I haven't had a ton of time to play just yet, but here is my first brief glance.
This game is a fun physics puzzler. It will be highly dependent on level design as to how fun it will be though. In playing through the first few levels, the difficulty scales up rapidly. I would have liked a more detailed tutorial. I mean, sure the basic cut is easy, but just a few guided examples about color combination, and introduction of the new mechanics. Also, a bit of clarity on scoring would be awesome after the level. How close you were to the right colors, approximate fill percentage for each fill zone, wasted liquid.
I'll give more info later, but for now I find it very enjoyable.