action game ideas

Discussion in 'General Game Discussion and Questions' started by cubytes, Mar 16, 2010.

  1. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    Lunar Fang

    modes:
    -campaign
    -VS
    -survival

    campaign: (top down dual stick)
    -1-2hr long single player/co-op campaigns
    -with about 2-3 checkpoints
    -4 unique characters in each campaign
    -cutscene in the beginning, chatter between the characters, and small cutscenes at each checkpoint/safehouse
    -each checkpoint is like a safehouse from L4D but instead of weapons and items laying around its a shop that you spend points (that you earn) to upgrade gear and/or buy items
    -health packs works just like L4D
    -secondary items will be like food pills and chi pills and what not
    -instead of timebombs and molotovs its going to be ninja items and tools

    Vs (2D fighter)
    -all characters from the campaigns are present
    -might even be unlockable characters & secret characters
    -wifi online/local
    -bluetooth local
    -3G or no 3G?

    survival: (top down dual stick)
    -2 players work together to survive as long as they can
    -maps taken from campaigns
    -has power ups and loot style item drops

    there also might be additional modes:
    -community
    -news
    -fan content (backgrounds, ringtones, ect)
     
  2. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    #2 cubytes, Mar 16, 2010
    Last edited: Mar 17, 2010
    top down dual stick gameplay and control details..................


    A left stick (either wheel or VJ) for movement; can be swapped for leftys
    A right stick (wheel) will be for action

    left stick;
    -rotate to move and/or change direction
    -tap & flicks used for dashing
    -u can also slide and then hold on the edge of the wheel to maintain heading

    right stick;
    -rotate to turn character (directing attacks)
    -tap & double tap to attack

    dash attacks:
    -dash by tapping or flicking on the left stick
    -then immediately tapping on the right stick while still dashing

    focus attacks:
    -double tap on right stick and hold to charge the attack
    -rotate to aim
    -lift thumb off screen to unleash

    spin attack:
    -spin around the wheel twice very quickly
    -this will initiate a spin attack
    -maybe......

    weapon toggle button:
    -right above the right stick
    -tap to toggle between two weapons


    context sensitive pop ups:
    -dodge
    -counter
    -finishing moves?
    -special skills like a limit breaker
    -ect
    -will appear bottom between the two sticks
    -use powerup in survival maybe

    with only one thumb on a stick:
    -while holding your thumb on either the left or right stick
    -lift thumb off other stick
    -this is how you block, and you can rotate the wheel either left or right to turn your character around quickly to block attacks from multiple directions
    -this will also allow you to tap and hold on enemies to throw kunai or ninja stars at them(unlimited you never run out and you can upgrade them)
    -you can use magic attacks; just swipe over enemies or an empty area horizontally or vertically, then hold the magic spell or skill will begin to charge just lift thumb off screen to unleash it
    -horizontal swipes does one kind of skill or magic
    -vertical swipes does another
    -means each character will have 2 unique magic attacks
    -when character is incapacitate walk close to them and tap and hold on them to pick them up
    -this is also how you will use health packs just tap and hold on your character or one of the other characters to begin to use the health packs

    using items:
    -lift both thumbs off the screen
    -a quick item menu will fade in
    -tap and hold on the item you want to use
    -the menu will fade away and the camera will zoom out a bit
    -just tap on the enemy or character or area you want to use the item on
    -just continue holding until the item has been used
    -retuning thumbs to the sticks will immediately fade the menu away


    challenges:
    -dial in the algorithms to recognize taps from straight up lifting thumb off screen (for blocking, magic, and long distance attacks)
    -like dial in the time lapses so its quick enough to recognize when you want to block when you want to in the heat of battle but its accurate enough to not mistake a would be tap or double tap from a would be block and vice a versa
    -must hold thumb on screen to rotate the character
    -any other technical challenges or issues i haven't thought of?
     
  3. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    #3 cubytes, Mar 16, 2010
    Last edited: Mar 16, 2010
    combat scenario..................
    -run up to enemy with left joystick/wheel dodging projectile weapons and what not
    -when you get close to the enemy they quickly try to attack you
    -lift one of your thumbs off the stick/screen to block the attacks
    -return thumb to the stick and tap away to attack enemy
    -as you attack the enemy another one rushes you from below or behind your character
    -rotate thumb to turn your character towards the enemy and tap to attack them before they have a chance to stop and attack
    -rotate thumb again to face the other enemy you were attack previously to finish them off
    -dash away from the other enemy that is pursuing you
    - lift left or right thumb off the stick
    -tap on enemy a few times to throw kunai at them until they are dead
    -another enemy appears from above
    -dash down a couple times
    -lift thumb off either the left or right stick
    -swipe across enemy then hold for a brief sec
    -lift thumb off screen to unleash a power magic attack
    -the enemy is stunned dash towards the enemy
    -tap button right above the right stick to switch to your power weapon
    -then tap to attack the enemy
    -dash away from the enemy after your combo finishes to dodge their counter attacks
    -lift both thumbs off screen
    -tap and hold on poison bomb
    -tap and hold on enemy
    -your character will throw a poison bomb
    -it hits the enemy
    -then they quickly die before they can exit the poison cloud


    the two weapons are:
    -a quick attack weapon
    -a power attack weapon
    -the quick attack weapon has long combos and is super fast but does low damage
    -the power weapon attacks are slow and there is only a 2 or 3 attack combo but it does moderate damage
    -if you have the power weapon equipped you can do finishing moves if enemy has low hp
    -the finishing moves should be quick and flashy like you just dash through the enemy and they are cut and fall to the ground
     
  4. Mondae

    Mondae Well-Known Member

    Feb 26, 2010
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    Perv, why do you care?
    Wow this is sad. Plus the fact that a dss wouldn't have the same components as a fighter and you got EPIC'D FAILED
     
  5. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    i said dual stick not DSS :)
     
  6. madmud101

    madmud101 Well-Known Member

    Dec 30, 2009
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    Seems like a very good idea, but I would be worried that the amount of gestures might be hard to remember and be too complicated?
     
  7. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    idk, at this point its hard to say........

    i mean the flow sounds and feels legit when i think about it, but there would def need to be extensive testing done to know for sure one way or the other.
     
  8. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    Everyone has their game ideas. Sadly, no one cares.
     
  9. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    Fair enough, but then again I'm not expecting anything here, these are just brainstorming exercises. So if no one cares about my ideas, so be it, i'll just keep practicing and trying even harder to come up with new and better ideas that someone will actually care about one day :)
     
  10. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    Translation:

    Hi, I'm a douche
     
  11. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    2D fighter mode details:
    -online
    -local
    -challenge

    online:
    -quick match
    -pro
    -tournament

    quick match -- just starts a quick match with random characters (doesn't affect points)

    pro -- 1 on 1 matchmaking; you earn points for winning matches, and lose points when you lose matches, and as you level up your stats you will move up and get displayed on a global leader board and of course you can filter this leader board to just your friends

    tournament -- matchmaking lobbies where up to 8 players can engage in a round robin arcade style tournament


    local:
    -Host; creates game waits for players
    -Join; searches for games

    challenge:
    -is basically a practice mode
     
  12. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    2D fighter controls and gameplay................


    bottom left; VJ:
    -taps will dash
    -tap on the left side or edge and you will dash or roll or flip backwards
    -tap on the right side or edge and you will dash rush or roll forwards
    -drag thumb up and right part of the VJ to jump forward
    -drag thumb to the top of the circle to jump straight up
    -drag thumb back to block (just like sf)

    bottom right; circle sectioned into parts
    -top half is punch
    -bottom is kick
    *double taps can be recognized as different inputs?
    -so tapping punch section of the circle will be one kind of punch
    -but double tapping that punch section will be a different kind of punch
    *flicks can be used?
    -2 horizontal flicks; one from right to left, and the other from left to right
    -2 vertical flicks; bottom to top, then top to bottom
    *focus moves
    -tap on either the punch or kick section of the circle and hold then release when ready

    other attack details:
    -attacks will vary depending on where you are holding the VJ and what kind of tap (single or double) you do
    -you can do dash attacks

    chi or supers?

    chi:
    -tap top right or left where ever side your character is on to initiate chi
    -this will make your character glow
    -landing a hit on an enemy while glowing will initiate a super skill move
    -similar to jutsu in 2D naruto fighting games
    -the animation will begin and a caligraphy character will appear on the screen trace the character to deal bonus damage or reduce damage if your on the receiving end


    rage; aka supers;
    -tap top right or left to initiate the super
    -works just like SF4
     
  13. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    thoughts about the 2D controls...................

    one circle sectioned off into 2 buttons?
    -i think it would be easier and feel more natural
    -as opposed to 2 separate buttons
    -yea they will be very close to each other
    -but i think tapping either the top or bottom part of a circle would be easier then tapping to individual circles spaced apart from each other
    -of course it would need to be tested.....

    what can the flicks be used for?
    -there is a total of 4 flick gestures that can used for inputs
    -including the punch and the kick via both taps and double taps
    -thats a total of 8 inputs with only 2 onscreen buttons
    -not to mention that all of the inputs can dynamically change depending on where the VJ is


    taps to dash?
    -would the ability to quick dash (forwards & backwards) add value to the 2D fighter gameplay?
    -i think it would add lots of value to the gameplay but my opinion is biased :)
    -and it should be easy to implement because the iphone OS is very capable of telling the difference between a tap and a slide gesture

    chi or super? or both?

    what do you think?
     
  14. nephilim apps

    nephilim apps Well-Known Member

    May 30, 2009
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    Paraeducator
    Roseville California
    Wait... So are you making these? Or are you just being the typical noob saying "make these games because I am to lazy to learn how but also I get a large share of the money for doing nothing but making a generic idea for a game"?
     
  15. madmud101

    madmud101 Well-Known Member

    Dec 30, 2009
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    I think the term is Brainstorming.
     
  16. Whether or not he is a douche is a debate for another topic. He is right, though. Ideas are a buck a skid. Every average joe has them. Developers and general creative folk, doubly or triply so. Offering up unsolicited ideas is a bit like offering Mr. Creosote a wafeur theen meent, philosophically speaking.
     
  17. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    Yes, yes you are.
     
  18. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    ugh i hate that point of view "ideas are a dime a dozen" that always gets thrown in my face.

    i understand where your coming from, but in my case i am not:
    -pitching my ideas
    -bragging about them
    -saying "make this game for me"
    -or have any expectations whatsoever

    im just brainstorming and having a blast doing it. the value i get here is not based on "what" i come up with (as in trying to sell my ideas or looking at my ideas as being valuable ideas or not) but "how" i come up with ideas (as in dialing in my creative process). if this was all about the "what" i come up with and the potential value of each idea i come up with then i wouldn't even share my ideas in the first place. but for me its all about the "how" or the experience of brainstorming

    trying to think of things differently
    taking something that works or is popular and applying it to something else
    try to come up with different possibilities and improvements

    thats whats its all about for me.......

    of course im also very interested in criticisms about the ideas i post and im open for discussion :)
     
  19. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    And I'm just giving constructive criticism. Only original game ideas will succeed on the iDevice market if you're an indie developer. In my opinion, your ideas seem plain and unoriginal, and I don't think you'll be able to attract many people.
     
  20. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    ouch.....
     

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