iPhone Patchwork Battles - Post GDC Thread

Discussion in 'Upcoming iOS Games' started by jlach, Mar 13, 2012.

  1. jlach

    jlach Well-Known Member

    Mar 12, 2011
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    Sr. Applications Engineer.
    Middletown, CT
    (Cross posted from the iPhone section, original found here: http://forums.toucharcade.com/showthread.php?t=125560)

    After some debate here at Patchwork Games, we decided it was time for a new Patchwork Battles thread. The old thread, while serving it's purpose, was so outdated that it wasn't worth updating.

    For those of you don't know what Patchwork Battles is, let's get you up to speed...

    With all that marketing hoopla out of the way, let's talk about the game shall we? Patchwork Battles is a strategic RPG that offers up new twists on a lot of traditional formulas. What, exactly, does that mean you ask? Let's find out.

    Battle System
    Patchwork Battles introduces a new type of battle system we've named the Reactionary Battle System (RBS for short). This system, while heavily influenced by the traditional Active Time Battle (ATB) system, offers up a new twist. Instead of Wait > Act > Repeat, the RBS adds a new element known as Reactions. These Reactions are skills you can use, when certain conditions are met, in reaction to an action another Mimic took. For instance, you can react to an attack by dodging it or react to a buff cast by your Mimic and make it stronger.

    With this system, battles become more fluid and more strategic. What action should you react to and which reaction should you use? If you dodge now, and it goes on cooldown, will be you be able to withstand the major attack coming from the boss? The RBS, while enjoyable by casual and hard core fans alike, really shines in the hands of those who have mastered swift reactions and quick decision making.

    Character Classes
    In most traditional turn-based RPGs you're giving a set of 4-6 character's to play, each with their own unique class. Sometimes you can even change these classes. But never can you make your own class. This is where Patchwork Battles comes in. You're given 8 Mimic Types to work with: The Knight, The Monk, The Bard, The Rogue, The Druid, The Priest, The Wizard, and The Mentalist (names may change!). With these 8 types, and mimic body parts, you're given complete freedom to create any combination you want. Want to rock our a Mimic in full Knight parts? Go for it. Want to sport a Rogue/Wizard mix? Do it up my friend. The combinations are boundless and the possibilities endless.

    Features
    • Graphics that look hand-crafted from real-world materials: Enjoy a visual showcase of moving
      kinetic background art and characters that look made from life-like crafting materials.
    • Your choices define your class, not the other way around: Want to play a fire-balling slinging rogue
      or a warrior who can heal in a pinch? Create your own classes with a unique customization system that lets
      you mix and match body parts from different classes.
    • Reactionary Battle System (RBS): Patchwork Battle adds a new phase of reaction-based interrupts to
      the classic “move and act” battle systems of other RPGs. Dodge, counterattack, parry, or counterspell to
      thwart your opponent’s actions. Or apply reactionary buffs to make your allies better.
    • Item Crafting: Find crafting materials from fallen enemies and use them to create hundreds of items,
      including weapons, armor, patchwork parts, and patches to customize your mimics.
    • Battle against friends: Patchwork Battles also offers competitive multiplayer, where players can
      challenge others to see whose self-crafted mimics and mastery of the RBS reigns supreme.

    Please note that the above two sections were purposefully left vague as we will be releasing more and more information on these subjects at we get closer to release.

    Early Alpha (GDC) Trailer? Yeah, we got one of those.


    More Media...
    Battle Time! (Early Alpha)
    [​IMG]


    So there we have it: another introduction to Patchwork Battles, but this time we're a heck of a lot of closer to release. Any questions, thoughts, suggestions, ect please do not hesitate to share. We are EXTREMELY interested in what the community has to say and the suggestions they make.

    Thanks for reading!

    - The Patchwork Battles Team.
     

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