iPhone: SEQ (feedback needed)

05-12-2013, 12:55 PM
#10
SEQ (feedback needed)

Hi guys,

Could you give me some feedbacks about my game SEQ? It's a puzzle game with simple graphics and complex solutions.
The basic principle is to "draw" sequences to fill the grid, with some logical/numerical constraints.


SEQ has been downloaded over 400K times (mainly in Europe). It's universal and synced with iCloud. The app is free (40 levels) and there are 3 paid packs of 60 levels with increasing difficulty.

I offer you a magic link to unlock the paid packs for free so that you can try out the game:

Install SEQ
Then tap this magic link to unlock everything

The link will work until Wednesday.

Videos and more:
http://1button.co/seq

PS: I'm the developer of ON/OFF too.
http://forums.toucharcade.com/showthread.php?t=186173
05-13-2013, 02:03 PM
#11
It does get harder. Finally stumped on level F-7 (i.e #107). Disappointed to see skipping a level requires an IAP, especially as that level is normally part of a paid IAP pack. If I'd paid for the extra levels an then was told that I couldn't play the rest of them, I'd be a bit annoyed.
05-15-2013, 08:43 AM
#12
Yeah, not being able to skip puzzles is annoying and, honestly, kind of bad design. If I get stalled on a puzzle in SEQ (which for me, started in the Bs), the solution is usually to go solve other puzzles and come back to the one I can't solve. But with SEQ, when I can't solve a puzzle, the solution is to...leave the app and play another game. And then I tend to forget about SEQ altogether.

I'm stuck on D-17 and just finished F-7. I haven't tried F-8 or I-1 yet.

I have been enjoying the game overall, though. It's nice to have a relatively easy game to relax with (especially compared to On-Off, which for me is very difficult). I've dropped SEQ into the folder where I keep my esteemed Pixton puzzles.