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Drawbacks to releasing both free and paid versions of your game?

08-09-2014, 08:54 AM
#21
Joined: Mar 2014
Location: London
Posts: 156
Quote:
Originally Posted by Destined View Post
you could always release the paid version the week before the free version and essentially get a double launch.
I think this is likely to be the way if first launch of game is paid. I can confirm that changing a game from paid to free makes no positive difference (without huge downloads I guess), not even with cross-promotion (advertising a paid game from within a free game).

Back in the day there were many games like this, with a paid and a 'lite' version. I think the model fits a small indie best, now that I've thought it through some more.
08-09-2014, 09:27 AM
#22
Joined: Jul 2010
Location: Auckland, New Zealand
Posts: 566
Quote:
Originally Posted by Destined View Post
which game is that?
Get Gravel. Android version has a demo available and it still sells okay. Not enough to pay the bills, but okay for a year old game, I guess.
08-12-2014, 11:36 AM
#23
Paid

Personally, paid is better. With free games its a gamble..always.
08-12-2014, 05:37 PM
#24
Joined: Aug 2013
Posts: 1,005
Quote:
Originally Posted by bluesunshine View Post
Personally, paid is better. With free games its a gamble..always.
It is a gamble with paid too from point of developer.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
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