Hello touchArcade developers, I've got my game playable on device at 20 fps.. but id like to squeeze a bit more out, only unity indie atm.. so its not build stripped, if that helps. I've had some success switching scripts from slow and safe, adjusting timestep to 0.06, tweaking the appcontroller.mm accelerometer and kps thingamadoodle. I think it needs guimanager as well as spritemanager, besides that and keeping drawcalls under 30 or as low as possible, anyone got any other quick ideas... Cheers, EFC
Yes, the Unity forums will have much more depth (and this subject has been covered a lot there), but basically use the profiler so you know what time is spent where. Then you can fix the slow stuff. --Eric
You'd be right to think that if i hadnt checked the forums of the product im using.. id certainly deserve not to have a high frame rate. theres a lot of good info ive got from there already thanks. was just wondering if anyone had any info that wasnt from the usual suspects, if you know what i mean.