How are you dealing with Sword & Sworcery Envy?

Discussion in 'Public Game Developers Forum' started by fuzzyprofessorhead, Mar 24, 2011.

  1. Let me just get this off my chest. Whereas I think #sworcery is an awesome game, and I think it deserves the high praise it's received, and I am very happy that it's broken into the top 10 in all markets in which it is available except Japan and only because Japan is repairing its infrastructure at the moment, and I'm even thrilled that a comparatively small team could put together such a polished mega-hit because it gives me hope that my small team can do the same...

    All that said, I have to admit I'm a little jealous. :)

    I mean, the game I'm making is nothing like Superbrothers' -- how could it be? There's nothing quite like Sword & Sworcery out there. Someone on Twitter last night described it as an "Indie Rock album in video game form", an aesthetic that appeals to a certain demographic that apparently includes most game reviewers and all of Canada.

    Our game is doing its own thing -- Steven Spielberg famously said he only makes movies he wants to watch, and we're making the game we want to play. We hope it's going to do well, but when I compare what we're doing to what's actually selling well, I have to admit I get a little nervous.

    Part of me thinks I should just stop playing games until mine is complete, so I don't second-guess myself like this. Anyone else feeling that way, or am I just completely insane?
     
  2. NickFalk

    NickFalk Well-Known Member

    Actually jealousy is not one of my many vices. (I have plenty of others though). ;)

    While I don't really get jealous about other people's succes I can get fairly annoyed about the success of stuff I consider mediocre. (Like most Michael Bay films).

    S&S on the other hand looks fantastic and according to the reviews it more than lives up to the hype. It is also heartwarming to see that something with a clearly artistic vision succeed. :) If my birthday in mid-April brings along an iPad this will be the first title I pick up.
     
  3. Capy_Nathan

    Capy_Nathan Well-Known Member

    Just make YOUR game. It's tough not to be influenced by readily-available (and tweeted) "competitors" but one of the most important aspects of developing culture of any form is having a vision, and sticking to it.

    If S:S&SEP is any kind of a success, it's because Superbrothers/Capy/Jim knew what we wanted to make - we had a vision - and we just stuck to it no matter how many millions of dollars Angry Birds or Tiny Wings made.

    This doesn't ensure any type of success, but it does ensure that you make something genuine, which IMO is the most important job of anyone making anything.

    Sorry if this is heady, but seriously, if you have a clear vision, see it through with love.
     
  4. NinthNinja

    NinthNinja Well-Known Member

    Jan 31, 2011
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    I have no jealously because they followed their vision to the end.

    The simple thing is quality shows through and all we can do is make the best Apps we can make with the budgets we work with.

    I know one thing now, you need to spend money on development - the days of throwing an App together in a few short weeks are long gone now. The public are starting to expect quality now and crappy games are basically worthless to release now - unless you want to throw away time and money.
     
  5. Razoric

    Razoric Well-Known Member

    I think it's inspiring.

    There seriously has never been a better time to be an indie game developer. It's awesome to see a group of people get together and find success from something they made.
     
  6. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Mobile Game Developer
    Hollywood, CA
    amen. it is probably absolutely the best time to be indie right now, but as good as it is, it's also quite horrible. I equate it to the Seattle music scene in the early 1990s when grunge rock broke, in a way.. lots of people were working hard, some got noticed and took off huge, while others were ignored and continued to starve.

    Don't let the success of some apps daunt you, and don't be deterred from working on your "little lower-production quality production." if this new wireless market has taught me anything, it is that there is a whole new market (and a whole new type of customer) out there, and therefore a different type of gameplay experience must be crafted. While there will be the S&S's and Infinity Blades, more successful/appreciated by the market at large will (still) be the Doodle Jumps, Angry Birds, Bejeweled, etc. Yes, it is much harder to score a direct hit when trying to emulate the success of such an app, but those ease-of-use (and approach) apps will still appeal to a much broader part of the market.

    On the other side of it, this market is still barely beginning to unfold, and there's so much ground which has not yet been covered. Yeah, the days of "shitting something out = getting paid" are long gone, but the ideas and executions which will make your jaw drop are barely a glimmer right now.
     
  7. Not jealous. I was just having this conversation at lunch. I'm pretty much only interested in games that are within my own limits to create. Don't get me wrong, the game looks awesome -- but I'll probably not download it.

    Honestly, the game that really inspired me and continues to sit in the back of my mind is "Pizza Boy". I just think they nailed the look, scale, etc... and kept it a tight game. :)
     
  8. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Hollywood, CA
    Pizza Boy is pretty rad. I had to download it after all the good things I heard.
    Even so, the control still isn't there for me, and therefore neither is the experience. That's kind of what I was getting at in my rant above ("we've barely seen much interesting ideas and executions with this new format")

    I'm working on it ;)
     
  9. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    ok, its a Point and click game. its done well. but once i started playing it was like ok. i dont see why i got all hyped up. granted its a piece of art no doubt. but theres nothing magical about it.

    its a point and click adventure done very well. thats it :)
     
  10. Awesome! I finally have irrefutable, objective proof that I am a total freak. Thanks Touch Arcade!

    Yes, but quality isn't enough. Our game has great aesthetics, well-balanced gameplay, unified narrative and mechanics, and a few never-before-seen features/ideas -- but those things are necessary for success, they are not sufficient.

    The source of my envy is that Superbrothers' peculiar artistic vision resonates with most human beings. And that they got there without Zynga-like corporate processing of those human beings into raw materials. This is magic, and I want to be magical.

    ...and THAT is not only great advice, but also a great antidote for moping. Thank you. :)
     
  11. NickFalk

    NickFalk Well-Known Member

    Should be on your business-card.

    If it makes you feel any better I have to fight my pride all the time, as I know criticism can make my stuff better but hate receiving it nevertheless. ;)

    I'm probably also guilty of gluttony, at least when we're having pancakes!
     
  12. nantas

    nantas Well-Known Member

    Mar 11, 2011
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    Designer at aBitGames Studio
    Xiamen
    They just deserve it.

    It's a simple math for all of us, the more time you spent polishing the game the better it looks. It is possible that even with all the polish you can get it still lacks the beat to attract market's attention but you'll learn from it and next time the polish will be more on track.

    By looking at the market now, genuine ideas must come with proper polish to be success. You can also copy other's idea and polish it to be success. It's all about execution of production. Which indicate that indie games are getting into an industrial stage.
     
  13. Clockworkapps

    Clockworkapps Well-Known Member

    Perhaps Envy might be more appropriate term. Then I am with you....

    It is one of the deadly sins but not one of the bad ones...

    And can be satiated by your own success (as it provides you with motivation and hope!).
     
  14. WickedAwesome

    WickedAwesome Active Member

    May 8, 2010
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    Concept Wizard
    Melbourne, Australia
    These are two of the most important points when doing anything in life and I think we all know this. Sometimes we just get caught up in trying for that 'hit' that we deviate from our initial course and are distracted by the beautiful celebrities
    - if you get what I mean...
     

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