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  #611  
Old 10-01-2014, 02:25 AM
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Rubicon Rubicon is offline
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iPad, OS 4.x
 
Join Date: Feb 2011
Location: Isle of Wight, UK
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Useful so far, thanks.

I don't get this always online sentiment though tbh. All games in this and similar genres need a server to keep your coins and collection safe, which has an additional benefit that you can then play on other platforms with the same account.

I appreciate this is not as smooth as not requiring an online connection, but it's a mobile phone and WoW, Magic online and many etc's seem to get customers without that particular gripe. I get it won't be universally liked, but there has to be more than that going wrong.

Would a middle ground of needing occasional connections to sync up be any better? We can do that at a push with some major redesign.
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  #612  
Old 10-02-2014, 09:47 PM
brothamannp11911 brothamannp11911 is offline
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iPad (4th Gen), iOS 7.x
 
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Quote:
Originally Posted by Rubicon View Post
Useful so far, thanks.

I don't get this always online sentiment though tbh. All games in this and similar genres need a server to keep your coins and collection safe, which has an additional benefit that you can then play on other platforms with the same account.

I appreciate this is not as smooth as not requiring an online connection, but it's a mobile phone and WoW, Magic online and many etc's seem to get customers without that particular gripe. I get it won't be universally liked, but there has to be more than that going wrong.

Would a middle ground of needing occasional connections to sync up be any better? We can do that at a push with some major redesign.
Middle ground would work. If someone really doesn't give two bits about the multiplayer aspect, the Human vs. Human, you can store info locally from your single player adventures and arena battles and then have it load up when net connection happens again. Depends on our ROI, though, like you said, would take some major redesign... but, if you are looking to pick this back up, maybe some pushing on this would be worth it?

Combat Monsters: Dungeons with a full singleplayer, with some lite roguelike, random map generated stuff, find cards in a very basic dungeon that has the same graphics as the battles, with rewards that benefit your online side as well...

I know, I know, that is proposing a MAJOR addition, but you are wanting ideas, right?

I would also recommend, since this is such a deep game, creating a newsletter bi-weekly, something that folks sign up for, that talk about characters, maybe some fan fiction, some useful strategies, etc. that draw folks into the game; keep the FB page hopping with bi-weekly or more posts, have links to replays, if that is possible, have top players share strategies, profile different characters, etc. run contests on the page that say "Hey, everyone who has LIKED the page, we will give away 300 coins every Friday, etc." Anything to drum up interest, you know?

Last edited by brothamannp11911; 10-02-2014 at 10:12 PM..
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  #613  
Old 10-03-2014, 02:02 AM
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Rubicon Rubicon is offline
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Join Date: Feb 2011
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That's all doable.

I do like the newsletter idea. To be honest, we almost did that then didn't bother at the last minute as GLWG had this and under 1% of people signed up for it. Different game type though so maybe a ball drop.
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