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Real-time world conquest coming! - Generals for iPhone & iPod Touch

04-13-2010, 10:10 PM
#11
Joined: Nov 2008
Location: Kansas City, MO
Posts: 1,612
Looks great! I love Risk-type games so I'll definitely pick this up when it comes out.

Playing: FIFA 12 Monster Island Quarrel Deluxe FIFA Superstars Fix-It-Up
Waiting For: Trenches 2, Ultra Kid, Car Jack Streets 2, Star Command
Plus+, Game Center, Open Feint, Crystal, Gameloft Live: jecebn
04-13-2010, 10:41 PM
#12
Joined: Mar 2010
Posts: 79
Quote:
Originally Posted by k1ngofk1ngs View Post
I enjoy Risk so might have to have a look at this when it arrives.

Edit: Just noticed there is no New Zealand near Australia so now im not so sure......
We love New Zealand and all our Kiwi friends - we certainly mean no disrespect! Unfortunately the pixel space on this map is rather limited and so we've had to setting for something less geographically accurate than what you may expect in a National Geographic magazine. That said, as with Italy it'll definitely be in the iPad version! (which you get as a FREE upgrade when we release the universal binary)

Cyrillian Studios
Twitter:http://twitter.com/CyrillianStudio (Follow us for exclusive updates!)
Web: http://generals.cyrillian.com

04-14-2010, 06:02 AM
#13
Joined: Feb 2009
Posts: 459
Only one map is the reason to not buy this game for me. I'll wait till it has more maps.
04-14-2010, 10:08 AM
#14
Joined: Mar 2010
Posts: 79
Quote:
Originally Posted by Frog View Post
Only one map is the reason to not buy this game for me. I'll wait till it has more maps.
We look forward to your business!

Cyrillian Studios
Twitter:http://twitter.com/CyrillianStudio (Follow us for exclusive updates!)
Web: http://generals.cyrillian.com
04-14-2010, 11:30 AM
#15
Joined: Feb 2009
Posts: 459
Quote:
Originally Posted by CyrillianStudios View Post
We look forward to your business!


I just wanted to tell you that I don't think I'll play a Risk variation with one map a lot. I don't want to piss you of. I only wanted to help you...

I hope you understand that.
04-14-2010, 11:40 AM
#16
Joined: Mar 2010
Posts: 79
Quote:
Originally Posted by Frog View Post


I just wanted to tell you that I don't think I'll play a Risk variation with one map a lot. I don't want to piss you of. I only wanted to help you...

I hope you understand that.
No offense taken! We value your feedback!

I understand where you're coming from and we do plan on adding more maps, hence my previous comment .

Cyrillian Studios
Twitter:http://twitter.com/CyrillianStudio (Follow us for exclusive updates!)
Web: http://generals.cyrillian.com
04-14-2010, 11:45 AM
#17
Joined: Nov 2009
Posts: 3,803
Interesting. I'll be waiting to see how you handle the multi-player aspect here...depending on how long games go and how many people will be able to play it could work or have some hiccups. But I'm definitely intrigued.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
04-14-2010, 12:16 PM
#18
Joined: Mar 2010
Posts: 79
Quote:
Originally Posted by medianotzu View Post
Interesting. I'll be waiting to see how you handle the multi-player aspect here...depending on how long games go and how many people will be able to play it could work or have some hiccups. But I'm definitely intrigued.
Multiplayer was certainly the toughest nut to crack during development. The difficulty of implementing a great multiplayer experience for the iPhone is probably the main reason we haven't seen any multiplayer enabled apps of this type in the App Store.

We've implemented timers and checks for the various turn modes that help pace the game and prevent any one user from purposefully making the game last longer. Combine that with our multiplayer game rejoin feature and we think we have a winning formula!

If your interested in getting an early look medianotzu we still have beta slots available!

Cyrillian Studios
Twitter:http://twitter.com/CyrillianStudio (Follow us for exclusive updates!)
Web: http://generals.cyrillian.com
04-14-2010, 03:18 PM
#19
Joined: Nov 2009
Posts: 3,803
Quote:
Originally Posted by CyrillianStudios View Post
Multiplayer was certainly the toughest nut to crack during development. The difficulty of implementing a great multiplayer experience for the iPhone is probably the main reason we haven't seen any multiplayer enabled apps of this type in the App Store.

We've implemented timers and checks for the various turn modes that help pace the game and prevent any one user from purposefully making the game last longer. Combine that with our multiplayer game rejoin feature and we think we have a winning formula!

If your interested in getting an early look medianotzu we still have beta slots available!
Those were the things I was really wondering about, actually. I've never been involved in beta testing, but I do appreciate the offer...I don't like to undertake things half-assedly so I'm not sure I'll be able to do it, but let me know how it would work and I'll let you know if I can help.

Edit: Oh, I just saw your other thread with all the info...no need to explain anything else. Let me see if I can find someone to sign up with me. I live in South Korea, so it may or may not be doable for me to get someone who can play consistently with me online. Thanks again for mentioning it.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms

Last edited by medianotzu; 04-14-2010 at 03:21 PM.
04-14-2010, 10:52 PM
#20
Joined: Mar 2010
Posts: 79
Updated blog

Our latest blog post delves into the nuts and bolts of our experience developing Generals! Check it out here: http://bit.ly/9JlJaM

Cyrillian Studios
Twitter:http://twitter.com/CyrillianStudio (Follow us for exclusive updates!)
Web: http://generals.cyrillian.com