App description: NOTICE: Game not supported on iPhone 3GS, iPhone 4, iPad 1st Gen or iPod Touch 4th Gen.

Lead your squad to victory in Champs: Battlegrounds, the worlds first Multiplayer Online Squad Strategy game (MOSS), where turn-based tactics meet real-time combat.

Join the Community at Facebook.com/ChampsBattlegrounds for the latest news, giveaways, updates, and more!

5/5 Real time PVP battles finally done right on mobile. I cant stop playing!

5/5 I love this game! The gameplay is fast-paced strategy and super hard to master. I love making fun comps to destroy my friends.


FEATURES:

FREE-TO-BATTLE Play the game absolutely free.
REAL-TIME COMBAT No more turns, no more waiting.
SQUAD STRATEGY Build your squad from a vast array of Champs to suit any strategy.
LEVEL UP Earn experience to unlock stat upgrades and relic slots for your Champs.
EXTENSIVE CUSTOMIZATION Acquire relics with hundreds of different stat combinations.
CAMPAIGN MODE Hone your skills in progressively more difficult scenarios.
CHALLENGE ANYONE Highly optimized matchmaking ensures balanced player-vs-player gameplay.


NOTICE:

Game not supported on iPhone 3GS, iPhone 4, iPad 1st Gen, and iPod Touch 4th Gen.
Network connection required for play.
PVP currently available in USA, Canada, and Europe.
WiFi connection required for download.
Terms of Service: http://quarkgames.com/terms
Privacy Policy: http://quarkgames.com/privacy

TouchArcade Bot's comments:


09-24-2013, 03:50 PM
#71
The Revenant - now available

We revealed the Revenant last week and launched him in-game today!



A fearsome magical tank with deadly ice and frost abilities, the Revenant is available in-game now!

You can get more details on the Revenant in this YouTube video:

http://youtu.be/4ItflX580Rk
10-01-2013, 06:38 PM
#72
The Sunsear!

Hey Touch Arcade people! We've added another new Champ to the game today, a deadly nuker/buffer - part of the Sun Elf race - the Sunsear!



Check out her wiki page for more information, and pick her up now in the in-game store!

Oh, and if you want to get a few more details on the Sunsear, watch this highlight from our Twitch TV stream last week.

10-20-2013, 10:48 AM
#73
Can't access to this games from the appstore UK, so sad :-(
11-08-2013, 11:17 PM
#74
Not available in the Singapore App store either.
12-04-2013, 01:29 AM
#75
They're saying on their streams that Europe release is soon, but no dates yet. So hey, almost there!

Anyway, with Bard nerfs and release of my new favorite unit Abomination, Champs is looking as good as ever. I just hope more worldwide release goes out successfully so that there are plenty of opponents to face.
12-18-2013, 08:36 PM
#76
To me crases after tutorial. Sad after such a long time waiting
02-27-2014, 01:36 AM
#77
Joined: Nov 2010
Location: SF Bay Area
Posts: 70
Game Impressions

Quote:
Originally Posted by Wizard_Mike View Post
This game is pretty cool, but it could be better.
...
The controls bug me.
...
With the move and basic attack buttons not on the overhead action menu, the two special attack buttons could be increased in size. This would all increase the speed and fluidity of game play. This is greatly needed, imo.
...
This game deserves a lot of praise, but the controls and matchmaking are just getting in he way of that praise.
I just started playing, not sure if I missed the hype.

While I sort of like the game, to me it has 2 noticeable flaws:

1 - controls (as mentioned) seem to have been designed to make playing harder rather than fast & beautiful. A game that could have been Star Wars Chess instead is 'select this / select this / select this' non-stop and constant panic, without really being able to watch the gameplay or amazing graphics.

2 - no real customization. Don't get me wrong on this one, I hate the "select the nose / move the chin up or down" super-customization screens in mainstream games. BUT allowing players to give their minions names, to show gear (in this case fairly generic 'artifact stones'), to have different outfits, etc. Not sure about other players, but when I go to battle, I have a hard time differentiating my team b/c they all look generically the same.
I can't even designate a leader (give them a different 'glow' or ?), or somehow make one Level 4 initiate look different a Lvl 1 initiate. Maybe this changes?

The game idea is tops. The implementation is ... so so.

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