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  #11  
Old 08-16-2013, 05:12 PM
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Rubicon Rubicon is offline
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Quote:
Originally Posted by hungrylizards View Post
Maybe you didn't make it big, but you didn't go into the red.

You spent: $190,000
You made: $500,184

So, between the 5 of you (if split equally) would have $62K each in bonus (because it said tech was included in the $190K).

Also, was this the only project this particular team was working on?

Plus the bump you'll get from being on the front page of VB.
Um, we started $190,000 in the red?
You're forgetting taxes
And considerable mortgage interest
And a ton of other expenses
There's no bonus - that figure is /all/ the pay available
No noticeable bumps

It's not all we've done. More to come on the sequel project which is where the remainder of the money went.

Last edited by Rubicon; 08-16-2013 at 05:17 PM..
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  #12  
Old 08-17-2013, 01:15 PM
Appvism Appvism is offline
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Quote:
Originally Posted by Rubicon View Post
A full post-mortem for our Great Little War Game is currently featuring on VentureBeat right now: http://venturebeat.com/2013/08/13/gr...budget-and-pr/

It has numbers. And lots of gory bits. Hopefully a warning to new startups about getting your shit together before you start, just like we didn't!
Nice one, thanks for sharing!
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  #13  
Old 08-20-2013, 02:02 PM
ScotDamn ScotDamn is offline
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Default Excellent Article

Well it seems you're learning the marketing side (hence this story) which is a great move. I enjoyed the read very much. Also, I can relate just being pre-launch in the non-tech business world.

As far as contacting the right publications to help sell the game, I think you're looking at it the wrong way. You're looking at it as a consumer. These are business relationships and you can be looked at as a success; at least in regard to brand awareness. I mean who doesn't know about your war games? I'm sure there are people but with so much crap released on the App Store every hour, yours certainly stands out as a quality title. Even compared to some other strategy games; Great Little War Game is, well great!

Anyway, I'm positive people want to write about and sell your next title. If you think about it, it's a win win. That is, after all, why a lot exist in the first place. I've learned this through personal experience with my own start-up company and it's true across the board I would suppose. It seems you've learned this already with Venture Beat!

It sounds like you have a business consultant and that's great; I hope this helps you achieve the success you certainly deserve. Although pulling from my experience, this was a double edge sword. Sure business experience comes with it but so does a definite expense which can hurt companies such as mine with little working capital. But again this is just my experience as a startup.

In the end you have talent where talent matters and you can't teach that. You can however learn marketing and finance. I personally hope to someday start designing and programming games and would be happy to be in your position respectfully.

I wish you the best and please keep us in the loop for your next title! Great Little War Game: For the Win!

PS. In case it came off the wrong way, please don't take my post as an all high and mighty lecture, I think this is a very interesting topic and enjoy the discussion. Mobile gaming is growing enormously and everyday seems to be more of a viable business for the indie!

Last edited by ScotDamn; 08-20-2013 at 02:07 PM..
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  #14  
Old 08-20-2013, 03:05 PM
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Rubicon Rubicon is offline
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Far from it, Scot, thanks for the encouraging words. Good luck with yours too.
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  #15  
Old 08-20-2013, 04:35 PM
LordFoul LordFoul is offline
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Thanks for the informative read. I've been working on a game for quite some time now, and it is a bit scary to see how much more has to be done, outside of just developing the game itself.

Good luck on the next title!
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  #16  
Old 08-20-2013, 04:51 PM
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Rubicon Rubicon is offline
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You probably won't want to read the next one then tbh...

It's finished, just looking for somewhere big who wants to publish it, having learned the pr lessions in part 1..
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  #17  
Old 08-21-2013, 10:27 AM
james.raymar james.raymar is offline
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great thanks for sharing nice info though
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  #18  
Old 09-15-2013, 06:06 PM
jAc0297 jAc0297 is offline
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Default Interesting

Great story, very interesting to read. Thanks for posting!
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  #19  
Old 09-18-2013, 09:23 AM
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Rubicon Rubicon is offline
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No probs.

Here's the next installment: http://www.pocketgamer.biz/r/PG.Biz/Great+Big+War+Game/feature.asp?c=53447
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