Mobile Car Pack for Game Developers

Discussion in 'Public Game Developers Forum' started by fatboxsoftware, Oct 6, 2013.

  1. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
    0
    0
    iPhone Multimedia
    Ormond Beach
    Well thank you for supporting it's creation!
     
  2. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
    0
    0
    iPhone Multimedia
    Ormond Beach
    Modern Muscle Car (rendered in Unity Game Engine)

    #12 of the vehicles to be completed. This model came in at 978 polygons for the final count and uses a 512 x 512 texture for the diffuse and reflection (in alpha channel). If you're interested in acquiring this large pack of low poly cars and the complete modular city kit please visit:

    http://igg.me/at/mobilecarpack/x/2305754

    [​IMG]
     
  3. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
    0
    0
    iPhone Multimedia
    Ormond Beach
    Classic Muscle Car (Vehicle 13)

    Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection). If you'd like to know more about this low poly model and others, please check out:

    http://igg.me/at/mobilecarpack/x/2305754

    [​IMG]
     
  4. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
    0
    0
    iPhone Multimedia
    Ormond Beach
    Modern Performance Vehicle (based on the Dodge Viper)

    This model came in at 985 polygons for the LOD0. The model is loosely based around the design of a Dodge Viper. Check out the crowdfunding effort which is now 110% over goal! If you want to get in on this awesome deal there is still 57 hours left.

    http://igg.me/at/mobilecarpack/x/2305754

    [​IMG]
     
  5. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
    0
    0
    iPhone Multimedia
    Ormond Beach
    Classic American Vehicle (Car #15 based on 1976 Gran Torino)

    This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.

    [​IMG]
     

Share This Page