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Paid for my next game

06-28-2014, 05:56 AM
#1
Paid for my next game

When the flipping programmer keeps not asking me for more at and altering current art my next game will be paid.

What new ad networks should I consider if using ads?
06-28-2014, 08:38 AM
#2
If you are paid then you probably shouldn't use ads.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
06-29-2014, 05:49 PM
#3
No Ads

I agree, if it's paid ads are a bad idea. You can still add inapp purchases but if you include adds you will get crucified on the app store.

The Great White Ape
06-30-2014, 12:42 AM
#4
Quote:
Originally Posted by Planetman View Post
When the flipping programmer keeps not asking me for more at and altering current art my next game will be paid.

What new ad networks should I consider if using ads?
If its a game then consider Chartboost & Applovin their eCPMs are way better

OptimizeMyApps.com - App Store Optimization / Marketing Services for Indies
06-30-2014, 03:44 AM
#5
I don't understand the first sentence at all, but to answer your question:

No, if you already get paid for building the game, then you should not use ads.

If you are building the game for someone else, and they want ads in the game, then it's not up to you.




Also, I don't mean to be rude, but please change the topic of this thread to "Should I have ads in my game?" - which is your actual question.