• Publisher: Neil Wahab
  • Genre: Arcade
  • Device: Universal
  • Size: 356.5 MB
  • Version: 1.1
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Note: Works with iPhone 4S or newer, iPad 2 or newer and the iPod Touch 5th generation. This app is optimized for the iPhone 5. This app is universal for both iPhone and iPad devices.

A dark horror fantasy game finally makes it to the App store!

Get ready to be thrilled with this action packed arcade game that delivers an intense storyline beyond your wildest imagination!

- An action stationary shooting game
- Two dark worlds of the afterlife to choose from
- 50 action packed levels
- An intense haunting storyline
- 100% Indie
- Beautiful haunting orchestra music
- Grisly but extraordinary artwork and graphics
- No IAPs!
- Free updates!

The story of Lucen takes place in the bizarre dark world of the Afterlife. The Afterlife is separated into two worlds. The first world is where the cursed souls are trapped for eternity. They suffer from starvation and pain but their souls live like this for eternity. The second world is a free range environment which is controlled by Death. The souls in this world just wander and wander without any memory of who they are and why they're here. Lucen is a special kind of soul. A threat to Death's Afterlife. Death makes sure he is put away and locked up for good in the first world until a ring of good spirits releases him and guides him out of the afterlife and on the way to the present world. There is something wrong in the present world that drove the ring of good spirits to bring back Lucen and help him escape the afterlife. As the guardian angel, it is your duty to help Lucen escape Death's reign of evil spirits that are chasing after him. There are many disturbing souls that try to lure the young naive kid into their evil schemes but only you can help him stay strong and courageous!

Coming soon:
- Arcade mini games (connected to Game Center)
- Pause button: a working pause button will come soon. The last working pause button failed on us so we are working on improving it.

Bugs and problems with the app? Contact support at corso.lucen.app@gmail.com

Game suggestions for the mini-games? Email lucenmobile@gmail.com

metalcasket's comments:
06-23-2013, 05:33 PM
#31
Joined: Nov 2012
Location: Virginia, USA
Posts: 63
Quote:
Originally Posted by lucenmcfool View Post
Yes it's a bug. It somehow worked once today though and I was able to get past the level. I went back and replayed level 1 and then went to 13 and it worked that time.
Interesting username you got there

Was it the second level of the first world that was having multitouch problems?
06-23-2013, 05:49 PM
#32
Quote:
Originally Posted by neilw711 View Post
Interesting username you got there

Was it the second level of the first world that was having multitouch problems?
Ha yeah I was pretty mad at lucen when I came up with that. it was level 13 of the first world, one of the dark levels. Or level 12 if you don't count the intro. Right before the light house.

Last edited by lucenmcfool; 06-23-2013 at 05:52 PM.

06-23-2013, 09:34 PM
#33
Joined: Nov 2012
Location: Virginia, USA
Posts: 63
Quote:
Originally Posted by lucenmcfool View Post
Ha yeah I was pretty mad at lucen when I came up with that. it was level 13 of the first world, one of the dark levels. Or level 12 if you don't count the intro. Right before the light house.
I will look into it and update the app if there are any bugs in that level. Thanks for letting me know
06-26-2013, 11:16 PM
#34
Will this work on the iPod 4th gen?

Edit: just bought the game!

It is amazing and I really like the art style

Last edited by TheEvilRobot; 06-27-2013 at 01:28 AM.
06-27-2013, 09:49 AM
#35
Joined: Nov 2012
Location: Virginia, USA
Posts: 63
Quote:
Originally Posted by TheEvilRobot View Post
Will this work on the iPod 4th gen?

Edit: just bought the game!

It is amazing and I really like the art style
Hey TheEvilRobot,

Thanks for your compliments! If you bought it for your iPod 4th gen and it works great then that is good news because I did not test it on the iPod 4th gen. There was some slowness issues on the iPhone 4 but if you experience anything strange on your device or if everything runs smoothly, definitely let me know
06-27-2013, 10:34 AM
#36
Quote:
Originally Posted by neilw711 View Post
Hey TheEvilRobot,

Thanks for your compliments! If you bought it for your iPod 4th gen and it works great then that is good news because I did not test it on the iPod 4th gen. There was some slowness issues on the iPhone 4 but if you experience anything strange on your device or if everything runs smoothly, definitely let me know


The only issue I experienced [on the ipod 4th gen] was it crashed on the intro level, which isn't too bad because it doesn't stop me from playing all the other levels. Other than that everything works fine so far
06-29-2013, 12:24 AM
#37
Experienced another crash on iPod 4.

Level 13, the story scene level after he says "Where am I?" after the ghosts open the door, it crashes and I can't progress another further.

Anyways, it's still a great game with great music and great artwork
06-29-2013, 12:58 AM
#38
Joined: Nov 2012
Location: Virginia, USA
Posts: 63
Quote:
Originally Posted by TheEvilRobot View Post
Experienced another crash on iPod 4.

Level 13, the story scene level after he says "Where am I?" after the ghosts open the door, it crashes and I can't progress another further.

Anyways, it's still a great game with great music and great artwork
Hmmm, it works fine on other devices 4S or higher. I'm not sure why it would crash at level 13. I took a look at the coding and everything seems fine. I did fix one bug on level 13 and it has something to do with the multitouch function. Maybe that could be the reason? Not sure yet but I'll still double check the transition from the interlude to the level.

Thanks again for your compliments
06-29-2013, 02:11 AM
#39
Quote:
Originally Posted by neilw711 View Post
Hmmm, it works fine on other devices 4S or higher. I'm not sure why it would crash at level 13. I took a look at the coding and everything seems fine. I did fix one bug on level 13 and it has something to do with the multitouch function. Maybe that could be the reason? Not sure yet but I'll still double check the transition from the interlude to the level.

Thanks again for your compliments
Ok cool


Maybe something is wrong with my ipod?
07-30-2013, 02:09 AM
#40
Hello, I am really enjoying the game so far. Haven't finished it as it's challenging, will there be an update sometime soon ?

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