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04-07-2013, 06:48 AM
Joined: Apr 2013
Posts: 4
app store comments

Btw, you are very welcome to comment on the app store if you like. It would help us a lot. Thank you!
04-07-2013, 11:57 AM
Joined: May 2012
Location: USA
Posts: 6,733
Originally Posted by modsty View Post
The issues we have with the devices that presents problems are mostly because of the number of objects visible on screen at the same time. In some instances we have lots of soular power stars, lots of villagers and lots of speech bubbles from villagers. This affects performance. Because of the core game play we can't decrease the number of those objects either.

Regarding updates. We're still awaiting statistics and feedback from players.
Ah, I see. Thanks

04-07-2013, 10:18 PM
I remember the struggles the develope of Dreamscape had on iOS. Seems like inexperience in developing the game. No reason why this couldn't have run on an iPad2. Heck, Epic Citedal ran great on my Ipad1.
04-09-2013, 02:57 PM
Joined: Apr 2013
Posts: 4
Well webshark3 you have to take into account the developer team sizes as well. We were only a couple of people doing this while developing our own engine at the same time. I can imagine that the team behind Epic Citadel were quite a bit larger.
05-24-2013, 01:47 PM
Since it went on sale, and the premise reminds me a bit of the old Genesis game, "Haunting: starring Polterguy" I'm giving it a shot this weekend on my iPad3. I'll comment later and say how it goes. I was surprised that nobody here seems to have left a review on the App Store.
05-24-2013, 02:46 PM
Joined: Apr 2011
Location: Houston, TX
Posts: 3,500
Collin: I am very interested to hear if it runs well enough on the iPad 3. Thanks!

Game Center: MarinasideSteve
05-26-2013, 01:21 AM
Slewis7: I've gotten six levels in, I'm still in tutorials, and it is running a little slow at times, but so far it's not unplayable. I also have quite a few other apps open in the background. I may quit everything else, restart the iPad and see if that helps at all. So far it's not quite what I expected, but it's fun.