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Dungeon Hunter 4 (By Gameloft)

04-01-2013, 08:24 PM
Joined: Dec 2011
Location: Seattle, WA
Posts: 829
So they've segmented the arenas for PvP and Co-Op play? Best of both worlds.

I'm happy to drop some money on this if it's good. Bring it on, Gameloft.
04-03-2013, 09:58 AM
Joined: Mar 2013
Posts: 9
Quote:
Originally Posted by psj3809 View Post
Shame it's linear though (as that report says) as I loved the way the first two were very non linear. My hopes for this are starting to decline sadly. Freemium, non linear, hmmmm!
Explain to me how DH1 and 2 was not linear?

04-03-2013, 10:05 AM
Joined: Jan 2011
Location: England
Posts: 10,680
Quote:
Originally Posted by DelBiss View Post
Explain to me how DH1 and 2 was not linear?
If i remember Dungeon Hunter 2 (granted its been a while) there were lots of side quests. I'm sure you could also access different locations whenever you wanted

I remember killing bandits in the forest which then opened up new areas to explore ? Again its been a while since i've played it but i'm sure it allowed me to go to different locations ?
04-03-2013, 10:54 AM
Joined: Mar 2013
Posts: 9
Quote:
Originally Posted by psj3809 View Post
If i remember Dungeon Hunter 2 (granted its been a while) there were lots of side quests. I'm sure you could also access different locations whenever you wanted

I remember killing bandits in the forest which then opened up new areas to explore ? Again its been a while since i've played it but i'm sure it allowed me to go to different locations ?
Ok, so in DH2, the story is linear, but have a lot of side quest.

Also, if you watch this video, you'll see that DH4 have a world map.

http://youtu.be/6-yKwdIzb3g
04-03-2013, 12:34 PM
Joined: Oct 2011
Location: Under your bed
Posts: 1,447
DH2 was non-linear, meaning you could go almost anywhere in the game world at any time to side quests or just to fight enemies. Certain areas required you to have a certain elemental fairy or something to access, but for the most part nothing was off-limits (blocked off areas were mostly dungeons separate from the main world map, the forest area sort of acted as the hub that all other areas were accessed from). I'm not sure how DH4 will be with this.

Last edited by Brrobotix; 04-03-2013 at 12:37 PM.
04-03-2013, 01:09 PM
Joined: Jan 2011
Location: England
Posts: 10,680
Quote:
Originally Posted by DelBiss View Post
Ok, so in DH2, the story is linear, but have a lot of side quest.

Also, if you watch this video, you'll see that DH4 have a world map.
I hope i explained it to you then. Yes the main story is 'linear' but like you say there are a lot of side quests so to me its not a 'true' linear game, i've got many like that but DH2 did offer something different.
04-04-2013, 10:28 AM
Joined: Mar 2013
Posts: 9
Quote:
Originally Posted by psj3809 View Post
I hope i explained it to you then. Yes the main story is 'linear' but like you say there are a lot of side quests so to me its not a 'true' linear game, i've got many like that but DH2 did offer something different.
Well, You'll see.....
04-05-2013, 11:56 AM
I think he is talking about DH 1, 2 or 3

____________
Really nice graphics so far. I hope they don't implement premium currency-only weapons/armor/trinkets like in six guns or other games
04-05-2013, 12:16 PM
Joined: Jul 2012
Posts: 655
Instadownplete?

1. Instantly download
2. Play constantly the first two days
3. Delete with prejudice
04-05-2013, 01:04 PM
Joined: Jul 2010
Location: Denmark
Posts: 922
Quote:
Originally Posted by iPadisGreat View Post
How can you see this game on the App Store when it is not out yet?

John Titor, is that you? How did the future predators really evolve?