So, we've got an OS X port of 100 Rogues now available on the Mac App Store! I hadn't even realized TA had a forum or else I'd have posted here last month when we shipped. Anywhoo, it's $4.99 currently, and includes every IAP our iOS version currently has (i.e. a $6 value by whatever screwed up value system the App Stores have). Pricing could go either direction as development of both versions continue. Good heavens, look at me talking like you all know about this game already. Here's our site http://www.100Rogues.com And a link to the iOS thread on this site, as well: http://forums.toucharcade.com/showthread.php?t=53915 Here's our features: Roguelike mechanics (permadeath, hunger, dungeon crawling) 3 unique worlds and boss fights More than 50 unique enemy types with different AI behaviours 7 Player Classes with more coming in future updates Combo and Endless Modes Strategic, unique, skill trees for each classes Hundreds of randomized items, weapons and potions Randomly generated dungeons Challenge Mode with 10 tutorial / skill challenges (more coming soon) Also, here's a video of the OS X port in action: http://www.youtube.com/watch?v=TMUOAmyVnuw
I don't have a Mac, but I just wanted to say congratulations on this release. I love this game on my iPod, and I hope more people get to experience it now.
2.9.4 is shipping out now! Changes: New Content: New Player Class: White Knight! The spirits of dead Rogues are reanimated into slow, heavy-hitting suits of armor, and must find Satan to earn their place among the dead. Abilities: Wall of Swords, Stomp, Monumental Protection, and more! ($1 IAP) New Weapons: Sawed-off Bow (Scoundrel only) and Dagger of Fear Balance Changes: Heal Meals restore 40 health, rather than fully restoring health Targets of Zombie's 'Infect' skill have their damage scaled down appropriately based on the world they are in Bug Fixes Friendly fire once again triggers with appropriate frequency Item sprites no longer draw on top of actors after saving and loading a game Reflection angle improved on reflected projectiles Monsters with chance-to-occur debuffs coupled with melee attacks once again make the necessary dice roll rather Various stability improvements
Will you guys keep updating the OSX App? It´s nice, but there are some things missing like the Music and the Dinosaur Char as well as some of the Monster Chars. I know this game is kind of old now, but I still love to play it. Thanks
Thanks! Yes, I know it is a bit out of date, currently. Due to extremely poor sales on the platform, it fell from being a high priority, and so over time it's become harder and harder to go back and update. An update is coming, one that will catch the version up with all the iOS content. At the moment, I am incredibly busy rewriting the game from the ground up for an Ouya port. Since I'm only able to work part-time on 100 Rogues, now, that doesn't leave me hardly any time for iOS / OS X. I should, hopefully, be able to get an OS X and iOS update out in about another month. Hopefully. But I don't think I'll be able to commit to anything more than bug fixes and implementations for iOS content on OS X. Thanks! You're actually the first person to bring this up, which I've sort of been waiting to hear (squeaky wheels and such).
Yes, I already suspected low sales as a reason. I think the MAS is not able to keep up with iOS Sales in any aspect sadly. Glad to see an update coming though.
Also looking for OSX updates Really enjoy the game, bought it for both ipad and Mac. Mac version would be much more fun with the updates already in iOS, especially the bruiser and dungeoneer. Sorry to hear about the poor OSX sales. The Mac app store unfortunately isn't a great place for advertising, people just don't need to go in there regularly like they do with itunes/iOS. It's a great game for the price, hopefully the word will get out. Maybe the update will help drive some coverage. S