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08-14-2014, 11:43 AM
Joined: Aug 2009
Posts: 87
Version 1.0.1 hit the App Store last night:

Improved random level algorithm. Random levels are now picked in a randomized "round-robin" fashion.

Also fixed a bug where screenshake would not work.
08-28-2014, 11:17 AM
Joined: Aug 2009
Posts: 87

Version 1.1 is out! Here's the changelog:

New Level Select menu
New Start Screen animation
Mines now spin when about to explode
Winning player must now be alive in the final round to enter Winner's Mini-game
Updated tutorial fingernail colors
Version number now visible in Options menu instead of build date

Fixed Laser Beams not being visible when fired on the same frame
Fixed ships in the scoreboard sometimes breaking the wrong lane
Fixed rare CPU / Winner's Mini-game crash.
Fixed hidden characters not showing up in Winner's Mini-game
Fixed cursor selection being lost in the Player Select menu

12-17-2014, 03:10 PM
Joined: Aug 2009
Posts: 87
I'm quite excited to announce Astro Duel 1.2 is out! The biggest change is a new game mode:

Pilot Execution Mode

Previously in Astro Duel, the pilots had no effect on gameplay. They were merely helpless survivors. Onlookers on a battle they had already lost. This all changes in Pilot Execution mode. Instead of earning points by shooting down other ships, points are awarded in Pilot Execution mode by shooting or running over enemy pilots.

Pilots also have a means of escape. Each is equipped with a thruster. If you find yourself without a ship, hold down the thrust button to take flight. If you can survive long enough, your ship will respawn!

This totally changes the gameflow. Players shot down now have a second chance. Kills can be stolen. Some of the best Astro Duel moments Ive witnessed were watching pilots desperately trying to escape as an opponent ship chases them down. At any second theyll either be run over or revive and perhaps turn the tables.

Additional Changes

- Improved ship, pilot and debris collisions
- Removed 8 frame firing delay from player ships.
- Added ship shake during kill freeze
- Slightly increased kill freeze
- Increased size of proximity mines
- Reduced total rounds to win for most game modes
- Decreased the aim accuracy of easy CPUs

It's out now on the App Store for iPad and Mac.

Hope you like it!
12-17-2014, 07:34 PM
Joined: May 2014
Posts: 104
Can you add AI to iPhone version ? I can't always have a friend around....
01-14-2016, 06:46 PM
Joined: Aug 2009
Posts: 87
Apple TV - Universal Purchase

Hey gang,

Today I released Astro Duel for Apple TV. It's a universal purchase, so if you've previously bought Astro Duel, you'll get the Apple TV version for free! Here's all the changes inside the box:

Added support for Apple TV
- Pilot ships using the Siri Remote, iOS game controllers or with the Astro Remote app
- Created an Astro Remote app for iPhone and iPod Touch

Updated the Teams menu for Apple TV
- First human players select teams
- Then computer players are assigned teams with the cursor

Added widescreen support.
Added a new Wild Rooster intro screen
Added a control map. Displayed in the Options menu and before starting a game.

Updated the text on the ammo tutorial
Fixed a rare overtime music bug
Fixed the Auto-turret powerup not sending haptic feedback when fired
05-05-2016, 01:56 PM
Joined: Aug 2009
Posts: 87
Astro Duel 2.0

I've been working towards a large Astro Duel update for a while. Early last year Apple started requiring 64-bit support in all app updates. Astro Duel on iPad relied on Joypad, but unfortunately Joypad was never updated with 64-bit support. So Astro Duel was stuck as is.

It's been frustrating. I've wanted to add new features and content, but couldnt. To fix this, I needed to either remove iPhone controller support or write a new controller app from scratch.

Astro Remote

With the launch of Apple TV, I decided to "bite the bullet" and built Astro Remote, a controller app for the Apple TV version. It took a bit more time, but now I'm finally adding Astro Remote support on iPad. Astro Remote adds widescreen iPhone support, improved connectivity, and visuals+sounds tailored to the game.

New Features

There's quite a lot of changes and polish. Here are the highlights:

- New Dash ability Double-tap Thrust to dash forward. Each dash consumes one ammo.
- Three new maps includes a bomberman-inspired conveyer belt level that moves in a loop.
- No Powerup option Many players requested this. Particularly here for tournaments.
- Unlimited Dash modifier Players can now dash without using ammo, but with an increased cooldown.

More details in the changelog.

Astro Duel 2.0 and the accompanying Astro Remote update are now live! Play on iPad or Apple TV.

I'd love to hear what you think of the update. Enjoy!