Down In The Deep (roguelike) Down In The Deep is a REAL-TIME roguelike / RPG world dungeon crawler with quests! --------------------------… $1.99 Buy Now Watch Media DetailsDown In The Deep is a REAL-TIME roguelike / RPG world dungeon crawler with quests! -----------------------------------------------------------------The Kingdom of Gulinde is now falling into danger and darkness. Too many of the foul undead, vicious beasts and devious rogues are spreading through the precious kingdom. As the greatest hero of the land it is up to you to clear out the ancient dungeons.-----------------------------------------------------------------Features :* Real-time movement and combat* Randomly generated dungeons and loot!* Lots of varied and powerful loot* Enemy and boss characters* Friendly, merchant and quest characters!* Melee and ranged combat* Devious traps* Breakable barrels, locked doors and chests* Mysterious shrines and portals* Powerful spells* Secrets and epic quests!* Auto-save system with three game slots* Three player character classes - Warrior, Mage and Ranger* Player character XP leveling-up * Customizable player equipment and attributes / stats* Unlock new character skills when leveling up!* Optional resurrection when killedSend any feedback or problems to -Email : [email protected] Information Seller: Genre:Role Playing, Strategy Release:Jun 09, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (6) Your Rating:unrated Compatibility:HD Universal Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #2 Yossarian, Jun 10, 2014 Last edited: Jun 27, 2014 Down In The Deep (roguelike / RPG) - Universal app Hello all, My latest game Down In The Deep is now been published on the app store. The game is on launch sale for $1.99 and it is a universal app. App store link - https://itunes.apple.com/us/app/down-in-the-deep-roguelike/id846774476?mt=8 Any feedback is welcome. I am looking to make changes / improvements to the game going forward Alex Game description : Down In The Deep is a REAL-TIME roguelike / RPG world dungeon crawler with quests! Ancient dungeons : * 40 massive randomly generated world Day and Night dungeons * Discover loot from enemy and trader characters and also from silver and gold chests! * Wait for night and enter the more dangerous Night dungeons to earn higher xp and find more gold * Dungeon levels become larger and more dangerous the deeper down you venture * Five levels of dungeon difficulty * Real-time movement and melee / ranged / spell combat Dungeon dwellers : * Battle through normal, Lord and Master (boss) enemy characters * Trader characters - buy and sell loot / items with dungeon traders! * Friendly characters - Receive healing or obtain useful information about the dungeons * Quest characters - start optional quests that take you to other world dungeons to complete Magnificent loot : * Thousands of randomly generated items with ranking from common through to legendary! * Melee and ranged weapons available * Varied and powerful spells to battle through the dungeons Choose your destiny : * Select from three player character classes (Warrior, Mage and Ranger) * Level-up and distribute points among different character attributes that affect your combat abilities and your ability to survive * Enter and leave world dungeons as you want * Normal (resurrection on death) / hard (permadeath) game difficulties Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #3 Yossarian, Jun 10, 2014 Last edited: Jun 14, 2014 Version 2.1 has been submitted to the app store for approval. This version has the following new additions : - Players can select the maximum dungeon levels when starting a new campaign. Choices are Deep (between 13 to 18 levels), Deeper (between 18 to 23 levels) and Deepest (between 23 to 28 levels). - Reduced the maximum number of dungeon level chambers and hallways. - Increased player xp needed to level-up. - Reduced enemy gold drop amounts. - Master (boss) enemy characters while attacking can now also steal player equipped items or useable items in quick slots. - Night dungeon doors can now have traps (only on unlocked doors). - Added spiders to dungeon chambers for atmosphere. - Added shadows to shrines. Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #4 Vovin, Jun 10, 2014 Last edited: Jun 10, 2014 Damn, this looks too good to be ignored. It even hasn't the popular Onyx pixel gfx set. Then, it's real-time and has legendary equipment stuff and tons of loot, spells and other gear, according to the screenshots. Think I gonna try this. PeteOzzy Well-Known Member Oct 30, 2013 4,596 2 0 Norwich, England #5 PeteOzzy, Jun 10, 2014 I was hoping you would! Would love to hear some impressions, I'm short on itunes at the moment but there's no way I can resist a good roguelike! Silvers Well-Known Member May 18, 2014 107 0 0 #6 Silvers, Jun 10, 2014 Last edited: Jun 10, 2014 Edit: moved comment to the dev-initiated game thread. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #7 Yossarian, Jun 10, 2014 Hello, I am the developer of this game Regarding difficulty, I was careful to make sure the player has some breathing room in battles as I did not want the player survival to be purely based on having fast touch reflexes. Also, each weapon has a cool-down time so you can not attack a enemy again until the cool-down time has finished. Alex Silvers Well-Known Member May 18, 2014 107 0 0 #8 Silvers, Jun 10, 2014 Thanks for the heads-up! I normally pass on real-time games due to poor coordination, but this one's just too tempting... I might wait for impressions to come back regarding difficulty. How important are quick reflexes? For a yardstick, I never made it past world 5 of Mario Bros. Will your game still be enjoyable to someone with my low level of skill? If I play on Normal, will careful play, lucky drops or grinding let me occasionally complete the dungeon? Will I miss out on most of what the game has to offer due to skill-based gating? Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #9 Yossarian, Jun 10, 2014 Hello, Regarding difficulty, I was careful to make sure the player has some breathing room in battles as I did not want the player survival to be purely based on having fast touch reflexes. Also, each weapon has a cool-down time so you can not attack a enemy again until the cool-down time has finished. The only difference in game-play between normal and hard is that with hard difficulty once you die the game is over (permadeath) so you will not be able to continue your game. If you die on normal difficulty then you lose all of you current gold and experience points and your character level is reduced slightly. Some of your character attributes may also be reduced depending on the previous character level and the new reduced character level. You will be able to keep any items / loot you have found though. Alex Silvers Well-Known Member May 18, 2014 107 0 0 #10 Silvers, Jun 10, 2014 Last edited: Jun 10, 2014 Good enough for me! Time to make use of the generous launch sale. I have a long flight on Wednesday, and I expect your game will make a great companion. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #11 Yossarian, Jun 10, 2014 Last edited: Jun 10, 2014 Cool, I hope you have a safe trip and enjoy the game and I look forward to any feedback I forgot to mention that ranged weapons (staffs, wands, bows, cross-bolts) have automatic enemy targeting. There is no need to select enemies to attack when a ranged weapon is equipped. The disadvantages to ranged weapons is that they cannot daze an enemy character and they miss more then melee weapons. Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #12 Vovin, Jun 10, 2014 Last edited: Jun 10, 2014 1. Hello, dear touchArcade moderators! Can someone please merge the two threads of this game into one? Thanks a lot! 2. Eh, Pete, no prob. What was yer iTunes Name/e-mail? I gonna gift you a copy. Shoot me a PM, buddy. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #13 Yossarian, Jun 10, 2014 Version 1.8 of the game has been submitted to the app store for approval. This version has the following new additions : - Master (boss) enemy characters while attacking can now also steal player equipped items or useable items in quick slots. - Night dungeon doors can now have traps (only on unlocked doors). - Added spiders to dungeon chambers for atmosphere. - Added shadows to shrines. PeteOzzy Well-Known Member Oct 30, 2013 4,596 2 0 Norwich, England #14 PeteOzzy, Jun 10, 2014 Was just about to try and merge the posts myself but someone beat me to it. Probably a good thing, or the posts would end up scattered throughout the forums! Thank you for the generous offer Mr. V, but I couldn't possibly! I'll just use it as motivation to get off my bum and pick up a card. Greatly appreciate the offer though! OT: I'm more excited about this that I am most roguelikes, which is definitely saying a lot! It's very easy and, I imagine, very tempting to take the simple way out and make a by-the-books roguelike. Mixing elements of Diablo with my favourite genre is incredibly exciting for me! Jorlen Well-Known Member Jan 7, 2009 1,094 2 38 IT Canada #15 Jorlen, Jun 10, 2014 Any quick impressions at all? Definitely looks awesome. New England Gamer Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 30, 2009 6,143 1 0 #16 New England Gamer, Jun 10, 2014 This is gonna sound stupid and petty - but does the installed icon really say SALE on your device? I know sometimes the app store icon and the device icon are different and I just don't want to end up with such a cheap looking icon on my phone! Told ya it was petty! Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #17 Vovin, Jun 10, 2014 Last edited: Jun 10, 2014 Guess that after the sale, an update with a new icon should appear. I personally don't care, but true on the other hand, this might cost some sales if it is the same icon on the iDevices. Aesthetically spoken. !nsomn!ac Well-Known Member Apr 17, 2013 80 0 0 #18 !nsomn!ac, Jun 10, 2014 wtf is "roguelike" suppose to mean. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #19 Yossarian, Jun 10, 2014 Last edited: Jun 10, 2014 Do not worry. The Sale! text is only on the store app icon. It is not on the device app icon Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #20 Vovin, Jun 10, 2014 Ah, that's good for you. Didn't know the Appstore and device icon could be different. Learned sth new. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Down In The Deep (roguelike / RPG) - Universal app Hello all, My latest game Down In The Deep is now been published on the app store. The game is on launch sale for $1.99 and it is a universal app. App store link - https://itunes.apple.com/us/app/down-in-the-deep-roguelike/id846774476?mt=8 Any feedback is welcome. I am looking to make changes / improvements to the game going forward Alex Game description : Down In The Deep is a REAL-TIME roguelike / RPG world dungeon crawler with quests! Ancient dungeons : * 40 massive randomly generated world Day and Night dungeons * Discover loot from enemy and trader characters and also from silver and gold chests! * Wait for night and enter the more dangerous Night dungeons to earn higher xp and find more gold * Dungeon levels become larger and more dangerous the deeper down you venture * Five levels of dungeon difficulty * Real-time movement and melee / ranged / spell combat Dungeon dwellers : * Battle through normal, Lord and Master (boss) enemy characters * Trader characters - buy and sell loot / items with dungeon traders! * Friendly characters - Receive healing or obtain useful information about the dungeons * Quest characters - start optional quests that take you to other world dungeons to complete Magnificent loot : * Thousands of randomly generated items with ranking from common through to legendary! * Melee and ranged weapons available * Varied and powerful spells to battle through the dungeons Choose your destiny : * Select from three player character classes (Warrior, Mage and Ranger) * Level-up and distribute points among different character attributes that affect your combat abilities and your ability to survive * Enter and leave world dungeons as you want * Normal (resurrection on death) / hard (permadeath) game difficulties
Version 2.1 has been submitted to the app store for approval. This version has the following new additions : - Players can select the maximum dungeon levels when starting a new campaign. Choices are Deep (between 13 to 18 levels), Deeper (between 18 to 23 levels) and Deepest (between 23 to 28 levels). - Reduced the maximum number of dungeon level chambers and hallways. - Increased player xp needed to level-up. - Reduced enemy gold drop amounts. - Master (boss) enemy characters while attacking can now also steal player equipped items or useable items in quick slots. - Night dungeon doors can now have traps (only on unlocked doors). - Added spiders to dungeon chambers for atmosphere. - Added shadows to shrines.
