay tuned for screen shots and promo videos. They're next in the pipe so that we can start pitch a crowd funding project to get the funds for the remaining graphics and music!

/Andreas - lead programmer & founder
That's awesome news!! Definitely looking forward to seeing some new screenshots!!
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  #134  
Old 01-19-2013, 05:42 AM
kukulcan kukulcan is offline
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Join Date: Jan 2009
Posts: 205
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Thanks Andreas for keeping you updated a little while I went through 2 month of an unnecessary financial and personal low, that was luckily temporary, but unnerving and time consuming.

Back to the game, from the start I had the bad idea of a huge overworld with city, cemetery and woods and while they are still in, all the problems (with view distances, lighting etc.) kicked in also I was sure I thought of clever workarounds for them. This took time and we are still not happy with the looks, so I am reluctant to post screens.

No apologies for being slow, this is no paid full time job. So we are changing to a more "when it's done" attitude and the crowdfunding will happen closer to a foreseeable end date. All I can promise - we'll post the single takes of our huge pitch video here as they come.

Last edited by kukulcan; 01-19-2013 at 06:13 AM..
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  #135  
Old 02-14-2013, 07:14 AM
MartyBeez MartyBeez is offline
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iPhone 4, iOS 6.x
 
Join Date: Feb 2013
Location: Rotterdam, NL
Posts: 1
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Hey guys, just to let you know that I'm also very enthusiastic about this project. Can't wait for some new screenshots!
-Cheers!
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  #136  
Old 05-21-2013, 06:25 AM
sub sub is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Jun 2012
Posts: 3
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Any news on this? It's gone awfully quiet :-(
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