Where do you find your game music?

Discussion in 'Public Game Developers Forum' started by aviadbd, Apr 26, 2011.

  1. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    Hello!

    I'm currently working on a game, and I was wondering: where do you find your game music? I read an article by the Braid team, where they described using Magnatunes as their source. Obviously some make their own music, like in World of Goo, but I'm not that talented I'm afraid.

    Where do you go to shop for your licensed game tracks?
     
  2. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
    420
    0
    16
    Game Designer
    We have our own incredibly talented composer making music for us, but I'd suggest looking at the Dev Services forum here or on other forums as well. A quick scan brought up these guys:

    http://forums.toucharcade.com/showthread.php?t=92214
    http://forums.toucharcade.com/showthread.php?t=84733
    http://forums.toucharcade.com/showthread.php?t=88682
    http://forums.toucharcade.com/showthread.php?t=88678
    http://forums.toucharcade.com/showthread.php?t=88078

    I have no idea what they charge though! The reason I like to have custom made music is so that you can have a specific tune, jingle, or hook that is played throughout the music, even in different songs. Kind of like how Worms has their signature tune that is present in every song. It gives the game a more polished and complete experience.
     
  3. Gravity Jim

    Gravity Jim Well-Known Member

    Nov 19, 2009
    197
    0
    0
    Commercial music producer
    Santa Rosa, CA
    If you are interested in an original score, I did the music and SFX for hit games like Zombieville USA and Battleheart, and am currently working on new music for the next MikaMobile project and am starting a new project with Umizato Games.

    I'm not dirt cheap, but I'm good, and I don't think the list comprising "all styles of music" begins with "metal" and ends with "ambient."
     
  4. IceFlameGames

    IceFlameGames Well-Known Member

    Apr 25, 2011
    143
    0
    0
  5. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
    570
    0
    0
    Game Developer
    Morestel, France
    http://www.shockwave-sound.com/

    You need the mass market licence for your games, witch is more than double the display price. It is still very cheap and quick to find a music for your game.

    If you can afford a composer, then go for it too, everybody need to eat.

    JC
     
  6. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
    570
    0
    0
    Game Developer
    Morestel, France
    Gravity Jim, why don't you add a sig in your profile. It isn't the most effective marketing device but it just take 10 seconds.

    JC
     
  7. Gravity Jim

    Gravity Jim Well-Known Member

    Nov 19, 2009
    197
    0
    0
    Commercial music producer
    Santa Rosa, CA
    You know, that's a pretty good idea. :)
     
  8. jogo

    jogo Well-Known Member

    Mar 17, 2011
    137
    0
    0
    We bought some soundpool dvds with free licences for everything, added some sfx from the internet and builded the tracks ourselves, that worked because we wanted a more background ambient track with some melodies for Blood Fever and no real "music".
     
  9. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    So what you're saying is that finding a composer could he cheaper than mass license of a score(s)? Bear in mind that I'm not expecting to be Angry Birds or anything. Does it affect it in terms of licensing? Small volumes fees?

    Thanks!
     
  10. DrummerB

    DrummerB Well-Known Member

    Jan 17, 2009
    194
    0
    0
    Switzerland
    Wow, he is amazing. Do you know of any other game (iOS or not) he worked on? I'll check out your's too when it's released.
    I know you're probably not allowed to talk about prices on a public forum, but do you think as a poor student :rolleyes: and indie developer I could afford a song or two for an upcoming game?
     
  11. ArtCoder

    ArtCoder Well-Known Member

    I can vouch for Forging Sounds Productions (http://forgingsounds.com/). We've worked with them in most of our projects and they're really great (and their prices are more than reasonable). Christian, the mastermind of the studio, is not only a great composer but also an avid gamer, which is very important in coming up with themes that really go together with your game. I recommend you drop him an email.
     
  12. helioxfilm

    helioxfilm Well-Known Member

    Nov 25, 2008
    123
    0
    16
    game designer
    Budapest, Hungary
    I have a friend, Arthur Grosz (http://www.arthurgrosz.hu/ArthurWP-ENG/) who is a yound and very talented composer. He made music for my films, and he is looking towards new assignments (he is new to videogames, but want to open to this direction). If you are on a budget, I can suggest to contact him.
     
  13. We've got a music / audio guy that does custom music for most of our apps. But for the kart games, I used NeoSounds, which at the very least is decent for placeholder audio. :)
     
  14. spacecowgoesmoo

    spacecowgoesmoo Well-Known Member

    Sep 4, 2008
    722
    3
    0
    Composer / Level Designer @ Bovinedragon Software
    Los Angeles, USA
    I'm available for hire as well; got lots of experience with iOS soundtracks :).
     
  15. carrytheone

    carrytheone Active Member

    Oct 20, 2010
    44
    0
    0
    Free-range Game Developer
    Brisbane, Australia
  16. ProtosChronos

    ProtosChronos New Member

    May 7, 2011
    1
    0
    0
    #17 ProtosChronos, May 7, 2011
    Last edited: May 7, 2011
    Hello!
    I am currently a music student at goucher college and have been looking for a small project to hop on to try to write music for a game, money isnt really important to me at this point(but i am not totally ruling it out) What's more important is the experience of writing game music. I would love to talk to you more, you should PM me or something.
     

Share This Page