Arn just posted a preview on Nex http://toucharcade.com/2009/02/18/nex-an-upcoming-cooperative-first-person-shooter/ What do you guys think? Everything looks great, but I am unsure about those model animations...
Meh, I'll never have high hopes for an iPhone FPS. If I want a good co-op game or FPS, I'll get something for my PS3. The iPhone just isn't really suited to this style, and even though this looks well done, I probably won't bite. I'm not saying FPS can't be done, it just hasn't really been proven yet
This is the closest thing to Nex on the PC that I could find:http://www.caiman.us/scripts/fw/f3768.html. If they can make it as good as the game above, then I'm buying Nex.
You mean Killzone 2? Ha And I agree, I haven't liked any of the shooters that have come out on the iPhone yet. Two thumbs just can't control a whole FPS
Why hasn't an FPS used the dual joystick control method yet? Like what hero of sparta / rebolt use but with two on each side? Wouldn't that work or am I missing something?
That made me think of the Cohens' "The Lady Killers"(the most underrated comedy, ever): "You mean to tell me you never once suffered from piles? Well, it's the human condition. Most humans, anyhow. Like that ballplayer said, 'The world's got two kind of folks: Them that's got the piles and them that's goin' get 'em.'" Anyhow, did anyone see more than one type of enemy in the trailer? I hope they finish this game before it comes out. A lot of devs want to rush things too much.
A button directly beside the left or right thumbstick maybe? Or if you hold the idevice in landscape mode, your index finger is free to tap the top corner, that way your thumbs never have to lift from the controls.
That would be a pretty awkward hand position (uncomfortable too) and your fingers would cover too much of the screen. In iDracula they're doing the double joystick but then it fires automatically every x amount of time, so different guns have different firing speeds (I believe...) I just don't think solid controls can be put in place for a FPS on a completely touch screen device. The DS nailed it with the shoulder buttons to shoot, d-pad to move, and bottom touch screen to aim
Yeah, it's true that much of the screen is hidden at this point by fingers. Hrm. How about if the mic senses a loud enough sound? You could scream "BANG" when you want to shoot. You'd get a few looks in the office / bus / whatever, but hell, if it frees up more of the screen, then it's worth it. Of course I'm joking. I give up. I mean, the tapping the back of the device method that silent hill has going is a good concept but didn't really work out...
Ha, that would be quite an interesting control scheme to say the least! The iPhone just wasn't made to run FPS...