Damn, this looks too good to be ignored. It even hasn't the popular Onyx pixel gfx set. Then, it's real-time and has legendary equipment stuff and tons of loot, spells and other gear, according to the screenshots. Think I gonna try this.
I was hoping you would! Would love to hear some impressions, I'm short on itunes at the moment but there's no way I can resist a good roguelike!
Hello, I am the developer of this game Regarding difficulty, I was careful to make sure the player has some breathing room in battles as I did not want the player survival to be purely based on having fast touch reflexes. Also, each weapon has a cool-down time so you can not attack a enemy again until the cool-down time has finished. Alex
Thanks for the heads-up! I normally pass on real-time games due to poor coordination, but this one's just too tempting... I might wait for impressions to come back regarding difficulty. How important are quick reflexes? For a yardstick, I never made it past world 5 of Mario Bros. Will your game still be enjoyable to someone with my low level of skill? If I play on Normal, will careful play, lucky drops or grinding let me occasionally complete the dungeon? Will I miss out on most of what the game has to offer due to skill-based gating?
Hello, Regarding difficulty, I was careful to make sure the player has some breathing room in battles as I did not want the player survival to be purely based on having fast touch reflexes. Also, each weapon has a cool-down time so you can not attack a enemy again until the cool-down time has finished. The only difference in game-play between normal and hard is that with hard difficulty once you die the game is over (permadeath) so you will not be able to continue your game. If you die on normal difficulty then you lose all of you current gold and experience points and your character level is reduced slightly. Some of your character attributes may also be reduced depending on the previous character level and the new reduced character level. You will be able to keep any items / loot you have found though. Alex
Good enough for me! Time to make use of the generous launch sale. I have a long flight on Wednesday, and I expect your game will make a great companion.
Cool, I hope you have a safe trip and enjoy the game and I look forward to any feedback I forgot to mention that ranged weapons (staffs, wands, bows, cross-bolts) have automatic enemy targeting. There is no need to select enemies to attack when a ranged weapon is equipped. The disadvantages to ranged weapons is that they cannot daze an enemy character and they miss more then melee weapons.
1. Hello, dear touchArcade moderators! Can someone please merge the two threads of this game into one? Thanks a lot! 2. Eh, Pete, no prob. What was yer iTunes Name/e-mail? I gonna gift you a copy. Shoot me a PM, buddy.
Version 1.8 of the game has been submitted to the app store for approval. This version has the following new additions : - Master (boss) enemy characters while attacking can now also steal player equipped items or useable items in quick slots. - Night dungeon doors can now have traps (only on unlocked doors). - Added spiders to dungeon chambers for atmosphere. - Added shadows to shrines.
Was just about to try and merge the posts myself but someone beat me to it. Probably a good thing, or the posts would end up scattered throughout the forums! Thank you for the generous offer Mr. V, but I couldn't possibly! I'll just use it as motivation to get off my bum and pick up a card. Greatly appreciate the offer though! OT: I'm more excited about this that I am most roguelikes, which is definitely saying a lot! It's very easy and, I imagine, very tempting to take the simple way out and make a by-the-books roguelike. Mixing elements of Diablo with my favourite genre is incredibly exciting for me!
This is gonna sound stupid and petty - but does the installed icon really say SALE on your device? I know sometimes the app store icon and the device icon are different and I just don't want to end up with such a cheap looking icon on my phone! Told ya it was petty!
Guess that after the sale, an update with a new icon should appear. I personally don't care, but true on the other hand, this might cost some sales if it is the same icon on the iDevices. Aesthetically spoken.
Ah, that's good for you. Didn't know the Appstore and device icon could be different. Learned sth new.