Support our Sponsors:
Reply
 
Thread Tools Display Modes
  #451  
Old 10-16-2014, 01:50 AM
Taeles Taeles is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Aug 2011
Posts: 517
Default

Voyages have been redesigned. You can see all the rewards for the voyage across the top of the screen. As you play through the event and gain score points you unlock the rewards. Also you don't choose how many followers you send, it's a fixed count depending on the stage. Also, there are no more timers, you three star based on your speed and follower survival, star rating determines score towards overall voyage.
Reply With Quote
  #452  
Old 10-17-2014, 12:13 PM
yojimbo yojimbo is offline
Member
 
Join Date: Jan 2013
Posts: 60
Default

Yes, just exploring the new world now. You get a whole new set of cards, different abilities etc to unlock. Your old world still exists, and you can go back to it (haven't tried this yet though). Your stickers carry over from the old world, but ore, wheat, and belief don't. It's an interesting idea, a kind of reboot in a way. I'll have to play more to see whether these new features introduce interesting new mechanics, or whether it's better balanced than the homeworld is (i.e. the homeworld forced you into a pay/ grind wall fairly early on, but then you eventually got more belief/ wheat/ ore then you knew what to do with).

Is Godus about to become good?

Glad that you can rotate the camera. If only they'd let us zoom out more....

One thing I noticed, from working on the first beacon: in this world ore actually gets consumed.

There's some really interesting looking stuff in the hidden areas of the new map though.
Reply With Quote
  #453  
Old 10-18-2014, 04:58 AM
yojimbo yojimbo is offline
Member
 
Join Date: Jan 2013
Posts: 60
Default

Ok, impressions of the new world.

It's a desert environment, where you can only farm on special green, verdant tiles, and you can only mine on grey tiles. So initially at least there's a very tight bottleneck on wheat and ore, especially since this time out, ore is actually consumed. You have two expansion beacons, so you have a choice of branching paths. Try to expand into an area that has empty farm fields in the greyed out area, as that indicates a verdant area that you can farm, and initially, wheat is going to be needed more than ore.

I would say the balancing is just as bad as the home world. I'm back to waiting several hours, playing a short burst, then waiting more hours. I understand that a freemium title needs some kind of paywall, but I don't know why they place it so early in the game.

There needs to be more to Godus than just trying to defeat the paywall. At the moment, that's still the only challenge, the only part that is actually a game. This new world reshuffles your resource priorities, but otherwise it's more of the same.
Reply With Quote
  #454  
Old 10-18-2014, 07:18 AM
Pheebers Pheebers is offline
Member
iPad Air, iOS 7.x
 
Join Date: Apr 2013
Posts: 61
Default

Another change I've noticed, one that's definitely unwelcome, is that when you place a village your farmers become available one at a time. In other words, if you place it before bed and expect to wake to several, you'll be disappointed -- the next timer doesn't start until you've tapped releasing the first farmer.

Also -- the loading times are long. If you're going to design something that requires people to come back repeatedly throughout the day, don't require them to sit forever staring at the loading screen. FWIW, I've got an iPad Air and a very fast internet connection. It's not me.
Reply With Quote
  #455  
Old 10-20-2014, 10:08 AM
yojimbo yojimbo is offline
Member
 
Join Date: Jan 2013
Posts: 60
Default

Yes it takes hours for the farming settlement to create new farmers. The last few take 23 hours each. The mining village however only takes a few minutes to create miners. Not sure what's going on there.

One plus point, so far treasure chests seem much more common in the new world, and they seem to be deposited by lightning strikes. Later, there are two cards, one to increase the frequency of lightning storms, and one to decrease it. I wonder why you'd want to decrease it? Lightning can set things on fire, but the fires go out fairly quickly.
Reply With Quote
  #456  
Old 10-20-2014, 01:05 PM
phred phred is offline
Member
iPhone 3GS, OS 3.x
 
Join Date: Mar 2010
Posts: 95
Default

Is this worth checking out now? I've been avoiding this game so far. Did the update make it more....fun?
Reply With Quote
  #457  
Old 10-21-2014, 03:24 AM
yojimbo yojimbo is offline
Member
 
Join Date: Jan 2013
Posts: 60
Default

Quote:
Originally Posted by phred View Post
Is this worth checking out now? I've been avoiding this game so far. Did the update make it more....fun?
I'm not sure, it depends on whether they've rebalanced the home world. My experience was, you'll have a blast for an hour or so, then run into a horrific pay wall. Whatever you do, don't spend any real money, as the resources are priced horrifically high. If you wait the pay wall out 48 hours or so, checking in for short bursts every 8 hours or so to pick up your belief, wheat, and ore, and if you manage your resources properly (make sure every field or mine is built on the largest square you can build), you'll get to the stage where you are producing more resources than you can consume, and you won't have to worry about having to spend any money.

At the moment though, only the mini-games are actual "games" in the sense of there being a chance you might fail. As a whole, Godus is an experience rather than a game, as there is no adversity as such other than managing resources. I'm still hoping I'll meet a rival, jealous God at some stage.

I am enjoying the new world they added though. For people playing through from the start, I imagine you'd have to get fairly far through before you'd have the option to leave the home world as it takes a lot of resources to build the ark.

So, yes, it is basically one big ladder, but with some intriguing surprises and nice touches along the way. I just have no idea why they desecrated the entire thing with a brutal (but, eventually, ignorable) pay model.
Reply With Quote
  #458  
Old 10-21-2014, 06:34 PM
Gmr Leon Gmr Leon is offline
Junior Member
 
Join Date: Oct 2014
Posts: 1
Default

Hey guys, I'm more of a Steam regular than mobile person (especially since this game isn't out for my mobile OS of choice), but since the versions are so similar right now, I think my concerns might be shared here.

Instead of copying and pasting the post in question, since its rather long, I hope you don't mind my linking to it. Here's the thread in question (see below) for those interested. Feel free to respond in the thread there, if you also use Steam, but if you don't, I've also posted it on the Godus subreddit (see below). However if you read it and would like to keep discussion here, I'm also up for that, but I can't say how attentive I'll be to these forums initially.

[url]http://steamcommunity.com/app/232810/discussions/0/619568794052545831/[/url]
Steam thread.

[url]http://redd.it/2juw5y[/url]
Subreddit thread.

Last edited by Gmr Leon; 10-21-2014 at 06:41 PM.. Reason: Fixing links. Or not. I guess there's a lock on new posters' linking stuff?
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent